spatial/r3: implement Vec.Cross

This commit is contained in:
Sebastien Binet
2020-03-25 15:31:09 +01:00
parent 2321f504d0
commit e98ce15ff2
2 changed files with 32 additions and 0 deletions

View File

@@ -38,6 +38,15 @@ func (p Vec) Dot(q Vec) float64 {
return p.X*q.X + p.Y*q.Y + p.Z*q.Z
}
// Cross returns the cross product p×q.
func (p Vec) Cross(q Vec) Vec {
return Vec{
p.Y*q.Z - p.Z*q.Y,
p.Z*q.X - p.X*q.Z,
p.X*q.Y - p.Y*q.X,
}
}
// Box is a 3D bounding box.
type Box struct {
Min, Max Vec

View File

@@ -112,3 +112,26 @@ func TestDot(t *testing.T) {
})
}
}
func TestCross(t *testing.T) {
for _, test := range []struct {
v1, v2, want Vec
}{
{Vec{1, 0, 0}, Vec{1, 0, 0}, Vec{0, 0, 0}},
{Vec{1, 0, 0}, Vec{0, 1, 0}, Vec{0, 0, 1}},
{Vec{0, 1, 0}, Vec{1, 0, 0}, Vec{0, 0, -1}},
{Vec{1, 2, 3}, Vec{-4, 5, -6}, Vec{-27, -6, 13}},
{Vec{1, 2, 3}, Vec{1, 2, 3}, Vec{}},
{Vec{1, 2, 3}, Vec{2, 3, 4}, Vec{-1, 2, -1}},
} {
t.Run("", func(t *testing.T) {
got := test.v1.Cross(test.v2)
if got != test.want {
t.Fatalf(
"error: %v × %v = %v, want %v",
test.v1, test.v2, got, test.want,
)
}
})
}
}