mirror of
https://github.com/esimov/forensic.git
synced 2025-09-26 20:41:40 +08:00
Quantized DCT coeficients, tweaking parameters
This commit is contained in:
230
main.go
230
main.go
@@ -15,12 +15,19 @@ import (
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)
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const (
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BlockSize int = 4
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FrequencyThreshold = 0.2
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OffsetThreshold = 276
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ForgeryThreshold = 305
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BlockSize int = 4
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DistanceThreshold = 0.4
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OffsetThreshold = 72
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ForgeryThreshold = 220
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)
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var q4x4 = [][]float64{
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{16.0, 10.0, 24.0, 51.0},
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{14.0, 16.0, 40.0, 69.0},
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{18.0, 37.0, 68.0, 103.0},
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{49.0, 78.0, 103.0, 120.0},
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}
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// pixel struct contains the discrete cosine transformation R,G,B,Y values.
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type pixel struct {
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r, g, b, y float64
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@@ -40,14 +47,14 @@ type imageBlock struct {
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type vector struct {
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xa, ya int
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xb, yb int
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offsetX, offsetY int
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offsetX, offsetY float64
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}
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// feature struct contains the feature blocks x, y position and their respective values.
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type feature struct {
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x int
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y int
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val float64
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x int
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y int
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coef float64
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}
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var (
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@@ -57,26 +64,34 @@ var (
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)
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func main() {
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start := time.Now()
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input, err := os.Open("parade_forged.jpg")
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defer input.Close()
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if err != nil {
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fmt.Printf("Error reading the image file: %v", err)
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}
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img, _, err := image.Decode(input)
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src, _, err := image.Decode(input)
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if err != nil {
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fmt.Printf("Error decoding the image: %v", err)
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}
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start := time.Now()
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img := imgToNRGBA(src)
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output := image.NewRGBA(img.Bounds())
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draw.Draw(output, image.Rect(0, 0, img.Bounds().Dx(), img.Bounds().Dy()), img, image.ZP, draw.Src)
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// Blur the image to eliminate the details.
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blurImg := StackBlur(img, 1)
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// Convert image to YUV color space
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yuv := convertRGBImageToYUV(img)
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yuv := convertRGBImageToYUV(blurImg)
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newImg := image.NewRGBA(yuv.Bounds())
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draw.Draw(newImg, image.Rect(0, 0, yuv.Bounds().Dx(), yuv.Bounds().Dy()), yuv, image.ZP, draw.Src)
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dx, dy := yuv.Bounds().Max.X, yuv.Bounds().Max.Y
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bdx, bdy := (dx - BlockSize + 1), (dy - BlockSize + 1)
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n := math.Max(float64(dx), float64(dy))
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var blocks []imageBlock
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for i := 0; i < bdx; i++ {
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@@ -84,36 +99,27 @@ func main() {
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r := image.Rect(i, j, i+BlockSize, j+BlockSize)
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block := newImg.SubImage(r).(*image.RGBA)
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blocks = append(blocks, imageBlock{x: i, y: j, img: block})
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draw.Draw(newImg, image.Rect(0, 0, yuv.Bounds().Max.X, yuv.Bounds().Max.Y), block, image.ZP, draw.Src)
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//draw.Draw(newImg, image.Rect(0, 0, yuv.Bounds().Max.X, yuv.Bounds().Max.Y), block, image.ZP, draw.Src)
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}
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}
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fmt.Printf("Len: %d", len(blocks))
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out, err := os.Create("output.png")
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if err != nil {
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fmt.Printf("Error creating output file: %v", err)
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}
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if err := png.Encode(out, newImg); err != nil {
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fmt.Printf("Error encoding image file: %v", err)
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}
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// Average RGB value.
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var avr, avg, avb float64
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fmt.Printf("Len: %d\n", len(blocks))
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for _, block := range blocks {
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// Average RGB value.
