mirror of
https://github.com/esimov/pigo-wasm-demos.git
synced 2025-09-26 20:31:20 +08:00
wasm: updated faceblur demo
This commit is contained in:
@@ -4,10 +4,13 @@ import (
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"fmt"
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"image"
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"image/color"
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"image/draw"
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"math"
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"syscall/js"
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"github.com/esimov/pigo-wasm-demos/detector"
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ellipse "github.com/esimov/pigo-wasm-demos/draw"
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"github.com/esimov/stackblur-go"
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)
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// Canvas struct holds the Javascript objects needed for the Canvas creation
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@@ -47,7 +50,7 @@ const (
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maxBlurRadius = 50
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)
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var det *detector.Detector
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var pigo *detector.Detector
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// NewCanvas creates and initializes the new Canvas element
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func NewCanvas() *Canvas {
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@@ -72,7 +75,7 @@ func NewCanvas() *Canvas {
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c.blurRadius = 20
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det = detector.NewDetector()
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pigo = detector.NewDetector()
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return &c
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}
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@@ -82,12 +85,12 @@ func (c *Canvas) Render() error {
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var data = make([]byte, width*height*4)
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c.done = make(chan struct{})
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err := det.UnpackCascades()
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err := pigo.UnpackCascades()
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if err != nil {
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return err
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}
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c.renderer = js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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go func() {
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go func() error {
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c.window.Get("stats").Call("begin")
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c.reqID = c.window.Call("requestAnimationFrame", c.renderer)
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@@ -106,12 +109,15 @@ func (c *Canvas) Render() error {
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// and the memory will keep up increasing by each iteration.
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data = make([]byte, len(data))
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res := det.DetectFaces(gray, height, width)
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res := pigo.DetectFaces(gray, height, width)
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if len(res) > 0 {
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c.drawDetection(data, res)
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if err := c.drawDetection(data, res); err != nil {
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return err
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}
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}
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c.window.Get("stats").Call("end")
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return nil
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}()
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return nil
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})
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@@ -121,6 +127,7 @@ func (c *Canvas) Render() error {
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c.window.Call("requestAnimationFrame", c.renderer)
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c.detectKeyPress()
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<-c.done
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return nil
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}
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@@ -208,19 +215,14 @@ func (c *Canvas) pixToImage(pixels []uint8, dim int) image.Image {
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c.frame = image.NewNRGBA(image.Rect(0, 0, dim, dim))
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bounds := c.frame.Bounds()
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dx, dy := bounds.Max.X, bounds.Max.Y
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col := color.NRGBA{
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R: uint8(0),
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G: uint8(0),
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B: uint8(0),
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A: uint8(255),
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}
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col := color.NRGBA{}
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for y := bounds.Min.Y; y < dy; y++ {
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for x := bounds.Min.X; x < dx*4; x += 4 {
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col.R = uint8(pixels[x+y*dx*4])
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col.G = uint8(pixels[x+y*dx*4+1])
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col.B = uint8(pixels[x+y*dx*4+2])
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col.A = uint8(pixels[x+y*dx*4+3])
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col.R = pixels[x+y*dx*4]
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col.G = pixels[x+y*dx*4+1]
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col.B = pixels[x+y*dx*4+2]
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col.A = pixels[x+y*dx*4+3]
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c.frame.SetNRGBA(y, int(x/4), col)
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}
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@@ -242,26 +244,25 @@ func (c *Canvas) imgToPix(img image.Image) []uint8 {
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return pixels
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}
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// pixelateDetectedRegion pixelates the detected face region
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func (c *Canvas) blurDetectedRegion(data []uint8, dets []int) []uint8 {
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// Converts the array buffer to an image
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img := c.pixToImage(data, int(float64(dets[2])*0.8))
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// blurFace blures out the detected face region
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func (c *Canvas) blurFace(src image.Image, scale int) (image.Image, error) {
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img, err := stackblur.Process(src, c.blurRadius)
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if err != nil {
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return nil, err
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}
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blured := Blur(img, c.blurRadius)
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return c.imgToPix(blured)
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return img, nil
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}
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// drawDetection draws the detected faces and eyes.
