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spatial/r3: implement Vec.Cross
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@@ -38,6 +38,15 @@ func (p Vec) Dot(q Vec) float64 {
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return p.X*q.X + p.Y*q.Y + p.Z*q.Z
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}
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// Cross returns the cross product p×q.
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func (p Vec) Cross(q Vec) Vec {
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return Vec{
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p.Y*q.Z - p.Z*q.Y,
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p.Z*q.X - p.X*q.Z,
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p.X*q.Y - p.Y*q.X,
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}
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}
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// Box is a 3D bounding box.
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type Box struct {
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Min, Max Vec
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@@ -112,3 +112,26 @@ func TestDot(t *testing.T) {
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})
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}
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}
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func TestCross(t *testing.T) {
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for _, test := range []struct {
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v1, v2, want Vec
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}{
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{Vec{1, 0, 0}, Vec{1, 0, 0}, Vec{0, 0, 0}},
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{Vec{1, 0, 0}, Vec{0, 1, 0}, Vec{0, 0, 1}},
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{Vec{0, 1, 0}, Vec{1, 0, 0}, Vec{0, 0, -1}},
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{Vec{1, 2, 3}, Vec{-4, 5, -6}, Vec{-27, -6, 13}},
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{Vec{1, 2, 3}, Vec{1, 2, 3}, Vec{}},
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{Vec{1, 2, 3}, Vec{2, 3, 4}, Vec{-1, 2, -1}},
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} {
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t.Run("", func(t *testing.T) {
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got := test.v1.Cross(test.v2)
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if got != test.want {
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t.Fatalf(
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"error: %v × %v = %v, want %v",
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test.v1, test.v2, got, test.want,
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)
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}
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})
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}
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}
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