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var avr, avg, avb float64
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b := block.img.(*image.RGBA)
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i0 := b.PixOffset(b.Bounds().Min.X, b.Bounds().Min.Y)
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i1 := i0 + b.Bounds().Dx()*4
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i1 := i0 + b.Bounds().Dx() * 4
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dctPixels := make(dctPx, BlockSize*BlockSize)
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dctPixels := make(dctPx, BlockSize * BlockSize)
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for u := 0; u < BlockSize; u++ {
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dctPixels[u] = make([]pixel, BlockSize)
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for v := 0; v < BlockSize; v++ {
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for i := i0; i < i1; i += 4 {
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// Get the YUV converted image pixels
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yc, uc, vc, _ := b.Pix[i+0], b.Pix[i+2], b.Pix[i+2], b.Pix[i+3]
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yc, uc, vc, _ := b.Pix[i + 0], b.Pix[i + 2], b.Pix[i + 2], b.Pix[i + 3]
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// Convert YUV to RGB and obtain the R value
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r, g, b := color.YCbCrToRGB(yc, uc, vc)
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@@ -135,36 +141,42 @@ func main() {
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// normalization
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alpha := func(a float64) float64 {
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if a == 0 {
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return math.Sqrt(1.0 / float64(dx))
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return math.Sqrt(1.0 / float64(n))
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} else {
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return math.Sqrt(2.0 / float64(dy))
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return math.Sqrt(2.0 / float64(n))
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}
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}
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fi, fj := float64(u), float64(v)
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cr *= alpha(fi) * alpha(fj)
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cg *= alpha(fi) * alpha(fj)
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cb *= alpha(fi) * alpha(fj)
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cy *= alpha(fi) * alpha(fj)
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cu, cv := float64(u), float64(v)
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cr *= alpha(cu) * alpha(cv)
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cg *= alpha(cu) * alpha(cv)
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cb *= alpha(cu) * alpha(cv)
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cy *= alpha(cu) * alpha(cv)
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dctPixels[u][v] = pixel{cr, cg, cb, cy}
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// Get the quantized DCT coefficients.
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dctPixels[u][v].r = (dctPixels[u][v].r / q4x4[u][v])
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dctPixels[u][v].g = (dctPixels[u][v].g / q4x4[u][v])
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dctPixels[u][v].b = (dctPixels[u][v].b / q4x4[u][v])
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dctPixels[u][v].y = (dctPixels[u][v].y / q4x4[u][v])
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}
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}
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avr /= float64(BlockSize * BlockSize)
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avg /= float64(BlockSize * BlockSize)
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avb /= float64(BlockSize * BlockSize)
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features = append(features, feature{x: block.x, y: block.y, val: dctPixels[0][0].y})
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features = append(features, feature{x: block.x, y: block.y, val: dctPixels[0][1].y})
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features = append(features, feature{x: block.x, y: block.y, val: dctPixels[1][0].y})
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features = append(features, feature{x: block.x, y: block.y, val: dctPixels[0][0].r})
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features = append(features, feature{x: block.x, y: block.y, val: dctPixels[0][0].g})
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features = append(features, feature{x: block.x, y: block.y, val: dctPixels[0][0].b})
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features = append(features, feature{x: block.x, y: block.y, coef: dctPixels[0][0].y})
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features = append(features, feature{x: block.x, y: block.y, coef: dctPixels[0][1].y})
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features = append(features, feature{x: block.x, y: block.y, coef: dctPixels[1][0].y})
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features = append(features, feature{x: block.x, y: block.y, coef: dctPixels[0][0].r})
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features = append(features, feature{x: block.x, y: block.y, coef: dctPixels[0][0].g})
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features = append(features, feature{x: block.x, y: block.y, coef: dctPixels[0][0].b})
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// Append average R,G,B values to the features vector(slice).
