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[Hackthon_4th 177] Support PP-YOLOE-R with BM1684 (#1809)
* first draft * add robx iou * add benchmark for ppyoloe_r * remove trash code * fix bugs * add pybind nms rotated option * add missing head file * fix bug * fix bug2 * fix shape bug --------- Co-authored-by: DefTruth <31974251+DefTruth@users.noreply.github.com>
This commit is contained in:
477
fastdeploy/vision/detection/ppdet/multiclass_nms_rotated.cc
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477
fastdeploy/vision/detection/ppdet/multiclass_nms_rotated.cc
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// Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "fastdeploy/vision/detection/ppdet/multiclass_nms_rotated.h"
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#include <algorithm>
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#include <cmath>
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#include <opencv2/opencv.hpp>
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#include <vector>
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#include "fastdeploy/core/fd_tensor.h"
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#include "fastdeploy/utils/utils.h"
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#include "fastdeploy/vision/detection/ppdet/multiclass_nms.h"
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namespace fastdeploy {
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namespace vision {
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namespace detection {
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template <typename T>
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struct RotatedBox {
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T x_ctr, y_ctr, w, h, a;
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};
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template <typename T>
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struct Point {
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T x, y;
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Point(const T& px = 0, const T& py = 0) : x(px), y(py) {}
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Point operator+(const Point& p) const { return Point(x + p.x, y + p.y); }
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Point& operator+=(const Point& p) {
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x += p.x;
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y += p.y;
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return *this;
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}
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Point operator-(const Point& p) const { return Point(x - p.x, y - p.y); }
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Point operator*(const T coeff) const { return Point(x * coeff, y * coeff); }
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};
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template <typename T>
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T Dot2D(const Point<T>& A, const Point<T>& B) {
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return A.x * B.x + A.y * B.y;
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}
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template <typename T>
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T Cross2D(const Point<T>& A, const Point<T>& B) {
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return A.x * B.y - B.x * A.y;
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}
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template <typename T>
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int GetIntersectionPoints(const Point<T> (&pts1)[4],
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const Point<T> (&pts2)[4],
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Point<T> (&intersections)[24]) {
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// Line vector
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// A line from p1 to p2 is: p1 + (p2-p1)*t, t=[0,1]
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Point<T> vec1[4], vec2[4];
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for (int i = 0; i < 4; i++) {
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vec1[i] = pts1[(i + 1) % 4] - pts1[i];
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vec2[i] = pts2[(i + 1) % 4] - pts2[i];
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}
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// Line test - test all line combos for intersection
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int num = 0; // number of intersections
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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// Solve for 2x2 Ax=b
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T det = Cross2D<T>(vec2[j], vec1[i]);
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// This takes care of parallel lines
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if (fabs(det) <= 1e-14) {
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continue;
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}
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auto vec12 = pts2[j] - pts1[i];
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T t1 = Cross2D<T>(vec2[j], vec12) / det;
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T t2 = Cross2D<T>(vec1[i], vec12) / det;
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if (t1 >= 0.0f && t1 <= 1.0f && t2 >= 0.0f && t2 <= 1.0f) {
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intersections[num++] = pts1[i] + vec1[i] * t1;
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}
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}
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}
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// Check for vertices of rect1 inside rect2
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{
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const auto& AB = vec2[0];
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const auto& DA = vec2[3];
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auto ABdotAB = Dot2D<T>(AB, AB);
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auto ADdotAD = Dot2D<T>(DA, DA);
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for (int i = 0; i < 4; i++) {
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// assume ABCD is the rectangle, and P is the point to be judged
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// P is inside ABCD iff. P's projection on AB lies within AB
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// and P's projection on AD lies within AD
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auto AP = pts1[i] - pts2[0];
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auto APdotAB = Dot2D<T>(AP, AB);
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auto APdotAD = -Dot2D<T>(AP, DA);
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if ((APdotAB >= 0) && (APdotAD >= 0) && (APdotAB <= ABdotAB) &&
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(APdotAD <= ADdotAD)) {
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intersections[num++] = pts1[i];
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}
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}
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}
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// Reverse the check - check for vertices of rect2 inside rect1
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{
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const auto& AB = vec1[0];
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const auto& DA = vec1[3];
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auto ABdotAB = Dot2D<T>(AB, AB);
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auto ADdotAD = Dot2D<T>(DA, DA);
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for (int i = 0; i < 4; i++) {
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auto AP = pts2[i] - pts1[0];
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auto APdotAB = Dot2D<T>(AP, AB);
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auto APdotAD = -Dot2D<T>(AP, DA);
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if ((APdotAB >= 0) && (APdotAD >= 0) && (APdotAB <= ABdotAB) &&
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(APdotAD <= ADdotAD)) {
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intersections[num++] = pts2[i];
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}
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}
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}
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return num;
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}
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template <typename T>
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int ConvexHullGraham(const Point<T> (&p)[24], const int& num_in,
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Point<T> (&q)[24], bool shift_to_zero = false) {
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assert(num_in >= 2);
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// Step 1:
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// Find point with minimum y
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// if more than 1 points have the same minimum y,
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// pick the one with the minimum x.
