soypat
4ee7932b6c
spatial/r3: add Divergence
2022-07-29 18:34:33 +09:30
soypat
c79d628c46
spatial/r3: add Box
2022-06-25 17:10:09 +09:30
Dan Kortschak
809af93335
spatial/r3: remove duplicated API
2022-02-25 19:55:40 +10:30
Dan Kortschak
80c46516ed
spatial/r3: use lightweight matrix for rotations
...
This implements mat.Matrix and mat.RawMatrixer to gain the fast path for
matrix multiplication but does not have any of the machinery for resizing.
2021-06-25 06:59:45 +09:30
Dan Kortschak
2600994ee4
spatial/r3: add method to obtain a rotation matrix
2021-06-21 16:56:18 +09:30
Dan Kortschak
f2a128f642
spatial/{r2,r3}: fix/clarify doc comments
2021-06-20 16:45:59 +09:30
Sebastien Binet
3199e478a1
spatial/r3: harmonize Vec API with num/quat.Number
...
Migration to the new API can be achieved with this rsc.io/rf script:
```
rf ex {
import "gonum.org/v1/gonum/spatial/r3";
var p,q r3.Vec;
var f float64;
p.Add(q) -> r3.Add(p, q);
p.Sub(q) -> r3.Sub(p, q);
p.Scale(f) -> r3.Scale(f, p);
p.Dot(q) -> r3.Dot(p, q);
p.Cross(q) -> r3.Cross(p, q);
p.Rotate(f, q) -> r3.Rotate(p, f, q);
}
```
Updates gonum/gonum#1553 .
2021-01-29 12:39:42 +01:00
Sebastien Binet
9c06200335
spatial/r3: implement Rotate
...
Updates gonum/gonum#1513 .
2020-12-01 10:52:18 +01:00
Sebastien Binet
448e2b6d0e
spatial/{r2,r3}: add Cos, Unit
2020-04-08 12:28:23 +02:00
Sebastien Binet
962425fcd9
spatial/r{2,3}: add Norm and Norm2
2020-04-01 11:26:45 +02:00
Sebastien Binet
e98ce15ff2
spatial/r3: implement Vec.Cross
2020-03-30 13:18:30 +02:00
Sebastien Binet
2321f504d0
spatial/r3: implement Vec.Dot
2020-03-30 13:18:30 +02:00
Dan Kortschak
4a2eb0188c
spatial/barneshut: add Barnes-Hut force approximation package and R2/R3 helpers
2019-05-03 06:57:12 +09:30