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features = append(features, feature{x: block.x, y: block.y, val: avr})
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features = append(features, feature{x: block.x, y: block.y, val: avb})
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features = append(features, feature{x: block.x, y: block.y, val: avg})
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features = append(features, feature{x: block.x, y: block.y, coef: avr})
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features = append(features, feature{x: block.x, y: block.y, coef: avb})
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features = append(features, feature{x: block.x, y: block.y, coef: avg})
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}
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// Lexicographically sort the feature vectors
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@@ -180,7 +192,21 @@ func main() {
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}
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simBlocks := getSuspiciousBlocks(vectors)
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_, result := filterOutNeighbors(simBlocks)
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forgedBlocks, result := filterOutNeighbors(simBlocks)
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for _, bl := range forgedBlocks {
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background := color.RGBA{255, 0, 0, 255}
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draw.Draw(output, image.Rect(bl.xa, bl.ya, bl.xa+BlockSize, bl.ya+BlockSize), &image.Uniform{background}, image.ZP, draw.Src)
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}
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out, err := os.Create("output.png")
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if err != nil {
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fmt.Printf("Error creating output file: %v", err)
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}
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if err := png.Encode(out, output); err != nil {
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fmt.Printf("Error encoding image file: %v", err)
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}
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fmt.Println("\n", result)
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@@ -217,18 +243,18 @@ func analyzeBlocks(blockA, blockB feature) *vector {
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ya: blockA.y,
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xb: blockB.x,
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yb: blockB.y,
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offsetX: int(math.Abs(dx)),
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offsetY: int(math.Abs(dy)),
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offsetX: math.Abs(dx),
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offsetY: math.Abs(dy),
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}
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if dist < FrequencyThreshold {
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if dist < DistanceThreshold {
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return res
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}
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return nil
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}
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type offset struct {
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x, y int
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x, y float64
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}
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type newVector []vector
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@@ -261,6 +287,7 @@ func getSuspiciousBlocks(vect []vector) newVector {
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})
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}
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}
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fmt.Println("Blocks: ", len(suspiciousBlocks))
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return suspiciousBlocks
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}
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@@ -271,6 +298,7 @@ func filterOutNeighbors(vect []vector) (newVector, bool) {
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for i := 1; i < len(vect); i++ {
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blockA, blockB := vect[i-1], vect[i]
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// Continue only if two regions are not neighbors.
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if blockA.xa != blockB.xa && blockA.ya != blockB.ya {
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// Calculate the euclidean distance between both regions.
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@@ -280,9 +308,7 @@ func filterOutNeighbors(vect []vector) (newVector, bool) {
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// Evaluate the euclidean distance distance between two regions
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// and make sure the distance is greater than a predefined threshold.
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// TODO verify threshold value
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if dist > ForgeryThreshold {
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fmt.Println(vect[i].xa, vect[i].ya)
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forgedBlocks = append(forgedBlocks, vector{
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vect[i].xa, vect[i].ya, vect[i].xb, vect[i].yb, vect[i].offsetX, vect[i].offsetY,
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})
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@@ -318,22 +344,16 @@ func idct(u, v, x, y, w float64) float64 {
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return dct(u, v, x, y, w) * alpha(u) * alpha(v)
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}
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func RGBtoYUV(r, g, b uint32) (uint32, uint32, uint32) {
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y := 0.299*float64(r) + 0.587*float64(g) + 0.114*float64(b)
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u := (((float64(b) - float64(y)) * 0.493) + 111) / 222 * 255
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v := (((float64(r) - float64(y)) * 0.877) + 155) / 312 * 255
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return uint32(y), uint32(u), uint32(v)
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}
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func YUVtoRGB(y, u, v uint32) (uint32, uint32, uint32) {
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r := float64(y) + (1.13983 * float64(v))
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g := float64(y) - (0.39465 * float64(u)) - (0.58060 * float64(v))
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b := float64(y) + (2.03211 * float64(u))
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return uint32(r), uint32(g), uint32(b)
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// round rounds float number to it's nearest integer part.
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func round(x float64) float64 {
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t := math.Trunc(x)
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if math.Abs(x-t) >= 0.5 {
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return t + math.Copysign(1, x)
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}
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return t
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}
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// clamp255 converts a float64 number to uint8.