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int t = 0;
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for (int i = 1; i < num_in; i++) {
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if (p[i].y < p[t].y || (p[i].y == p[t].y && p[i].x < p[t].x)) {
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t = i;
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}
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}
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auto& start = p[t]; // starting point
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// Step 2:
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// Subtract starting point from every points (for sorting in the next step)
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for (int i = 0; i < num_in; i++) {
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q[i] = p[i] - start;
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}
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// Swap the starting point to position 0
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auto tmp = q[0];
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q[0] = q[t];
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q[t] = tmp;
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// Step 3:
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// Sort point 1 ~ num_in according to their relative cross-product values
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// (essentially sorting according to angles)
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// If the angles are the same, sort according to their distance to origin
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T dist[24];
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for (int i = 0; i < num_in; i++) {
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dist[i] = Dot2D<T>(q[i], q[i]);
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}
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// CPU version
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std::sort(q + 1, q + num_in,
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[](const Point<T>& A, const Point<T>& B) -> bool {
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T temp = Cross2D<T>(A, B);
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if (fabs(temp) < 1e-6) {
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return Dot2D<T>(A, A) < Dot2D<T>(B, B);
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} else {
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return temp > 0;
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}
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});
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// Step 4:
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// Make sure there are at least 2 points (that don't overlap with each other)
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// in the stack
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int k; // index of the non-overlapped second point
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for (k = 1; k < num_in; k++) {
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if (dist[k] > 1e-8) {
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break;
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}
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}
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if (k == num_in) {
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// We reach the end, which means the convex hull is just one point
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q[0] = p[t];
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return 1;
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}
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q[1] = q[k];
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int m = 2; // 2 points in the stack
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// Step 5:
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// Finally we can start the scanning process.
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// When a non-convex relationship between the 3 points is found
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// (either concave shape or duplicated points),
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// we pop the previous point from the stack
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// until the 3-point relationship is convex again, or
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// until the stack only contains two points
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for (int i = k + 1; i < num_in; i++) {
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while (m > 1 && Cross2D<T>(q[i] - q[m - 2], q[m - 1] - q[m - 2]) >= 0) {
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m--;
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}
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q[m++] = q[i];
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}
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// Step 6 (Optional):
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// In general sense we need the original coordinates, so we
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// need to shift the points back (reverting Step 2)
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// But if we're only interested in getting the area/perimeter of the shape
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// We can simply return.
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if (!shift_to_zero) {
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for (int i = 0; i < m; i++) {
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q[i] += start;
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}
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}
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return m;
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}
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template <typename T>
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T PolygonArea(const Point<T> (&q)[24], const int& m) {
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if (m <= 2) {
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return 0;
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}
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T area = 0;
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for (int i = 1; i < m - 1; i++) {
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area += fabs(Cross2D<T>(q[i] - q[0], q[i + 1] - q[0]));
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}
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return area / 2.0;
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}
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template <typename T>
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T RboxesIntersection(T const* const poly1_raw, T const* const poly2_raw) {
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// There are up to 4 x 4 + 4 + 4 = 24 intersections (including dups) returned
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// from rotated_rect_intersection_pts
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Point<T> intersectPts[24], orderedPts[24];
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Point<T> pts1[4];
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Point<T> pts2[4];
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for (int i = 0; i < 4; i++) {
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pts1[i] = Point<T>(poly1_raw[2 * i], poly1_raw[2 * i + 1]);
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pts2[i] = Point<T>(poly2_raw[2 * i], poly2_raw[2 * i + 1]);
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}
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int num = GetIntersectionPoints<T>(pts1, pts2, intersectPts);
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if (num <= 2) {
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return 0.0;
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}
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// Convex Hull to order the intersection points in clockwise order and find
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// the contour area.