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func (c *Canvas) drawDetection(data []uint8, dets [][]int) {
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for i := 0; i < len(dets); i++ {
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if dets[i][3] > 50 {
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func (c *Canvas) drawDetection(data []uint8, dets [][]int) error {
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for i, det := range dets {
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if det[3] > 50 {
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c.ctx.Call("beginPath")
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c.ctx.Set("lineWidth", 2)
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c.ctx.Set("strokeStyle", "rgba(255, 0, 0, 0.5)")
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row, col, scale := dets[i][1], dets[i][0], dets[i][2]
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col = col + int(float64(col)*0.1)
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scale = int(float64(scale) * 0.8)
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row, col, scale := det[1], det[0], det[2]
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if c.isBlured {
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// Substract the image under the detected face region.
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@@ -270,9 +271,36 @@ func (c *Canvas) drawDetection(data []uint8, dets [][]int) {
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uint8Arr := js.Global().Get("Uint8Array").New(subimg)
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js.CopyBytesToGo(imgData, uint8Arr)
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buffer := c.blurDetectedRegion(imgData, dets[i])
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unionMask := image.NewNRGBA(image.Rect(0, 0, scale, scale))
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// Add to union mask
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ellipse := &ellipse.Ellipse{
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Cx: row,
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Cy: col,
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Ry: int(float64(scale) * 0.8 / 2.2),
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Rx: int(float64(scale) * 0.8 / 1.55),
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}
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draw.Draw(unionMask, unionMask.Bounds(), ellipse, image.Point{X: row - scale/2, Y: col - scale/2}, draw.Over)
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// Converts the buffer array to an image.
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img := c.pixToImage(imgData, scale)
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// Create a new image and draw the webcam frame captures into it.
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newImg := image.NewNRGBA(image.Rect(0, 0, scale, scale))
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draw.Draw(newImg, newImg.Bounds(), img, newImg.Bounds().Min, draw.Over)
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// Apply the blur effect over the obtained pixel data converted to image.
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blurred, err := c.blurFace(newImg, scale)
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if err != nil {
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return err
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}
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faceTemplate := image.NewNRGBA(image.Rect(0, 0, scale, scale))
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draw.Draw(faceTemplate, img.Bounds(), blurred, image.Point{}, draw.Over)
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// Draw the triangled image through the facemask and on top of the source.
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draw.DrawMask(img.(draw.Image), img.Bounds(), faceTemplate, image.Point{}, unionMask, image.Point{}, draw.Over)
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uint8Arr = js.Global().Get("Uint8Array").New(scale * scale * 4)
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js.CopyBytesToJS(uint8Arr, buffer)
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js.CopyBytesToJS(uint8Arr, c.imgToPix(img))
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uint8Clamped := js.Global().Get("Uint8ClampedArray").New(uint8Arr)
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rawData := js.Global().Get("ImageData").New(uint8Clamped, scale)
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@@ -287,14 +315,14 @@ func (c *Canvas) drawDetection(data []uint8, dets [][]int) {
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}
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if c.showPupil {
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leftPupil := det.DetectLeftPupil(dets[i])
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leftPupil := pigo.DetectLeftPupil(dets[i])
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if leftPupil != nil {
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col, row, scale := leftPupil.Col, leftPupil.Row, leftPupil.Scale/8
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c.ctx.Call("moveTo", col+int(scale), row)
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c.ctx.Call("arc", col, row, scale, 0, 2*math.Pi, true)
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}
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rightPupil := det.DetectRightPupil(dets[i])
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rightPupil := pigo.DetectRightPupil(dets[i])
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if rightPupil != nil {
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col, row, scale := rightPupil.Col, rightPupil.Row, rightPupil.Scale/8
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c.ctx.Call("moveTo", col+int(scale), row)
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@@ -304,6 +332,7 @@ func (c *Canvas) drawDetection(data []uint8, dets [][]int) {
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}
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}
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}
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return nil
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}
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// detectKeyPress listen for the keypress event and retrieves the key code.
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@@ -1,435 +0,0 @@
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// Go implementation of the StackBlur algorithm
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// http://incubator.quasimondo.com/processing/fast_blur_deluxe.php
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package faceblur
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import (
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"image"
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"image/color"
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)
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// blurStack is a linked list containing the color value and a pointer to the next struct.