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func clamp255(x float64) uint8 {
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if x < 0 {
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return 0
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@@ -371,11 +391,85 @@ type featVec []feature
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func (a featVec) Len() int { return len(a) }
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func (a featVec) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
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func (a featVec) Less(i, j int) bool {
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if a[i].val < a[j].val {
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if a[i].coef < a[j].coef {
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return true
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}
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if a[i].val > a[j].val {
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if a[i].coef > a[j].coef {
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return false
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}
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return a[i].val < a[j].val
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return a[i].coef < a[j].coef
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}
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func RGBtoYUV(r, g, b uint32) (uint32, uint32, uint32) {
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y := 0.299*float64(r) + 0.587*float64(g) + 0.114*float64(b)
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u := (((float64(b) - float64(y)) * 0.493) + 111) / 222 * 255
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v := (((float64(r) - float64(y)) * 0.877) + 155) / 312 * 255
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return uint32(y), uint32(u), uint32(v)
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}
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func YUVtoRGB(y, u, v uint32) (uint32, uint32, uint32) {
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r := float64(y) + (1.13983 * float64(v))
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g := float64(y) - (0.39465 * float64(u)) - (0.58060 * float64(v))
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b := float64(y) + (2.03211 * float64(u))
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return uint32(r), uint32(g), uint32(b)
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}
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// Converts any image type to *image.NRGBA with min-point at (0, 0).
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func imgToNRGBA(img image.Image) *image.NRGBA {
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srcBounds := img.Bounds()
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if srcBounds.Min.X == 0 && srcBounds.Min.Y == 0 {
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if src0, ok := img.(*image.NRGBA); ok {
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return src0
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}
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}
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srcMinX := srcBounds.Min.X
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srcMinY := srcBounds.Min.Y
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dstBounds := srcBounds.Sub(srcBounds.Min)
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dstW := dstBounds.Dx()
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dstH := dstBounds.Dy()
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dst := image.NewNRGBA(dstBounds)
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switch src := img.(type) {
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case *image.NRGBA:
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rowSize := srcBounds.Dx() * 4
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for dstY := 0; dstY < dstH; dstY++ {
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di := dst.PixOffset(0, dstY)
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si := src.PixOffset(srcMinX, srcMinY+dstY)
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for dstX := 0; dstX < dstW; dstX++ {
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copy(dst.Pix[di:di+rowSize], src.Pix[si:si+rowSize])
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}
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}
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case *image.YCbCr:
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for dstY := 0; dstY < dstH; dstY++ {
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di := dst.PixOffset(0, dstY)
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for dstX := 0; dstX < dstW; dstX++ {
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srcX := srcMinX + dstX
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srcY := srcMinY + dstY
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siy := src.YOffset(srcX, srcY)
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sic := src.COffset(srcX, srcY)
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r, g, b := color.YCbCrToRGB(src.Y[siy], src.Cb[sic], src.Cr[sic])
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dst.Pix[di+0] = r
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dst.Pix[di+1] = g
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dst.Pix[di+2] = b
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dst.Pix[di+3] = 0xff
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di += 4
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}
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}
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default:
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for dstY := 0; dstY < dstH; dstY++ {
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di := dst.PixOffset(0, dstY)
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for dstX := 0; dstX < dstW; dstX++ {
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c := color.NRGBAModel.Convert(img.At(srcMinX+dstX, srcMinY+dstY)).(color.NRGBA)
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dst.Pix[di+0] = c.R
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dst.Pix[di+1] = c.G
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dst.Pix[di+2] = c.B
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dst.Pix[di+3] = c.A
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di += 4
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}
|
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}
|
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}
|
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return dst
|
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}
|
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|
360
stackblur.go
Normal file
360
stackblur.go
Normal file
@@ -0,0 +1,360 @@
|
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// Go implementation of StackBlur algorithm described here:
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// http://incubator.quasimondo.com/processing/fast_blur_deluxe.php
|
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|
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package main
|
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|
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import (
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"image"
|
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)
|
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|
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// blurStack is a linked list containing the color value and a pointer to the next struct.
