package discrete import () // On one hand, using an interface{} as a key works on some levels. // On the other hand, from experience, I can say that working with interface{} is a pain // so I don't like it in an API. An alternate idea is to make Set an interface with a method that allows you to GRAB a map[interface{}]struct{} from // the implementation, but that adds a lot of calls and needless operations, making the library slower // // Another point, using an interface{} may be pointless because a map key MUST have == and != defined, limiting the possible keys anyway (for instance, if you had a set of [3]floats I don't think it will do a deep // comparison, making it rather pointless). Also, keying with a float will mean it does a strict == with the floats, possibly causing bad behavior. It may be best to just make it a map[int]struct{}. Thoughts? type Set map[interface{}]struct{} // I highly doubt we have to worry about running out of IDs, but we could add a little reclaimID function if we're worried var globalid uint64 = 0 // For cleanliness var flag struct{} = struct{}{} func NewSet() *Set { s := Set(make(map[interface{}]struct{}, 0)) return &s } func (s1 *Set) Clear() *Set { if len(*s1) == 0 { return s1 } (*s1) = *NewSet() return s1 } // Ensures a perfect copy from s1 to dest (meaning the sets will be equal) func (s1 *Set) CopyTo(dest *Set) *Set { if s1 == dest { return dest } if len(*dest) > 0 { *(dest) = *NewSet() } for el := range *s1 { (*dest)[el] = flag } return dest } func (s1 *Set) Equal(s2 *Set) bool { if s1 == s2 { return true } else if len(*s1) != len(*s2) { return false } for el := range *s1 { if _, ok := (*s2)[el]; !ok { return false } } return true } func (dest *Set) Union(s1, s2 *Set) *Set { if s1 == s2 { return s1.CopyTo(dest) } if s1 != dest && s2 != dest { dest.Clear() } if dest != s1 { for el := range *s1 { (*dest)[el] = flag } } if dest != s2 { for el := range *s2 { (*dest)[el] = flag } } return dest } func (dest *Set) Intersection(s1, s2 *Set) *Set { var swap *Set if s1 == s2 { return s1.CopyTo(dest) } else if s1 == dest { swap = s2 } else if s2 == dest { swap = s1 } else { dest.Clear() if len(*s1) > len(*s2) { s1, s2 = s2, s1 } for el := range *s1 { if _, ok := (*s2)[el]; ok { (*dest)[el] = flag } } return dest } for el := range *dest { if _, ok := (*swap)[el]; !ok { delete(*dest, el) } } return dest } func (dest *Set) Diff(s1, s2 *Set) *Set { if s1 == s2 { return dest.Clear() } else if s2 == dest { tmp := NewSet() return tmp.Diff(s1, s2).CopyTo(dest) } else if s1 == dest { for el := range *dest { if _, ok := (*s2)[el]; ok { delete(*dest, el) } } } else { dest.Clear() for el := range *s1 { if _, ok := (*s2)[el]; !ok { (*dest)[el] = flag } } } return dest } // Are Add/Remove necessary? func (s1 *Set) Add(element interface{}) { (*s1)[element] = flag } func (s1 *Set) Remove(element interface{}) { delete(*s1, element) }