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type blurStack struct {
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r, g, b, a uint32
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next *blurStack
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}
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var mulTable = []uint32{
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512, 512, 456, 512, 328, 456, 335, 512, 405, 328, 271, 456, 388, 335, 292, 512,
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454, 405, 364, 328, 298, 271, 496, 456, 420, 388, 360, 335, 312, 292, 273, 512,
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482, 454, 428, 405, 383, 364, 345, 328, 312, 298, 284, 271, 259, 496, 475, 456,
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437, 420, 404, 388, 374, 360, 347, 335, 323, 312, 302, 292, 282, 273, 265, 512,
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497, 482, 468, 454, 441, 428, 417, 405, 394, 383, 373, 364, 354, 345, 337, 328,
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320, 312, 305, 298, 291, 284, 278, 271, 265, 259, 507, 496, 485, 475, 465, 456,
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446, 437, 428, 420, 412, 404, 396, 388, 381, 374, 367, 360, 354, 347, 341, 335,
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329, 323, 318, 312, 307, 302, 297, 292, 287, 282, 278, 273, 269, 265, 261, 512,
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505, 497, 489, 482, 475, 468, 461, 454, 447, 441, 435, 428, 422, 417, 411, 405,
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399, 394, 389, 383, 378, 373, 368, 364, 359, 354, 350, 345, 341, 337, 332, 328,
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324, 320, 316, 312, 309, 305, 301, 298, 294, 291, 287, 284, 281, 278, 274, 271,
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268, 265, 262, 259, 257, 507, 501, 496, 491, 485, 480, 475, 470, 465, 460, 456,
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451, 446, 442, 437, 433, 428, 424, 420, 416, 412, 408, 404, 400, 396, 392, 388,
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385, 381, 377, 374, 370, 367, 363, 360, 357, 354, 350, 347, 344, 341, 338, 335,
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332, 329, 326, 323, 320, 318, 315, 312, 310, 307, 304, 302, 299, 297, 294, 292,
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289, 287, 285, 282, 280, 278, 275, 273, 271, 269, 267, 265, 263, 261, 259,
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}
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var shgTable = []uint32{
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9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
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17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
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20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
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21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
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21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
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22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
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22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
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23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
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}
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// newBlurStack initialize the StackBlur algorithm by returning a new struct of type blurStack.
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func (bs *blurStack) newBlurStack() *blurStack {
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return &blurStack{bs.r, bs.g, bs.b, bs.a, bs.next}
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}
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// Blur takes an image as input and returns it's blurred version by applying the blur radius defined as parameter.
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func Blur(src image.Image, radius uint32) image.Image {
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var stackEnd, stackIn, stackOut *blurStack
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var width, height = uint32(src.Bounds().Dx()), uint32(src.Bounds().Dy())
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var (
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div, widthMinus1, heightMinus1, radiusPlus1, sumFactor uint32
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x, y, i, p, yp, yi, yw,
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rSum, gSum, bSum, aSum,
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rOutSum, gOutSum, bOutSum, aOutSum,
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rInSum, gInSum, bInSum, aInSum,
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pr, pg, pb, pa uint32
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)
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img := toNRGBA(src)
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div = radius + radius + 1
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widthMinus1 = width - 1
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heightMinus1 = height - 1
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radiusPlus1 = radius + 1
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sumFactor = radiusPlus1 * (radiusPlus1 + 1) / 2
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bs := blurStack{}
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stackStart := bs.newBlurStack()