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type blurStack struct {
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r, g, b, a uint32
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next *blurStack
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}
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|
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var mulTable = []uint32{
|
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512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512,
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454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512,
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482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456,
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437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512,
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497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328,
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320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456,
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446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335,
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329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512,
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505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405,
|
||||
399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328,
|
||||
324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271,
|
||||
268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456,
|
||||
451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388,
|
||||
385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335,
|
||||
332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292,
|
||||
289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259,
|
||||
}
|
||||
|
||||
var shgTable = []uint32{
|
||||
9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
|
||||
17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
|
||||
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
|
||||
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
|
||||
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
|
||||
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
|
||||
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
|
||||
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
|
||||
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
}
|
||||
|
||||
// NewBlurStack is a constructor function returning a new struct of type blurStack.
|
||||
func (bs *blurStack) NewBlurStack() *blurStack {
|
||||
return &blurStack{bs.r, bs.g, bs.b, bs.a, bs.next}
|
||||
}
|
||||
|
||||
// StackBlur applies a blur filter to the provided image.
|
||||
// The radius defines the bluring average.
|
||||
func StackBlur(img *image.NRGBA, radius uint32) *image.NRGBA {
|
||||
var stackEnd, stackIn, stackOut *blurStack
|
||||
var width, height = uint32(img.Bounds().Dx()), uint32(img.Bounds().Dy())
|
||||
var (
|
||||
div, widthMinus1, heightMinus1, radiusPlus1, sumFactor uint32
|
||||
x, y, i, p, yp, yi, yw,
|
||||
rSum, gSum, bSum, aSum,
|
||||
rOutSum, gOutSum, bOutSum, aOutSum,
|
||||
rInSum, gInSum, bInSum, aInSum,
|
||||
pr, pg, pb, pa uint32
|
||||
)
|
||||
|
||||
div = radius + radius + 1
