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monibuca/doc/arch/plugin.md
2025-01-30 18:09:11 +08:00

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# Plugin System
Monibuca adopts a plugin-based architecture design, extending functionality through its plugin mechanism. The plugin system is one of Monibuca's core features, allowing developers to add new functionality in a modular way without modifying the core code.
## Plugin Lifecycle
The plugin system has complete lifecycle management, including the following phases:
### 1. Registration Phase
Plugins are registered using the `InstallPlugin` generic function, during which:
- Plugin metadata (PluginMeta) is created, including:
- Plugin name: automatically extracted from the plugin struct name (removing "Plugin" suffix)
- Plugin version: extracted from the caller's file path or package path, defaults to "dev" if not extractable
- Plugin type: obtained through reflection of the plugin struct type
- Optional features are registered:
- Exit handler (OnExitHandler)
- Default configuration (DefaultYaml)
- Puller
- Pusher
- Recorder
- Transformer
- Publish authentication (AuthPublisher)
- Subscribe authentication (AuthSubscriber)
- gRPC service (ServiceDesc)
- gRPC gateway handler (RegisterGRPCHandler)
- Plugin metadata is added to the global plugin list
The registration phase is the first stage in a plugin's lifecycle, providing the plugin system with basic information and functional definitions, preparing for subsequent initialization and startup.
### 2. Initialization Phase (Init)
Plugins are initialized through the `Plugin.Init` method, including these steps:
1. Instance Verification
- Check if the plugin implements the IPlugin interface
- Get plugin instance through reflection
2. Basic Setup
- Set plugin metadata and server reference
- Configure plugin logger
- Set plugin name and version information
3. Environment Check
- Check if plugin is disabled by environment variables ({PLUGIN_NAME}_ENABLE=false)
- Check global disable status (DisableAll)
- Check enable status in user configuration (enable)
4. Configuration Loading
- Parse common configuration
- Load default YAML configuration
- Merge user configuration
- Apply final configuration and log
5. Database Initialization (if needed)
- Check database connection configuration (DSN)
- Establish database connection
- Auto-migrate database tables (for recording functionality)
6. Status Recording
- Record plugin version
- Record user configuration
- Set log level
- Record initialization status
If errors occur during initialization:
- Plugin is marked as disabled
- Disable reason is recorded
- Plugin is added to the disabled plugins list
The initialization phase prepares necessary environment and resources for plugin operation, crucial for ensuring normal plugin operation.
### 3. Startup Phase (Start)
Plugins start through the `Plugin.Start` method, executing these operations in sequence:
1. gRPC Service Registration (if configured)
- Register gRPC service
- Register gRPC gateway handler
- Handle gRPC-related errors
2. Plugin Management
- Add plugin to server's plugin list
- Set plugin status to running
3. Network Listener Initialization
- Start HTTP/HTTPS services
- Start TCP/TLS services (if implementing ITCPPlugin interface)
- Start UDP services (if implementing IUDPPlugin interface)
- Start QUIC services (if implementing IQUICPlugin interface)
4. Plugin Initialization Callback
- Call plugin's OnInit method
- Handle initialization errors
5. Timer Task Setup
- Configure server keepalive task (if enabled)
- Set up other timer tasks
If errors occur during startup:
- Error reason is recorded
- Plugin is marked as disabled
- Subsequent startup steps are stopped
The startup phase is crucial for plugins to begin providing services, with all preparations completed and ready for business logic processing.
### 4. Stop Phase (Stop)
The plugin stop phase is implemented through the `Plugin.OnStop` method and related stop handling logic, including:
1. Service Shutdown
- Stop all network services (HTTP/HTTPS/TCP/UDP/QUIC)
- Close all network connections
- Stop processing new requests
2. Resource Cleanup
- Stop all timer tasks
- Close database connections (if any)
- Clean up temporary files and cache
3. Status Handling
- Update plugin status to stopped
- Remove from server's active plugin list
- Trigger stop event notifications
4. Callback Processing
- Call plugin's custom OnStop method
- Execute registered stop callback functions
- Handle errors during stop process
5. Connection Handling
- Wait for current request processing to complete
- Gracefully close existing connections
- Reject new connection requests
The stop phase aims to ensure plugins can safely and cleanly stop running without affecting other parts of the system.
### 5. Destroy Phase (Destroy)
The plugin destroy phase is implemented through the `Plugin.Dispose` method, the final phase in a plugin's lifecycle, including:
1. Resource Release
- Call plugin's OnStop method for stop processing
- Remove from server's plugin list
- Release all allocated system resources
2. Status Cleanup
- Clear all plugin status information
- Reset plugin internal variables
- Clear plugin configuration information
3. Connection Disconnection
- Disconnect all connections with other plugins
- Clean up plugin dependencies
- Remove event listeners
4. Data Cleanup
- Clean up temporary data generated by plugin
- Close and clean up database connections
- Delete unnecessary files
5. Final Processing
- Execute registered destroy callback functions
- Log destruction
- Ensure all resources are properly released
The destroy phase aims to ensure plugins completely clean up all resources, leaving no residual state, preventing memory and resource leaks.