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stack := stackStart
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for i = 1; i < div; i++ {
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stack.next = bs.newBlurStack()
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stack = stack.next
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if i == radiusPlus1 {
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stackEnd = stack
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}
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}
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stack.next = stackStart
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mulSum := mulTable[radius]
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shgSum := shgTable[radius]
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for y = 0; y < height; y++ {
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rInSum, gInSum, bInSum, aInSum, rSum, gSum, bSum, aSum = 0, 0, 0, 0, 0, 0, 0, 0
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pr = uint32(img.Pix[yi])
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pg = uint32(img.Pix[yi+1])
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pb = uint32(img.Pix[yi+2])
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pa = uint32(img.Pix[yi+3])
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rOutSum = radiusPlus1 * pr
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gOutSum = radiusPlus1 * pg
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bOutSum = radiusPlus1 * pb
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aOutSum = radiusPlus1 * pa
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rSum += sumFactor * pr
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gSum += sumFactor * pg
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bSum += sumFactor * pb
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aSum += sumFactor * pa
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stack = stackStart
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for i = 0; i < radiusPlus1; i++ {
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stack.r = pr
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stack.g = pg
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stack.b = pb
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stack.a = pa
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stack = stack.next
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}
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for i = 1; i < radiusPlus1; i++ {
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var diff uint32
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if widthMinus1 < i {
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diff = widthMinus1
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} else {
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diff = i
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}
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p = yi + (diff << 2)
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pr = uint32(img.Pix[p])
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pg = uint32(img.Pix[p+1])
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pb = uint32(img.Pix[p+2])
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pa = uint32(img.Pix[p+3])
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stack.r = pr
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stack.g = pg
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stack.b = pb
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stack.a = pa
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rSum += stack.r * (radiusPlus1 - i)
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gSum += stack.g * (radiusPlus1 - i)
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bSum += stack.b * (radiusPlus1 - i)
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aSum += stack.a * (radiusPlus1 - i)
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rInSum += pr
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gInSum += pg
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bInSum += pb
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aInSum += pa
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stack = stack.next
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}
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stackIn = stackStart
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stackOut = stackEnd
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for x = 0; x < width; x++ {
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pa = (aSum * mulSum) >> shgSum
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img.Pix[yi+3] = uint8(pa)
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if pa != 0 {
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img.Pix[yi] = uint8((rSum * mulSum) >> shgSum)
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img.Pix[yi+1] = uint8((gSum * mulSum) >> shgSum)
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img.Pix[yi+2] = uint8((bSum * mulSum) >> shgSum)
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} else {
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img.Pix[yi] = 0
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img.Pix[yi+1] = 0
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img.Pix[yi+2] = 0
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}
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rSum -= rOutSum
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gSum -= gOutSum
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bSum -= bOutSum
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aSum -= aOutSum
