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All complaints in mathext/internal are ignored, and an unfortunate naming of methods in spatial/{r2,r3} is now permanent.
122 lines
3.5 KiB
Go
122 lines
3.5 KiB
Go
// Copyright ©2022 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package r3
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import "math"
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// Box is a 3D bounding box. Well formed Boxes Min components
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// are smaller than Max components.
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type Box struct {
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Min, Max Vec
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}
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// NewBox is shorthand for Box{Min:Vec{x0,y0,z0}, Max:Vec{x1,y1,z1}}.
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// The sides are swapped so that the resulting Box is well formed.
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func NewBox(x0, y0, z0, x1, y1, z1 float64) Box {
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return Box{
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Min: Vec{X: math.Min(x0, x1), Y: math.Min(y0, y1), Z: math.Min(z0, z1)},
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Max: Vec{X: math.Max(x0, x1), Y: math.Max(y0, y1), Z: math.Max(z0, z1)},
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}
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}
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// Empty returns true if a Box's volume is zero
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// or if a Min component is greater than its Max component.
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func (a Box) Empty() bool {
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return a.Min.X >= a.Max.X || a.Min.Y >= a.Max.Y || a.Min.Z >= a.Max.Z
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}
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// Size returns the size of the Box.
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func (a Box) Size() Vec {
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return Sub(a.Max, a.Min)
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}
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// Center returns the center of the Box.
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func (a Box) Center() Vec {
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return Scale(0.5, Add(a.Min, a.Max))
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}
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// Vertices returns a slice of the 8 vertices
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// corresponding to each of the Box's corners.
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//
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// Ordering of vertices 0-3 is CCW in the XY plane starting at box minimum.
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// Ordering of vertices 4-7 is CCW in the XY plane starting at box minimum
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// for X and Y values and maximum Z value.
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//
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// Edges for the box can be constructed with the following indices:
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//
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// edges := [12][2]int{
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// {0, 1}, {1, 2}, {2, 3}, {3, 0},
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// {4, 5}, {5, 6}, {6, 7}, {7, 4},
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// {0, 4}, {1, 5}, {2, 6}, {3, 7},
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// }
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func (a Box) Vertices() []Vec {
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return []Vec{
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0: a.Min,
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1: {X: a.Max.X, Y: a.Min.Y, Z: a.Min.Z},
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2: {X: a.Max.X, Y: a.Max.Y, Z: a.Min.Z},
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3: {X: a.Min.X, Y: a.Max.Y, Z: a.Min.Z},
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4: {X: a.Min.X, Y: a.Min.Y, Z: a.Max.Z},
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5: {X: a.Max.X, Y: a.Min.Y, Z: a.Max.Z},
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6: a.Max,
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7: {X: a.Min.X, Y: a.Max.Y, Z: a.Max.Z},
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}
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}
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// Union returns a box enclosing both the receiver and argument Boxes.
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func (a Box) Union(b Box) Box {
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if a.Empty() {
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return b
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}
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if b.Empty() {
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return a
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}
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return Box{
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Min: minElem(a.Min, b.Min),
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Max: maxElem(a.Max, b.Max),
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}
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}
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// Add adds v to the bounding box components.
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// It is the equivalent of translating the Box by v.
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func (a Box) Add(v Vec) Box {
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return Box{Add(a.Min, v), Add(a.Max, v)}
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}
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// Scale returns a new Box scaled by a size vector around its center.
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// The scaling is done element wise which is to say the Box's X dimension
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// is scaled by scale.X. Negative elements of scale are interpreted as zero.
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func (a Box) Scale(scale Vec) Box {
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scale = maxElem(scale, Vec{})
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// TODO(soypat): Probably a better way to do this.
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return centeredBox(a.Center(), mulElem(scale, a.Size()))
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}
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// centeredBox creates a Box with a given center and size.
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// Negative components of size will be interpreted as zero.
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func centeredBox(center, size Vec) Box {
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size = maxElem(size, Vec{}) // set negative values to zero.
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half := Scale(0.5, size)
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return Box{Min: Sub(center, half), Max: Add(center, half)}
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}
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// Contains returns true if v is contained within the bounds of the Box.
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func (a Box) Contains(v Vec) bool {
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if a.Empty() {
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return v == a.Min && v == a.Max
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}
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return a.Min.X <= v.X && v.X <= a.Max.X &&
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a.Min.Y <= v.Y && v.Y <= a.Max.Y &&
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a.Min.Z <= v.Z && v.Z <= a.Max.Z
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}
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// Canon returns the canonical version of a. The returned Box has minimum
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// and maximum coordinates swapped if necessary so that it is well-formed.
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func (a Box) Canon() Box {
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return Box{
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Min: minElem(a.Min, a.Max),
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Max: maxElem(a.Min, a.Max),
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}
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}
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