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int num_convex = ConvexHullGraham<T>(intersectPts, num, orderedPts, true);
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return PolygonArea<T>(orderedPts, num_convex);
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}
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template <typename T>
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T PolyArea(T const* const poly_raw) {
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T area = 0.0;
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int j = 3;
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for (int i = 0; i < 4; i++) {
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// area += (x[j] + x[i]) * (y[j] - y[i]);
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area += (poly_raw[2 * j] + poly_raw[2 * i]) *
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(poly_raw[2 * j + 1] - poly_raw[2 * i + 1]);
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j = i;
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}
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// return static_cast<T>(abs(static_cast<float>(area) / 2.0));
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return std::abs(area / 2.0);
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}
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template <typename T>
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void Poly2Rbox(T const* const poly_raw, RotatedBox<T>& box) {
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std::vector<cv::Point2f> contour_poly{
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cv::Point2f(poly_raw[0], poly_raw[1]),
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cv::Point2f(poly_raw[2], poly_raw[3]),
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cv::Point2f(poly_raw[4], poly_raw[5]),
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cv::Point2f(poly_raw[6], poly_raw[7]),
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};
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cv::RotatedRect rotate_rect = cv::minAreaRect(contour_poly);
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box.x_ctr = rotate_rect.center.x;
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box.y_ctr = rotate_rect.center.y;
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box.w = rotate_rect.size.width;
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box.h = rotate_rect.size.height;
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box.a = rotate_rect.angle;
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}
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template <typename T>
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T RboxIouSingle(T const* const poly1_raw, T const* const poly2_raw) {
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const T area1 = PolyArea(poly1_raw);
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const T area2 = PolyArea(poly2_raw);
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const T intersection = RboxesIntersection<T>(poly1_raw, poly2_raw);
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const T iou = intersection / (area1 + area2 - intersection);
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return iou;
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}
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template <typename T>
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bool SortScorePairDescendRotated(const std::pair<float, T>& pair1,
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const std::pair<float, T>& pair2) {
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return pair1.first > pair2.first;
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}
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void GetMaxScoreIndexRotated(
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const float* scores, const int& score_size, const float& threshold,
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const int& top_k, std::vector<std::pair<float, int>>* sorted_indices) {
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for (size_t i = 0; i < score_size; ++i) {
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if (scores[i] > threshold) {
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sorted_indices->push_back(std::make_pair(scores[i], i));
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}
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}
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// Sort the score pair according to the scores in descending order
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std::stable_sort(sorted_indices->begin(), sorted_indices->end(),
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SortScorePairDescendRotated<int>);
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// Keep top_k scores if needed.
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if (top_k > -1 && top_k < static_cast<int>(sorted_indices->size())) {
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sorted_indices->resize(top_k);
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}
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}
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void PaddleMultiClassNMSRotated::FastNMSRotated(
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const float* boxes, const float* scores, const int& num_boxes,
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std::vector<int>* keep_indices) {
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std::vector<std::pair<float, int>> sorted_indices;
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GetMaxScoreIndexRotated(scores, num_boxes, score_threshold, nms_top_k,
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&sorted_indices);
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// printf("nms thrd: %f, sort dim: %d\n", nms_threshold,
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// int(sorted_indices.size()));
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float adaptive_threshold = nms_threshold;
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while (sorted_indices.size() != 0) {
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const int idx = sorted_indices.front().second;
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bool keep = true;
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for (size_t k = 0; k < keep_indices->size(); ++k) {
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if (!keep) {
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break;
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}
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const int kept_idx = (*keep_indices)[k];
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float overlap =
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RboxIouSingle<float>(boxes + idx * 8, boxes + kept_idx * 8);
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keep = overlap <= adaptive_threshold;
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}
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if (keep) {
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keep_indices->push_back(idx);
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}
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sorted_indices.erase(sorted_indices.begin());