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rOutSum -= stackIn.r
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gOutSum -= stackIn.g
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bOutSum -= stackIn.b
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aOutSum -= stackIn.a
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p = x + radius + 1
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if p > widthMinus1 {
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p = widthMinus1
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}
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p = (yw + p) << 2
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stackIn.r = uint32(img.Pix[p])
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stackIn.g = uint32(img.Pix[p+1])
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stackIn.b = uint32(img.Pix[p+2])
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stackIn.a = uint32(img.Pix[p+3])
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rInSum += stackIn.r
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gInSum += stackIn.g
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bInSum += stackIn.b
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aInSum += stackIn.a
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rSum += rInSum
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gSum += gInSum
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bSum += bInSum
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aSum += aInSum
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stackIn = stackIn.next
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pr = stackOut.r
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pg = stackOut.g
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pb = stackOut.b
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pa = stackOut.a
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rOutSum += pr
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gOutSum += pg
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bOutSum += pb
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aOutSum += pa
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rInSum -= pr
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gInSum -= pg
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bInSum -= pb
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aInSum -= pa
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||||
stackOut = stackOut.next
|
||||
|
||||
yi += 4
|
||||
}
|
||||
yw += width
|
||||
}
|
||||
|
||||
for x = 0; x < width; x++ {
|
||||
rInSum, gInSum, bInSum, aInSum, rSum, gSum, bSum, aSum = 0, 0, 0, 0, 0, 0, 0, 0
|
||||
|
||||
yi = x << 2
|
||||
pr = uint32(img.Pix[yi])
|
||||
pg = uint32(img.Pix[yi+1])
|
||||
pb = uint32(img.Pix[yi+2])
|
||||
pa = uint32(img.Pix[yi+3])
|
||||
|
||||
rOutSum = radiusPlus1 * pr
|
||||
gOutSum = radiusPlus1 * pg
|
||||
bOutSum = radiusPlus1 * pb
|
||||
aOutSum = radiusPlus1 * pa
|
||||
|
||||
rSum += sumFactor * pr
|
||||
gSum += sumFactor * pg
|
||||
bSum += sumFactor * pb
|
||||
aSum += sumFactor * pa
|
||||
|
||||
stack = stackStart
|
||||
|
||||
for i = 0; i < radiusPlus1; i++ {
|
||||
stack.r = pr
|
||||
stack.g = pg
|
||||
stack.b = pb
|
||||
stack.a = pa
|
||||
stack = stack.next
|
||||
}
|
||||
|
||||
yp = width
|
||||
|
||||
for i = 1; i <= radius; i++ {
|
||||
yi = (yp + x) << 2
|
||||
pr = uint32(img.Pix[yi])
|
||||
pg = uint32(img.Pix[yi+1])
|
||||
pb = uint32(img.Pix[yi+2])
|
||||
pa = uint32(img.Pix[yi+3])
|
||||
|
||||
stack.r = pr
|
||||
stack.g = pg
|
||||
stack.b = pb
|
||||
stack.a = pa
|
||||
|
||||
rSum += stack.r * (radiusPlus1 - i)
|
||||
gSum += stack.g * (radiusPlus1 - i)
|
||||
bSum += stack.b * (radiusPlus1 - i)
|
||||
aSum += stack.a * (radiusPlus1 - i)
|
||||
|
||||
rInSum += pr
|
||||
gInSum += pg
|
||||
bInSum += pb
|
||||
aInSum += pa
|
||||
|
||||
stack = stack.next
|
||||
|
||||
if i < heightMinus1 {
|
||||
yp += width
|
||||
}
|
||||
}
|
||||
|
||||
yi = x
|
||||
stackIn = stackStart
|
||||
stackOut = stackEnd
|
||||
|
||||
for y = 0; y < height; y++ {
|
||||
p = yi << 2
|
||||
pa = (aSum * mulSum) >> shgSum
|
||||
img.Pix[p+3] = uint8(pa)
|
||||
|
||||
if pa > 0 {
|
||||
img.Pix[p] = uint8((rSum * mulSum) >> shgSum)
|
||||
img.Pix[p+1] = uint8((gSum * mulSum) >> shgSum)
|
||||
img.Pix[p+2] = uint8((bSum * mulSum) >> shgSum)
|
||||
} else {
|
||||
img.Pix[p] = 0
|
||||
img.Pix[p+1] = 0
|
||||
img.Pix[p+2] = 0
|
||||
}
|
||||
|
||||
rSum -= rOutSum
|
||||
gSum -= gOutSum
|
||||
bSum -= bOutSum
|
||||
aSum -= aOutSum
|
||||
|
||||
rOutSum -= stackIn.r
|
||||
gOutSum -= stackIn.g
|
||||
bOutSum -= stackIn.b
|
||||
aOutSum -= stackIn.a
|
||||
|
||||
p = y + radiusPlus1
|
||||
|
||||
if p > heightMinus1 {
|
||||
p = heightMinus1
|
||||
}
|
||||
p = (x + (p * width)) << 2
|
||||
|
||||
stackIn.r = uint32(img.Pix[p])
|
||||
stackIn.g = uint32(img.Pix[p+1])
|
||||
stackIn.b = uint32(img.Pix[p+2])
|
||||
stackIn.a = uint32(img.Pix[p+3])
|
||||
|
||||
rInSum += stackIn.r
|
||||
gInSum += stackIn.g
|
||||
bInSum += stackIn.b
|
||||
aInSum += stackIn.a
|
||||
|
||||
rSum += rInSum
|
||||
gSum += gInSum
|
||||
bSum += bInSum
|
||||
aSum += aInSum
|
||||
|
||||
stackIn = stackIn.next
|
||||
|
||||
pr = stackOut.r
|
||||
pg = stackOut.g
|
||||
pb = stackOut.b
|
||||
pa = stackOut.a
|
||||
|
||||
rOutSum += pr
|
||||
gOutSum += pg
|
||||
bOutSum += pb
|
||||
aOutSum += pa
|
||||
|
||||
rInSum -= pr
|
||||
gInSum -= pg
|
||||
bInSum -= pb
|
||||
aInSum -= pa
|
||||
|
||||
stackOut = stackOut.next
|
||||
|
||||
yi += width
|
||||
}
|
||||
}
|
||||
return img
|
||||
}
|
||||
|
||||
// toNRGBA converts any image type to *image.NRGBA with min-point at (0, 0).
