Files
gonum/set.go
2013-07-22 10:08:54 -07:00

159 lines
3.0 KiB
Go

package discrete
import ()
// On one hand, using an interface{} as a key works on some levels.
// On the other hand, from experience, I can say that working with interface{} is a pain
// so I don't like it in an API. An alternate idea is to make Set an interface with a method that allows you to GRAB a map[interface{}]struct{} from
// the implementation, but that adds a lot of calls and needless operations, making the library slower
//
// Another point, using an interface{} may be pointless because a map key MUST have == and != defined, limiting the possible keys anyway (for instance, if you had a set of [3]floats I don't think it will do a deep
// comparison, making it rather pointless). Also, keying with a float will mean it does a strict == with the floats, possibly causing bad behavior. It may be best to just make it a map[int]struct{}. Thoughts?
type Set map[interface{}]struct{}
// I highly doubt we have to worry about running out of IDs, but we could add a little reclaimID function if we're worried
var globalid uint64 = 0
// For cleanliness
var flag struct{} = struct{}{}
func NewSet() *Set {
s := Set(make(map[interface{}]struct{}, 0))
return &s
}
func (s1 *Set) Clear() *Set {
if len(*s1) == 0 {
return s1
}
(*s1) = *NewSet()
return s1
}
// Ensures a perfect copy from s1 to dest (meaning the sets will be equal)
func (s1 *Set) CopyTo(dest *Set) *Set {
if s1 == dest {
return dest
}
if len(*dest) > 0 {
*(dest) = *NewSet()
}
for el := range *s1 {
(*dest)[el] = flag
}
return dest
}
func (s1 *Set) Equal(s2 *Set) bool {
if s1 == s2 {
return true
} else if len(*s1) != len(*s2) {
return false
}
for el := range *s1 {
if _, ok := (*s2)[el]; !ok {
return false
}
}
return true
}
func (dest *Set) Union(s1, s2 *Set) *Set {
if s1 == s2 {
return s1.CopyTo(dest)
}
if s1 != dest && s2 != dest {
dest.Clear()
}
if dest != s1 {
for el := range *s1 {
(*dest)[el] = flag
}
}
if dest != s2 {
for el := range *s2 {
(*dest)[el] = flag
}
}
return dest
}
func (dest *Set) Intersection(s1, s2 *Set) *Set {
var swap *Set
if s1 == s2 {
return s1.CopyTo(dest)
} else if s1 == dest {
swap = s2
} else if s2 == dest {
swap = s1
} else {
dest.Clear()
if len(*s1) > len(*s2) {
s1, s2 = s2, s1
}
for el := range *s1 {
if _, ok := (*s2)[el]; ok {
(*dest)[el] = flag
}
}
return dest
}
for el := range *dest {
if _, ok := (*swap)[el]; !ok {
delete(*dest, el)
}
}
return dest
}
func (dest *Set) Diff(s1, s2 *Set) *Set {
if s1 == s2 {
return dest.Clear()
} else if s2 == dest {
tmp := NewSet()
return tmp.Diff(s1, s2).CopyTo(dest)
} else if s1 == dest {
for el := range *dest {
if _, ok := (*s2)[el]; ok {
delete(*dest, el)
}
}
} else {
dest.Clear()
for el := range *s1 {
if _, ok := (*s2)[el]; !ok {
(*dest)[el] = flag
}
}
}
return dest
}
// Are Add/Remove necessary?
func (s1 *Set) Add(element interface{}) {
(*s1)[element] = flag
}
func (s1 *Set) Remove(element interface{}) {
delete(*s1, element)
}