|
||||
widthMinus1 = width - 1
|
||||
heightMinus1 = height - 1
|
||||
radiusPlus1 = radius + 1
|
||||
sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2
|
||||
|
||||
bs := blurStack{}
|
||||
stackStart := bs.NewBlurStack()
|
||||
stack := stackStart
|
||||
|
||||
for i = 1; i < div; i++ {
|
||||
stack.next = bs.NewBlurStack()
|
||||
stack = stack.next
|
||||
if i == radiusPlus1 {
|
||||
stackEnd = stack
|
||||
}
|
||||
}
|
||||
stack.next = stackStart
|
||||
|
||||
mulSum := mulTable[radius]
|
||||
shgSum := shgTable[radius]
|
||||
|
||||
for y = 0; y < height; y++ {
|
||||
rInSum, gInSum, bInSum, aInSum, rSum, gSum, bSum, aSum = 0, 0, 0, 0, 0, 0, 0, 0
|
||||
|
||||
pr = uint32(img.Pix[yi])
|
||||
pg = uint32(img.Pix[yi+1])
|
||||
pb = uint32(img.Pix[yi+2])
|
||||
pa = uint32(img.Pix[yi+3])
|
||||
|
||||
rOutSum = radiusPlus1 * pr
|
||||
gOutSum = radiusPlus1 * pg
|
||||
bOutSum = radiusPlus1 * pb
|
||||
aOutSum = radiusPlus1 * pa
|
||||
|
||||
rSum += sumFactor * pr
|
||||
gSum += sumFactor * pg
|
||||
bSum += sumFactor * pb
|
||||
aSum += sumFactor * pa
|
||||
|
||||
stack = stackStart
|
||||
|
||||
for i = 0; i < radiusPlus1; i++ {
|
||||
stack.r = pr
|
||||
stack.g = pg
|
||||
stack.b = pb
|
||||
stack.a = pa
|
||||
stack = stack.next
|
||||
}
|
||||
|
||||
for i = 1; i < radiusPlus1; i++ {
|
||||
var diff uint32
|
||||
if widthMinus1 < i {
|
||||
diff = widthMinus1
|
||||
} else {
|
||||
diff = i
|
||||
}
|
||||
p = yi + (diff << 2)
|
||||
pr = uint32(img.Pix[p])
|
||||
pg = uint32(img.Pix[p+1])
|
||||
pb = uint32(img.Pix[p+2])
|
||||
pa = uint32(img.Pix[p+3])
|
||||
|
||||
stack.r = pr
|
||||
stack.g = pg
|
||||
stack.b = pb
|
||||
stack.a = pa
|
||||
|
||||
rSum += stack.r * (radiusPlus1 - i)
|
||||
gSum += stack.g * (radiusPlus1 - i)
|
||||
bSum += stack.b * (radiusPlus1 - i)
|
||||
aSum += stack.a * (radiusPlus1 - i)
|
||||
|
||||
rInSum += pr
|
||||
gInSum += pg
|
||||
bInSum += pb
|
||||
aInSum += pa
|
||||
|
||||
stack = stack.next
|
||||
}
|
||||
stackIn = stackStart
|
||||
stackOut = stackEnd
|
||||
|
||||
for x = 0; x < width; x++ {
|
||||
pa = (aSum * mulSum) >> shgSum
|
||||
img.Pix[yi+3] = uint8(pa)
|
||||
|
||||
if pa != 0 {
|
||||
img.Pix[yi] = uint8((rSum * mulSum) >> shgSum)
|
||||
img.Pix[yi+1] = uint8((gSum * mulSum) >> shgSum)
|
||||
img.Pix[yi+2] = uint8((bSum * mulSum) >> shgSum)
|
||||
} else {
|
||||
img.Pix[yi] = 0
|
||||
img.Pix[yi+1] = 0
|
||||
img.Pix[yi+2] = 0
|
||||
}
|
||||
|
||||
rSum -= rOutSum
|
||||
gSum -= gOutSum
|
||||
bSum -= bOutSum
|
||||
aSum -= aOutSum
|
||||
|
||||
rOutSum -= stackIn.r
|
||||
gOutSum -= stackIn.g
|
||||
bOutSum -= stackIn.b
|
||||
aOutSum -= stackIn.a
|
||||
|
||||
p = x + radius + 1
|
||||
|
||||
if p > widthMinus1 {
|
||||
p = widthMinus1
|
||||
}
|
||||
p = (yw + p) << 2
|
||||
|
||||
stackIn.r = uint32(img.Pix[p])
|
||||
stackIn.g = uint32(img.Pix[p+1])
|
||||
stackIn.b = uint32(img.Pix[p+2])
|
||||
stackIn.a = uint32(img.Pix[p+3])
|
||||
|
||||
rInSum += stackIn.r
|
||||
gInSum += stackIn.g
|
||||
bInSum += stackIn.b
|
||||
aInSum += stackIn.a
|
||||
|
||||
rSum += rInSum
|
||||
gSum += gInSum
|
||||
bSum += bInSum
|
||||
aSum += aInSum
|
||||
|
||||
stackIn = stackIn.next
|
||||
|
||||
pr = stackOut.r
|
||||
pg = stackOut.g
|
||||
pb = stackOut.b
|
||||
pa = stackOut.a
|
||||
|
||||
rOutSum += pr
|
||||
gOutSum += pg