|
||||
func toNRGBA(img image.Image) *image.NRGBA {
|
||||
srcBounds := img.Bounds()
|
||||
if srcBounds.Min.X == 0 && srcBounds.Min.Y == 0 {
|
||||
if src0, ok := img.(*image.NRGBA); ok {
|
||||
return src0
|
||||
}
|
||||
}
|
||||
srcMinX := srcBounds.Min.X
|
||||
srcMinY := srcBounds.Min.Y
|
||||
|
||||
dstBounds := srcBounds.Sub(srcBounds.Min)
|
||||
dstW := dstBounds.Dx()
|
||||
dstH := dstBounds.Dy()
|
||||
dst := image.NewNRGBA(dstBounds)
|
||||
|
||||
switch src := img.(type) {
|
||||
case *image.NRGBA:
|
||||
rowSize := srcBounds.Dx() * 4
|
||||
for dstY := 0; dstY < dstH; dstY++ {
|
||||
di := dst.PixOffset(0, dstY)
|
||||
si := src.PixOffset(srcMinX, srcMinY+dstY)
|
||||
for dstX := 0; dstX < dstW; dstX++ {
|
||||
copy(dst.Pix[di:di+rowSize], src.Pix[si:si+rowSize])
|
||||
}
|
||||
}
|
||||
case *image.YCbCr:
|
||||
for dstY := 0; dstY < dstH; dstY++ {
|
||||
di := dst.PixOffset(0, dstY)
|
||||
for dstX := 0; dstX < dstW; dstX++ {
|
||||
srcX := srcMinX + dstX
|
||||
srcY := srcMinY + dstY
|
||||
siy := src.YOffset(srcX, srcY)
|
||||
sic := src.COffset(srcX, srcY)
|
||||
r, g, b := color.YCbCrToRGB(src.Y[siy], src.Cb[sic], src.Cr[sic])
|
||||
dst.Pix[di+0] = r
|
||||
dst.Pix[di+1] = g
|
||||
dst.Pix[di+2] = b
|
||||
dst.Pix[di+3] = 0xff
|
||||
di += 4
|
||||
}
|
||||
}
|
||||
case *image.Gray:
|
||||
for dstY := 0; dstY < dstH; dstY++ {
|
||||
di := dst.PixOffset(0, dstY)
|
||||
si := src.PixOffset(srcMinX, srcMinY+dstY)
|
||||
for dstX := 0; dstX < dstW; dstX++ {
|
||||
c := src.Pix[si]
|
||||
dst.Pix[di+0] = c
|
||||
dst.Pix[di+1] = c
|
||||
dst.Pix[di+2] = c
|
||||
dst.Pix[di+3] = 0xff
|
||||
di += 4
|
||||
si += 2
|
||||
}
|
||||
}
|
||||
default:
|
||||
for dstY := 0; dstY < dstH; dstY++ {
|
||||
di := dst.PixOffset(0, dstY)
|
||||
for dstX := 0; dstX < dstW; dstX++ {
|
||||
c := color.NRGBAModel.Convert(img.At(srcMinX+dstX, srcMinY+dstY)).(color.NRGBA)
|
||||
dst.Pix[di+0] = c.R
|
||||
dst.Pix[di+1] = c.G
|
||||
dst.Pix[di+2] = c.B
|
||||
dst.Pix[di+3] = c.A
|
||||
di += 4
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return dst
|
||||
}
|
1
go.mod
1
go.mod
@@ -4,6 +4,7 @@ go 1.18
|
||||
|
||||
require (
|
||||
github.com/esimov/pigo v1.4.5
|
||||
github.com/esimov/stackblur-go v1.1.0
|
||||
github.com/esimov/triangle v1.3.0
|
||||
github.com/esimov/triangle/v2 v2.0.0
|
||||
github.com/fogleman/gg v1.3.0
|
||||
|
2
go.sum
2
go.sum
@@ -1,6 +1,8 @@
|
||||
github.com/disintegration/imaging v1.6.2/go.mod h1:44/5580QXChDfwIclfc/PCwrr44amcmDAg8hxG0Ewe4=
|
||||
github.com/esimov/pigo v1.4.5 h1:ySG0QqMh02VNALvHnx04L1ScRu66N6XA5vLLga8GiLg=
|
||||
github.com/esimov/pigo v1.4.5/go.mod h1:SGkOUpm4wlEmQQJKlaymAkThY8/8iP+XE0gFo7g8G6w=
|
||||
github.com/esimov/stackblur-go v1.1.0 h1:fwnZJC/7sHFzu4CDMgdJ1QxMN/q3k5MGILuoU4hH6oQ=
|
||||
github.com/esimov/stackblur-go v1.1.0/go.mod h1:7PcTPCHHKStxbZvBkUlQJjRclqjnXtQ0NoORZt1AlHE=
|
||||
github.com/esimov/triangle v1.3.0 h1:8637fdGbeNNoax1BuXFPc5+lTCvi/XWKW8FNuehCSC4=
|
||||
github.com/esimov/triangle v1.3.0/go.mod h1:82lxRK5Bg56WTzWlp23OzXCIf1V5Q9O8Y2TcVpQ00eo=
|
||||
github.com/esimov/triangle/v2 v2.0.0 h1:bUAfG42rcQeQYLvSnvwcerlts8z8z7r3FCvdBppfRcA=
|
||||
|
Reference in New Issue
Block a user