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@@ -68,7 +68,8 @@ namespace linker.messenger.relay.server
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{
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Connection = connection,
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MessengerId = (ushort)RelayMessengerIds.NodeGetCache186,
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Payload = serializer.Serialize(new ValueTuple<string, string>(key, node.Id))
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Payload = serializer.Serialize(new ValueTuple<string, string>(key, node.Id)),
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Timeout = 1000
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}).ConfigureAwait(false);
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if (resp.Code == MessageResponeCodes.OK && resp.Data.Length > 0)
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{
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@@ -49,12 +49,10 @@ namespace linker.messenger.relay.server
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public async Task Resolve(Socket socket, IPEndPoint ep, Memory<byte> memory)
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{
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LoggerHelper.Instance.Debug($"udp from {ep},1");
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if (relayServerNodeTransfer.Validate(tunnel.connection.TunnelProtocolType.Udp) == false)
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{
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return;
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}
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LoggerHelper.Instance.Debug($"udp from {ep},2");
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RelayUdpStep step = (RelayUdpStep)memory.Span[0];
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memory = memory.Slice(1);
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@@ -67,7 +65,6 @@ namespace linker.messenger.relay.server
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}
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return;
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}
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LoggerHelper.Instance.Debug($"udp from {ep},3");
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byte flagLength = memory.Span[0];
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if (memory.Length < flagLength + 1 || memory.Slice(1, flagLength).Span.SequenceEqual(relayFlag) == false)
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{
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@@ -75,59 +72,55 @@ namespace linker.messenger.relay.server
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return;
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}
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memory = memory.Slice(1 + flagLength);
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LoggerHelper.Instance.Debug($"udp from {ep},4");
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RelayMessageInfo relayMessage = serializer.Deserialize<RelayMessageInfo>(memory.Span);
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//ask 是发起端来的,那key就是 发起端->目标端, answer的,目标和来源会交换,所以转换一下
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string key = relayMessage.Type == RelayMessengerType.Ask ? $"{relayMessage.FromId}->{relayMessage.ToId}->{relayMessage.FlowId}" : $"{relayMessage.ToId}->{relayMessage.FromId}->{relayMessage.FlowId}";
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string flowKey = relayMessage.Type == RelayMessengerType.Ask ? $"{relayMessage.FromId}->{relayMessage.ToId}" : $"{relayMessage.ToId}->{relayMessage.FromId}";
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LoggerHelper.Instance.Debug($"udp from {ep},5");
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//获取缓存
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RelayCacheInfo relayCache = await relayServerNodeTransfer.TryGetRelayCache(key).ConfigureAwait(false);
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if (relayCache == null)
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{
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if (LoggerHelper.Instance.LoggerLevel <= LoggerTypes.DEBUG)
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LoggerHelper.Instance.Error($"relay {relayMessage.Type} get cache fail,flowid:{relayMessage.FlowId}");
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await socket.SendToAsync(new byte[] { 1 }, ep).ConfigureAwait(false);
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return;
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}
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LoggerHelper.Instance.Debug($"udp from {ep},6");
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if (relayMessage.Type == RelayMessengerType.Ask && relayServerNodeTransfer.Validate(relayCache) == false)
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{
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if (LoggerHelper.Instance.LoggerLevel <= LoggerTypes.DEBUG)
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LoggerHelper.Instance.Error($"relay {relayMessage.Type} Validate false,flowid:{relayMessage.FlowId}");
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await socket.SendToAsync(new byte[] { 1 }, ep).ConfigureAwait(false);
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return;
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}
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LoggerHelper.Instance.Debug($"udp from {ep},7");
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//流量统计
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Add(flowKey, relayCache.FromName, relayCache.ToName, relayCache.GroupId, memory.Length, 0);
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//回应
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if (relayMessage.Type == RelayMessengerType.Answer)
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{
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if (relayUdpDic.TryRemove(relayCache.FlowId, out RelayUdpNatInfo natAsk))
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{
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natAsk.Target = ep;
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_ = relayServerNodeTransfer.TryGetRelayCache(key).ContinueWith(async (result) =>
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{
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RelayCacheInfo relayCache = result.Result;
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if (relayCache == null)
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{
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if (LoggerHelper.Instance.LoggerLevel <= LoggerTypes.DEBUG)
