Tolerate video frame rate variation in properties detector (#261)

Changes:
* Add argument to tolerate some FPS variations.
   * Update wrapper function.
   * Update tests.
* Add test about frame rate change tolerance.
   * Verify the onChange function is not called when the frame rate change
is within the the specified tolerance.
* Update test about frame rate variation detection
   * Create dedicated throttle transform function to slow down after a specific amount of time.
* Remove unnecessary code.
This commit is contained in:
f-fl0
2020-12-12 05:36:55 +09:00
committed by GitHub
parent 044b5566d1
commit 7bcc9111f4
3 changed files with 59 additions and 9 deletions

View File

@@ -14,7 +14,7 @@ func detectCurrentVideoProp(broadcaster *video.Broadcaster) (prop.Media, error)
// buffered frame or a new frame from the source. This also implies that no frame will be lost
// in any case.
metaReader := broadcaster.NewReader(false)
metaReader = video.DetectChanges(0, func(p prop.Media) { currentProp = p })(metaReader)
metaReader = video.DetectChanges(0, 0, func(p prop.Media) { currentProp = p })(metaReader)
_, _, err := metaReader.Read()
return currentProp, err

View File

@@ -2,6 +2,7 @@ package video
import (
"image"
"math"
"time"
"github.com/pion/mediadevices/pkg/prop"
@@ -9,7 +10,7 @@ import (
// DetectChanges will detect frame and video property changes. For video property detection,
// since it's time related, interval will be used to determine the sample rate.
func DetectChanges(interval time.Duration, onChange func(prop.Media)) TransformFunc {
func DetectChanges(interval time.Duration, fpsDiffTolerance float64, onChange func(prop.Media)) TransformFunc {
return func(r Reader) Reader {
var currentProp prop.Media
var lastTaken time.Time
@@ -40,11 +41,12 @@ func DetectChanges(interval time.Duration, onChange func(prop.Media)) TransformF
elapsed := now.Sub(lastTaken)
if elapsed >= interval {
fps := float32(float64(frames) / elapsed.Seconds())
// TODO: maybe add some epsilon so that small changes will not mark as dirty
currentProp.FrameRate = fps
frames = 0
lastTaken = now
dirty = true
if math.Abs(float64(currentProp.FrameRate-fps)) > fpsDiffTolerance {
currentProp.FrameRate = fps
dirty = true
}
}
if dirty {

View File

@@ -28,7 +28,7 @@ func BenchmarkDetectChanges(b *testing.B) {
src := src
b.Run(fmt.Sprintf("WithDetectChanges%d", n), func(b *testing.B) {
for i := 0; i < n; i++ {
src = DetectChanges(time.Microsecond, func(p prop.Media) {})(src)
src = DetectChanges(time.Microsecond, 0, func(p prop.Media) {})(src)
}
for i := 0; i < b.N; i++ {
@@ -74,6 +74,27 @@ func TestDetectChanges(t *testing.T) {
}
}
SlowDownAfterThrottle := func(rate float32, factor float64, after time.Duration) TransformFunc {
return func(r Reader) Reader {
sleep := float64(time.Second) / float64(rate)
start := time.Now()
f := 1.0
return ReaderFunc(func() (image.Image, func(), error) {
for {
img, _, err := r.Read()
if err != nil {
return nil, func() {}, err
}
if time.Since(start) > after {
f = factor
}
time.Sleep(time.Duration(sleep * f))
return img, func() {}, nil
}
})
}
}
t.Run("OnChangeCalledBeforeFirstFrame", func(t *testing.T) {
var detectBeforeFirstFrame bool
var expected prop.Media
@@ -81,7 +102,7 @@ func TestDetectChanges(t *testing.T) {
expected.Width = 1920
expected.Height = 1080
src, _ := buildSource(expected)
src = DetectChanges(time.Second, func(p prop.Media) {
src = DetectChanges(time.Second, 0, func(p prop.Media) {
actual = p
detectBeforeFirstFrame = true
})(src)
@@ -104,7 +125,7 @@ func TestDetectChanges(t *testing.T) {
expected.Width = 1920
expected.Height = 1080
src, update := buildSource(expected)
src = DetectChanges(time.Second, func(p prop.Media) {
src = DetectChanges(time.Second, 0, func(p prop.Media) {
actual = p
})(src)
@@ -137,7 +158,7 @@ func TestDetectChanges(t *testing.T) {
expected.FrameRate = 30
src, _ := buildSource(expected)
src = Throttle(expected.FrameRate)(src)
src = DetectChanges(time.Second*5, func(p prop.Media) {
src = DetectChanges(time.Second*5, 0, func(p prop.Media) {
actual = p
count++
})(src)
@@ -155,4 +176,31 @@ func TestDetectChanges(t *testing.T) {
assertEq(t, actual, expected, frame, checkFrameRate)
}
})
t.Run("OnChangeNotCalledForToleratedFrameRateVariation", func(t *testing.T) {
// https://github.com/pion/mediadevices/issues/198
if runtime.GOOS == "darwin" {
t.Skip("Skipping because Darwin CI is not reliable for timing related tests.")
}
var expected prop.Media
var count int
expected.Width = 1920
expected.Height = 1080
expected.FrameRate = 30
src, _ := buildSource(expected)
src = SlowDownAfterThrottle(expected.FrameRate, 1.1, time.Second)(src)
src = DetectChanges(time.Second, 5, func(p prop.Media) {
count++
})(src)
for start := time.Now(); time.Since(start) < 3*time.Second; {
src.Read()
}
// onChange is called once before first frame: prop.FrameRate still 0.
// onChange is called again after receiving frames during the specified interval: prop.FrameRate is properly calculated
// So if the frame rate only changes within the specified tolerance, onChange should no longer be called.
if count > 2 {
t.Fatalf("onChange was called more than twice.")
}
})
}