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if (keep && nms_eta<1.0 & adaptive_threshold> 0.5) {
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adaptive_threshold *= nms_eta;
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}
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}
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}
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int PaddleMultiClassNMSRotated::NMSRotatedForEachSample(
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const float* boxes, const float* scores, int num_boxes, int num_classes,
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std::map<int, std::vector<int>>* keep_indices) {
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for (int i = 0; i < num_classes; ++i) {
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if (i == background_label) {
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continue;
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}
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const float* score_for_class_i = scores + i * num_boxes;
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FastNMSRotated(boxes, score_for_class_i, num_boxes, &((*keep_indices)[i]));
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}
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int num_det = 0;
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for (auto iter = keep_indices->begin(); iter != keep_indices->end(); ++iter) {
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num_det += iter->second.size();
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}
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if (keep_top_k > -1 && num_det > keep_top_k) {
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std::vector<std::pair<float, std::pair<int, int>>> score_index_pairs;
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for (const auto& it : *keep_indices) {
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int label = it.first;
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const float* current_score = scores + label * num_boxes;
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auto& label_indices = it.second;
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for (size_t j = 0; j < label_indices.size(); ++j) {
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int idx = label_indices[j];
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score_index_pairs.push_back(
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std::make_pair(current_score[idx], std::make_pair(label, idx)));
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}
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}
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std::stable_sort(score_index_pairs.begin(), score_index_pairs.end(),
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SortScorePairDescendRotated<std::pair<int, int>>);
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score_index_pairs.resize(keep_top_k);
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std::map<int, std::vector<int>> new_indices;
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for (size_t j = 0; j < score_index_pairs.size(); ++j) {
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int label = score_index_pairs[j].second.first;
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int idx = score_index_pairs[j].second.second;
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new_indices[label].push_back(idx);
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}
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new_indices.swap(*keep_indices);
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num_det = keep_top_k;
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}
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return num_det;
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}
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void PaddleMultiClassNMSRotated::Compute(
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const float* boxes_data, const float* scores_data,
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const std::vector<int64_t>& boxes_dim,
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const std::vector<int64_t>& scores_dim) {
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int score_size = scores_dim.size();
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int64_t batch_size = scores_dim[0];
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int64_t box_dim = boxes_dim[2];
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int64_t out_dim = box_dim + 2;
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int num_nmsed_out = 0;
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FDASSERT(score_size == 3,
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"Require rank of input scores be 3, but now it's %d.", score_size);
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FDASSERT(boxes_dim[2] == 8,
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"Require the 3-dimension of input boxes be 8, but now it's %lld.",
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box_dim);
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out_num_rois_data.resize(batch_size);
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std::vector<std::map<int, std::vector<int>>> all_indices;
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for (size_t i = 0; i < batch_size; ++i) {
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std::map<int, std::vector<int>> indices; // indices kept for each class
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const float* current_boxes_ptr =
|
||||
boxes_data + i * boxes_dim[1] * boxes_dim[2];
|
||||
const float* current_scores_ptr =
|
||||
scores_data + i * scores_dim[1] * scores_dim[2];
|
||||
int num = NMSRotatedForEachSample(current_boxes_ptr, current_scores_ptr,
|
||||
boxes_dim[1], scores_dim[1], &indices);
|
||||
num_nmsed_out += num;
|
||||
out_num_rois_data[i] = num;
|
||||
all_indices.emplace_back(indices);
|
||||
}
|
||||
std::vector<int64_t> out_box_dims = {num_nmsed_out, 10};
|
||||
std::vector<int64_t> out_index_dims = {num_nmsed_out, 1};
|
||||
if (num_nmsed_out == 0) {
|
||||
for (size_t i = 0; i < batch_size; ++i) {
|
||||
out_num_rois_data[i] = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
out_box_data.resize(num_nmsed_out * 10);
|
||||
out_index_data.resize(num_nmsed_out);
|
||||
|
||||
int count = 0;
|
||||
for (size_t i = 0; i < batch_size; ++i) {
|
||||
const float* current_boxes_ptr =
|
||||
boxes_data + i * boxes_dim[1] * boxes_dim[2];
|
||||
const float* current_scores_ptr =
|
||||
scores_data + i * scores_dim[1] * scores_dim[2];
|
||||
for (const auto& it : all_indices[i]) {
|
||||
int label = it.first;
|
||||
const auto& indices = it.second;
|
||||
const float* current_scores_class_ptr =
|
||||
current_scores_ptr + label * scores_dim[2];
|
||||
for (size_t j = 0; j < indices.size(); ++j) {
|
||||
int start = count * 10;
|
||||
out_box_data[start] = label;
|
||||
out_box_data[start + 1] = current_scores_class_ptr[indices[j]];
|
||||
for (int k = 0; k < 8; k++) {
|
||||
out_box_data[start + 2 + k] = current_boxes_ptr[indices[j] * 8 + k];
|
||||
}
|
||||
out_index_data[count] = i * boxes_dim[1] + indices[j];
|
||||
count += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace detection
|
||||
} // namespace vision
|
||||
} // namespace fastdeploy
|
||||
Reference in New Issue
Block a user