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LoggerHelper.Instance.Error($"relay {relayMessage.Type} get cache fail,flowid:{relayMessage.FlowId}");
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await socket.SendToAsync(new byte[] { 1 }, ep).ConfigureAwait(false);
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return;
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}
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if (relayMessage.Type == RelayMessengerType.Ask && relayServerNodeTransfer.Validate(relayCache) == false)
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{
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if (LoggerHelper.Instance.LoggerLevel <= LoggerTypes.DEBUG)
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LoggerHelper.Instance.Error($"relay {relayMessage.Type} Validate false,flowid:{relayMessage.FlowId}");
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await socket.SendToAsync(new byte[] { 1 }, ep).ConfigureAwait(false);
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return;
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}
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//流量统计
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Add(flowKey, relayCache.FromName, relayCache.ToName, relayCache.GroupId, memory.Length, 0);
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//回应
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if (relayMessage.Type == RelayMessengerType.Answer)
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{
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if (relayUdpDic.TryRemove(relayCache.FlowId, out RelayUdpNatInfo natAsk))
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{
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natAsk.Target = ep;
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RelayUdpNatInfo natAnswer = new RelayUdpNatInfo { Target = natAsk.Source, Traffic = natAsk.Traffic, Source = ep };
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udpNat.AddOrUpdate(ep, natAnswer, (a, b) => natAnswer);
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}
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return;
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}
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LoggerHelper.Instance.Debug($"udp from {ep},8");
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RelayUdpNatInfo natAnswer = new RelayUdpNatInfo { Target = natAsk.Source, Traffic = natAsk.Traffic, Source = ep };
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udpNat.AddOrUpdate(ep, natAnswer, (a, b) => natAnswer);
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}
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return;
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}
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//请求
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RelayTrafficCacheInfo trafficCacheInfo = new RelayTrafficCacheInfo { Cache = relayCache, Sendt = 0, Limit = new RelaySpeedLimit(), Key = flowKey };
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RelayUdpNatInfo nat = new RelayUdpNatInfo { Ask = true, Source = ep, Traffic = trafficCacheInfo, Key = flowKey };
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udpNat.AddOrUpdate(ep, nat, (a, b) => nat);
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relayUdpDic.TryAdd(relayCache.FlowId, nat);
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//请求
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RelayTrafficCacheInfo trafficCacheInfo = new RelayTrafficCacheInfo { Cache = relayCache, Sendt = 0, Limit = new RelaySpeedLimit(), Key = flowKey };
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RelayUdpNatInfo nat = new RelayUdpNatInfo { Ask = true, Source = ep, Traffic = trafficCacheInfo, Key = flowKey };
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udpNat.AddOrUpdate(ep, nat, (a, b) => nat);
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relayUdpDic.TryAdd(relayCache.FlowId, nat);
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relayServerNodeTransfer.AddTrafficCache(trafficCacheInfo);
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relayServerNodeTransfer.IncrementConnectionNum();
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relayServerNodeTransfer.AddTrafficCache(trafficCacheInfo);
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relayServerNodeTransfer.IncrementConnectionNum();
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LoggerHelper.Instance.Debug($"udp from {ep},9");
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await socket.SendToAsync(new byte[] { 0 }, ep).ConfigureAwait(false);
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LoggerHelper.Instance.Debug($"udp from {ep},10");
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await socket.SendToAsync(new byte[] { 0 }, ep).ConfigureAwait(false);
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}).ConfigureAwait(false);
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}
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private async Task CopyToAsync(RelayUdpNatInfo nat, Socket socket, IPEndPoint ep, Memory<byte> memory)
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{
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@@ -21,7 +21,7 @@
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<el-checkbox class="mgr-1" v-model="state.ruleForm.DisableNat" label="禁用NAT" size="large" />
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<el-checkbox class="mgr-1" v-model="state.ruleForm.TcpMerge" label="TCP包合并" size="large" />
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<el-checkbox class="mgr-1" v-model="state.ruleForm.InterfaceOrder" label="网卡顺序" size="large" />
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<el-checkbox v-model="state.ruleForm.FakeAck" label="伪ACK" size="large" />
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<!-- <el-checkbox v-model="state.ruleForm.FakeAck" label="伪ACK" size="large" /> -->
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</el-form-item>
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</el-form>
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</div>
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@@ -1,5 +1,5 @@
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v1.9.1
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2025-09-11 21:15:46
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2025-09-11 22:00:45
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1. 一些累计更新
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2. 服务器转发多节点
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3. 虚拟网卡下伪造ACK为TCP-in-TCP隧道提速
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