|
||||
bOutSum += pb
|
||||
aOutSum += pa
|
||||
|
||||
rInSum -= pr
|
||||
gInSum -= pg
|
||||
bInSum -= pb
|
||||
aInSum -= pa
|
||||
|
||||
stackOut = stackOut.next
|
||||
|
||||
yi += 4
|
||||
}
|
||||
yw += width
|
||||
}
|
||||
|
||||
for x = 0; x < width; x++ {
|
||||
rInSum, gInSum, bInSum, aInSum, rSum, gSum, bSum, aSum = 0, 0, 0, 0, 0, 0, 0, 0
|
||||
|
||||
yi = x << 2
|
||||
pr = uint32(img.Pix[yi])
|
||||
pg = uint32(img.Pix[yi+1])
|
||||
pb = uint32(img.Pix[yi+2])
|
||||
pa = uint32(img.Pix[yi+3])
|
||||
|
||||
rOutSum = radiusPlus1 * pr
|
||||
gOutSum = radiusPlus1 * pg
|
||||
bOutSum = radiusPlus1 * pb
|
||||
aOutSum = radiusPlus1 * pa
|
||||
|
||||
rSum += sumFactor * pr
|
||||
gSum += sumFactor * pg
|
||||
bSum += sumFactor * pb
|
||||
aSum += sumFactor * pa
|
||||
|
||||
stack = stackStart
|
||||
|
||||
for i = 0; i < radiusPlus1; i++ {
|
||||
stack.r = pr
|
||||
stack.g = pg
|
||||
stack.b = pb
|
||||
stack.a = pa
|
||||
stack = stack.next
|
||||
}
|
||||
|
||||
yp = width
|
||||
|
||||
for i = 1; i <= radius; i++ {
|
||||
yi = (yp + x) << 2
|
||||
pr = uint32(img.Pix[yi])
|
||||
pg = uint32(img.Pix[yi+1])
|
||||
pb = uint32(img.Pix[yi+2])
|
||||
pa = uint32(img.Pix[yi+3])
|
||||
|
||||
stack.r = pr
|
||||
stack.g = pg
|
||||
stack.b = pb
|
||||
stack.a = pa
|
||||
|
||||
rSum += stack.r * (radiusPlus1 - i)
|
||||
gSum += stack.g * (radiusPlus1 - i)
|
||||
bSum += stack.b * (radiusPlus1 - i)
|
||||
aSum += stack.a * (radiusPlus1 - i)
|
||||
|
||||
rInSum += pr
|
||||
gInSum += pg
|
||||
bInSum += pb
|
||||
aInSum += pa
|
||||
|
||||
stack = stack.next
|
||||
|
||||
if i < heightMinus1 {
|
||||
yp += width
|
||||
}
|
||||
}
|
||||
|
||||
yi = x
|
||||
stackIn = stackStart
|
||||
stackOut = stackEnd
|
||||
|
||||
for y = 0; y < height; y++ {
|
||||
p = yi << 2
|
||||
pa = (aSum * mulSum) >> shgSum
|
||||
img.Pix[p+3] = uint8(pa)
|
||||
|
||||
if pa > 0 {
|
||||
img.Pix[p] = uint8((rSum * mulSum) >> shgSum)
|
||||
img.Pix[p+1] = uint8((gSum * mulSum) >> shgSum)
|
||||
img.Pix[p+2] = uint8((bSum * mulSum) >> shgSum)
|
||||
} else {
|
||||
img.Pix[p] = 0
|
||||
img.Pix[p+1] = 0
|
||||
img.Pix[p+2] = 0
|
||||
}
|
||||
|
||||
rSum -= rOutSum
|
||||
gSum -= gOutSum
|
||||
bSum -= bOutSum
|
||||
aSum -= aOutSum
|
||||
|
||||
rOutSum -= stackIn.r
|
||||
gOutSum -= stackIn.g
|
||||
bOutSum -= stackIn.b
|
||||
aOutSum -= stackIn.a
|
||||
|
||||
p = y + radiusPlus1
|
||||
|
||||
if p > heightMinus1 {
|
||||
p = heightMinus1
|
||||
}
|
||||
p = (x + (p * width)) << 2
|
||||
|
||||
stackIn.r = uint32(img.Pix[p])
|
||||
stackIn.g = uint32(img.Pix[p+1])
|
||||
stackIn.b = uint32(img.Pix[p+2])
|
||||
stackIn.a = uint32(img.Pix[p+3])
|
||||
|
||||
rInSum += stackIn.r
|
||||
gInSum += stackIn.g
|
||||
bInSum += stackIn.b
|
||||
aInSum += stackIn.a
|
||||
|
||||
rSum += rInSum
|
||||
gSum += gInSum
|
||||
bSum += bInSum
|
||||
aSum += aInSum
|
||||
|
||||
stackIn = stackIn.next
|
||||
|
||||
pr = stackOut.r
|
||||
pg = stackOut.g
|
||||
pb = stackOut.b
|
||||
pa = stackOut.a
|
||||
|
||||
rOutSum += pr
|
||||
gOutSum += pg
|
||||
bOutSum += pb
|
||||
aOutSum += pa
|
||||
|
||||
rInSum -= pr
|
||||
gInSum -= pg
|
||||
bInSum -= pb
|
||||
aInSum -= pa
|
||||
|
||||
stackOut = stackOut.next
|
||||
|
||||
yi += width
|
||||
}
|
||||
}
|
||||
return img
|
||||
}
|
Reference in New Issue
Block a user