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205 lines
4.9 KiB
Go
205 lines
4.9 KiB
Go
// Copyright ©2016 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package distuv
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import (
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"math"
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"golang.org/x/exp/rand"
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"gonum.org/v1/gonum/mathext"
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)
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// Gamma implements the Gamma distribution, a two-parameter continuous distribution
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// with support over the positive real numbers.
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//
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// The gamma distribution has density function
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//
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// β^α / Γ(α) x^(α-1)e^(-βx)
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//
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// For more information, see https://en.wikipedia.org/wiki/Gamma_distribution
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type Gamma struct {
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// Alpha is the shape parameter of the distribution. Alpha must be greater
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// than 0. If Alpha == 1, this is equivalent to an exponential distribution.
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Alpha float64
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// Beta is the rate parameter of the distribution. Beta must be greater than 0.
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// If Beta == 2, this is equivalent to a Chi-Squared distribution.
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Beta float64
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Src rand.Source
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}
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// CDF computes the value of the cumulative distribution function at x.
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func (g Gamma) CDF(x float64) float64 {
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if x < 0 {
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return 0
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}
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return mathext.GammaIncReg(g.Alpha, g.Beta*x)
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}
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// ExKurtosis returns the excess kurtosis of the distribution.
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func (g Gamma) ExKurtosis() float64 {
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return 6 / g.Alpha
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}
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// LogProb computes the natural logarithm of the value of the probability
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// density function at x.
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func (g Gamma) LogProb(x float64) float64 {
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if x < 0 {
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return math.Inf(-1)
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}
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a := g.Alpha
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b := g.Beta
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lg, _ := math.Lgamma(a)
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if a == 1 {
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return math.Log(b) - lg - b*x
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}
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return a*math.Log(b) - lg + (a-1)*math.Log(x) - b*x
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}
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// Mean returns the mean of the probability distribution.
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func (g Gamma) Mean() float64 {
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return g.Alpha / g.Beta
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}
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// Mode returns the mode of the gamma distribution.
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//
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// The mode is 0 in the special case where the Alpha (shape) parameter
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// is less than 1.
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func (g Gamma) Mode() float64 {
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if g.Alpha < 1 {
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return 0
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}
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return (g.Alpha - 1) / g.Beta
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}
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// NumParameters returns the number of parameters in the distribution.
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func (Gamma) NumParameters() int {
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return 2
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}
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// Prob computes the value of the probability density function at x.
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func (g Gamma) Prob(x float64) float64 {
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return math.Exp(g.LogProb(x))
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}
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// Quantile returns the inverse of the cumulative distribution function.
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func (g Gamma) Quantile(p float64) float64 {
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if p < 0 || p > 1 {
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panic(badPercentile)
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}
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return mathext.GammaIncRegInv(g.Alpha, p) / g.Beta
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}
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// Rand returns a random sample drawn from the distribution.
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//
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// Rand panics if either alpha or beta is <= 0.
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func (g Gamma) Rand() float64 {
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const (
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// The 0.2 threshold is from https://www4.stat.ncsu.edu/~rmartin/Codes/rgamss.R
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// described in detail in https://arxiv.org/abs/1302.1884.
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smallAlphaThresh = 0.2
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)
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if g.Beta <= 0 {
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panic("gamma: beta <= 0")
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}
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unifrnd := rand.Float64
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exprnd := rand.ExpFloat64
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normrnd := rand.NormFloat64
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if g.Src != nil {
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rnd := rand.New(g.Src)
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unifrnd = rnd.Float64
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exprnd = rnd.ExpFloat64
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normrnd = rnd.NormFloat64
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}
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a := g.Alpha
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b := g.Beta
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switch {
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case a <= 0:
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panic("gamma: alpha <= 0")
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case a == 1:
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// Generate from exponential
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return exprnd() / b
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case a < smallAlphaThresh:
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// Generate using
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// Liu, Chuanhai, Martin, Ryan and Syring, Nick. "Simulating from a
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// gamma distribution with small shape parameter"
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// https://arxiv.org/abs/1302.1884
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// use this reference: http://link.springer.com/article/10.1007/s00180-016-0692-0
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// Algorithm adjusted to work in log space as much as possible.
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lambda := 1/a - 1
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lr := -math.Log1p(1 / lambda / math.E)
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for {
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e := exprnd()
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var z float64
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if e >= -lr {
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z = e + lr
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} else {
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z = -exprnd() / lambda
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}
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eza := math.Exp(-z / a)
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lh := -z - eza
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var lEta float64
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if z >= 0 {
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lEta = -z
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} else {
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lEta = -1 + lambda*z
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}
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if lh-lEta > -exprnd() {
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return eza / b
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}
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}
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case a >= smallAlphaThresh:
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// Generate using:
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// Marsaglia, George, and Wai Wan Tsang. "A simple method for generating
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// gamma variables." ACM Transactions on Mathematical Software (TOMS)
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// 26.3 (2000): 363-372.
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d := a - 1.0/3
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m := 1.0
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if a < 1 {
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d += 1.0
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m = math.Pow(unifrnd(), 1/a)
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}
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c := 1 / (3 * math.Sqrt(d))
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for {
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x := normrnd()
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v := 1 + x*c
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if v <= 0.0 {
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continue
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}
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v = v * v * v
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u := unifrnd()
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if u < 1.0-0.0331*(x*x)*(x*x) {
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return m * d * v / b
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}
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if math.Log(u) < 0.5*x*x+d*(1-v+math.Log(v)) {
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return m * d * v / b
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}
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}
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}
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panic("unreachable")
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}
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// Survival returns the survival function (complementary CDF) at x.
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func (g Gamma) Survival(x float64) float64 {
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if x < 0 {
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return 1
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}
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return mathext.GammaIncRegComp(g.Alpha, g.Beta*x)
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}
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// StdDev returns the standard deviation of the probability distribution.
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func (g Gamma) StdDev() float64 {
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return math.Sqrt(g.Alpha) / g.Beta
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}
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// Variance returns the variance of the probability distribution.
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func (g Gamma) Variance() float64 {
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return g.Alpha / g.Beta / g.Beta
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}
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