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delayqueue/README.md
2022-09-10 23:12:53 +08:00

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# DelayQueue
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[![Go Reference](https://pkg.go.dev/badge/github.com/hdt3213/delayqueue.svg)](https://pkg.go.dev/github.com/hdt3213/delayqueue)
DelayQueue is a message queue supporting delayed/scheduled delivery based on redis.
DelayQueue support ACK/Retry mechanism, it will re-deliver message after a while as long as no confirmation is received.
As long as Redis doesn't crash, consumer crashes won't cause message loss.
DelayQueue can works safely in a distributed environment, you could deliver message to same queue or consume message from same queue at multiple machines.
## Install
DelayQueue requires a Go version with modules support. Run following command line in your project with go.mod:
```
go get github.com/hdt3213/delayqueue
```
## Get Started
```go
package main
import (
"github.com/go-redis/redis/v8"
"github.com/hdt3213/delayqueue"
"strconv"
"time"
)
func main() {
redisCli := redis.NewClient(&redis.Options{
Addr: "127.0.0.1:6379",
})
queue := delayqueue.NewQueue("example", redisCli, func(payload string) bool {
// callback returns true to confirm successful consumption.
// If callback returns false or not return within maxConsumeDuration, DelayQueue will re-deliver this message
return true
}).WithConcurrent(4) // set the number of concurrent consumers
// send delay message
for i := 0; i < 10; i++ {
err := queue.SendDelayMsg(strconv.Itoa(i), time.Hour, delayqueue.WithRetryCount(3))
if err != nil {
panic(err)
}
}
// send schedule message
for i := 0; i < 10; i++ {
err := queue.SendScheduleMsg(strconv.Itoa(i), time.Now().Add(time.Hour))
if err != nil {
panic(err)
}
}
// start consume
done := queue.StartConsume()
<-done
}
```
## Options
```go
WithLogger(logger *log.Logger)
```
WithLogger customizes logger for queue
```go
WithConcurrent(c uint)
```
WithConcurrent sets the number of concurrent consumers
```go
WithFetchInterval(d time.Duration)
```
WithFetchInterval customizes the interval at which consumer fetch message from redis
```go
WithMaxConsumeDuration(d time.Duration)
```
WithMaxConsumeDuration customizes max consume duration
If no acknowledge received within WithMaxConsumeDuration after message delivery, DelayQueue will try to deliver this
message again
```go
WithFetchLimit(limit uint)
```
WithFetchLimit limits the max number of unack (processing) messages
```go
WithDefaultRetryCount(count uint)
```
WithDefaultRetryCount customizes the max number of retry, it effects of messages in this queue
use WithRetryCount during DelayQueue.SendScheduleMsg or DelayQueue.SendDelayMsg to specific retry count of particular message
# More Details
Here is the complete flowchart:
![](https://s2.loli.net/2022/09/10/tziHmcAX4sFJPN6.png)
- pending: A sorted set of messages pending for delivery. `member` is message id, `score` is delivery unix timestamp.
- ready: A list of messages ready to deliver. Workers fetch messages from here.
- unack: A sorted set of messages waiting for ack (successfully consumed confirmation) which means the messages here is being processing. `member` is message id, `score` is the unix timestamp of processing deadline.
- retry: A list of messages which processing exceeded deadline and waits for retry
- garbage: A list of messages reaching max retry count and waits for cleaning