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add triangle distribution and associated tests (#144)
* add triangle distribution and associated tests * add efficiency, constraint checking, and code convention to triangle distribution * change to follow Categorical structure exporting approach, add MarshalParameters function, and verify parameter constraints in UnmarshalParameters function * change to export Triangle.Source and remove from NewTriangle signature, add checkTriangleParameters function, and fix bug * fix comment, replace ln2 with math.Ln2, and add test for a=c * fix to return float64 for integer division
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committed by
Brendan Tracey

parent
602135eb8a
commit
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AUTHORS
1
AUTHORS
@@ -9,6 +9,7 @@
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# Please keep the list sorted.
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Brendan Tracey <tracey.brendan@gmail.com>
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Bill Gray <wgray@gogray.com>
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Bill Noon <noon.bill@gmail.com>
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Chih-Wei Chang <bert.cwchang@gmail.com>
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Chris Tessum <ctessum@gmail.com>
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@@ -16,6 +16,7 @@
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# Please keep the list sorted.
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Brendan Tracey <tracey.brendan@gmail.com>
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Bill Gray <wgray@gogray.com>
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Bill Noon <noon.bill@gmail.com>
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Chih-Wei Chang <bert.cwchang@gmail.com>
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Chris Tessum <ctessum@gmail.com>
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192
stat/distuv/triangle.go
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192
stat/distuv/triangle.go
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// Copyright ©2017 The gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package distuv
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import (
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"math"
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"math/rand"
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)
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// Triangle represents a triangle distribution (https://en.wikipedia.org/wiki/Triangular_distribution).
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type Triangle struct {
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a, b, c float64
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Source *rand.Rand
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}
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// NewTriangle constructs a new triangle distribution with lower limit a, upper limit b, and mode c.
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// Constraints are a < b and a ≤ c ≤ b.
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// This distribution is uncommon in nature, but may be useful for simulation.
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func NewTriangle(a, b, c float64) Triangle {
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checkTriangleParameters(a, b, c)
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return Triangle{a, b, c, nil}
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}
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func checkTriangleParameters(a, b, c float64) {
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if a >= b {
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panic("triangle: constraint of a < b violated")
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}
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if a > c {
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panic("triangle: constraint of a <= c violated")
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}
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if c > b {
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panic("triangle: constraint of c <= b violated")
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}
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}
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// CDF computes the value of the cumulative density function at x.
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func (t Triangle) CDF(x float64) float64 {
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switch {
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case x <= t.a:
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return 0
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case x <= t.c:
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d := x - t.a
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return (d * d) / ((t.b - t.a) * (t.c - t.a))
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case x < t.b:
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d := t.b - x
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return 1 - (d*d)/((t.b-t.a)*(t.b-t.c))
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default:
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return 1
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}
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}
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// Entropy returns the entropy of the distribution.
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func (t Triangle) Entropy() float64 {
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return 0.5 + math.Log(t.b-t.a) - math.Ln2
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}
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// ExKurtosis returns the excess kurtosis of the distribution.
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func (Triangle) ExKurtosis() float64 {
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return -3.0 / 5.0
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}
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// Fit is not appropriate for Triangle, because the distribution is generally used when there is little data.
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// LogProb computes the natural logarithm of the value of the probability density function at x.
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func (t Triangle) LogProb(x float64) float64 {
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return math.Log(t.Prob(x))
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}
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// Mean returns the mean of the probability distribution.
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func (t Triangle) Mean() float64 {
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return (t.a + t.b + t.c) / 3
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}
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// Median returns the median of the probability distribution.
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func (t Triangle) Median() float64 {
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if t.c >= (t.a+t.b)/2 {
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return t.a + math.Sqrt((t.b-t.a)*(t.c-t.a)/2)
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}
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return t.b - math.Sqrt((t.b-t.a)*(t.b-t.c)/2)
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}
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// Mode returns the mode of the probability distribution.
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func (t Triangle) Mode() float64 {
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return t.c
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}
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// NumParameters returns the number of parameters in the distribution.
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func (Triangle) NumParameters() int {
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return 3
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}
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// Prob computes the value of the probability density function at x.
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func (t Triangle) Prob(x float64) float64 {
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switch {
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case x < t.a:
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return 0
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case x < t.c:
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return 2 * (x - t.a) / ((t.b - t.a) * (t.c - t.a))
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case x == t.c:
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return 2 / (t.b - t.a)
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case x <= t.b:
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return 2 * (t.b - x) / ((t.b - t.a) * (t.b - t.c))
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default:
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return 0
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}
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}
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// Quantile returns the inverse of the cumulative probability distribution.
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func (t Triangle) Quantile(p float64) float64 {
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if p < 0 || p > 1 {
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panic(badPercentile)
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}
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f := (t.c - t.a) / (t.b - t.a)
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if p < f {
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return t.a + math.Sqrt(p*(t.b-t.a)*(t.c-t.a))
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}
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return t.b - math.Sqrt((1-p)*(t.b-t.a)*(t.b-t.c))
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}
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// Rand returns a random sample drawn from the distribution.
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func (t Triangle) Rand() float64 {
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var rnd float64
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if t.Source == nil {
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rnd = rand.Float64()
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} else {
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rnd = t.Source.Float64()
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}
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return t.Quantile(rnd)
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}
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// Skewness returns the skewness of the distribution.
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func (t Triangle) Skewness() float64 {
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n := math.Sqrt2 * (t.a + t.b - 2*t.c) * (2*t.a - t.b - t.c) * (t.a - 2*t.b + t.c)
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d := 5 * math.Pow(t.a*t.a+t.b*t.b+t.c*t.c-t.a*t.b-t.a*t.c-t.b*t.c, 3.0/2.0)
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return n / d
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}
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// StdDev returns the standard deviation of the probability distribution.
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func (t Triangle) StdDev() float64 {
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return math.Sqrt(t.Variance())
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}
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// Survival returns the survival function (complementary CDF) at x.
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func (t Triangle) Survival(x float64) float64 {
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return 1 - t.CDF(x)
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}
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// MarshalParameters implements the ParameterMarshaler interface
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func (t Triangle) MarshalParameters(p []Parameter) {
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if len(p) != t.NumParameters() {
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panic("triangle: improper parameter length")
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}
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p[0].Name = "A"
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p[0].Value = t.a
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p[1].Name = "B"
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p[1].Value = t.b
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p[2].Name = "C"
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p[2].Value = t.c
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}
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// UnmarshalParameters implements the ParameterMarshaler interface
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func (t *Triangle) UnmarshalParameters(p []Parameter) {
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if len(p) != t.NumParameters() {
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panic("triangle: incorrect number of parameters to set")
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}
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if p[0].Name != "A" {
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panic("triangle: " + panicNameMismatch)
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}
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if p[1].Name != "B" {
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panic("triangle: " + panicNameMismatch)
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}
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if p[2].Name != "C" {
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panic("triangle: " + panicNameMismatch)
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}
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checkTriangleParameters(p[0].Value, p[1].Value, p[2].Value)
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t.a = p[0].Value
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t.b = p[1].Value
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t.c = p[2].Value
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}
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// Variance returns the variance of the probability distribution.
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func (t Triangle) Variance() float64 {
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return (t.a*t.a + t.b*t.b + t.c*t.c - t.a*t.b - t.a*t.c - t.b*t.c) / 18
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}
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83
stat/distuv/triangle_test.go
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83
stat/distuv/triangle_test.go
Normal file
@@ -0,0 +1,83 @@
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// Copyright ©2017 The gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package distuv
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import (
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"math"
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"testing"
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)
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func TestTriangleConstraint(t *testing.T) {
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defer func() {
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if r := recover(); r == nil {
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t.Errorf("The constraints were violated, but not caught")
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}
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}()
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// test b < a
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NewTriangle(3, 1, 2)
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// test c > b
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NewTriangle(1, 2, 3)
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}
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func TestTriangle(t *testing.T) {
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for i, test := range []struct {
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a, b, c float64
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}{
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{
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a: 0.0,
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b: 1.0,
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c: 0.5,
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},
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{
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a: 0.1,
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b: 0.3,
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c: 0.2,
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},
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{
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a: 1.0,
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b: 2.0,
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c: 1.5,
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},
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{
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a: 0.0,
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b: 1.0,
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c: 0.0,
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},
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} {
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dist := NewTriangle(test.a, test.b, test.c)
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testFullDist(t, dist, i, true)
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}
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}
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func TestTriangleProb(t *testing.T) {
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pts := []univariateProbPoint{
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{
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loc: 0.5,
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prob: 0,
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cumProb: 0,
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logProb: math.Inf(-1),
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},
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{
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loc: 1,
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prob: 0,
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cumProb: 0,
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logProb: math.Inf(-1),
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},
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{
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loc: 2,
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prob: 1.0,
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cumProb: 0.5,
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logProb: 0,
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},
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{
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loc: 3,
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prob: 0,
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cumProb: 1,
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logProb: math.Inf(-1),
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},
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}
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testDistributionProbs(t, NewTriangle(1, 3, 2), "Standard 1,2,3 Triangle", pts)
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}
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