Files
webrtc/settingengine.go
Sean DuBois 70157302b6 Bump pion/ice
SettingEngine now allows setting static MulticastDNS HostName
2019-12-08 22:17:30 -08:00

192 lines
7.2 KiB
Go

// +build !js
package webrtc
import (
"errors"
"time"
"github.com/pion/ice"
"github.com/pion/logging"
"github.com/pion/transport/vnet"
)
// SettingEngine allows influencing behavior in ways that are not
// supported by the WebRTC API. This allows us to support additional
// use-cases without deviating from the WebRTC API elsewhere.
type SettingEngine struct {
ephemeralUDP struct {
PortMin uint16
PortMax uint16
}
detach struct {
DataChannels bool
}
timeout struct {
ICEConnection *time.Duration
ICEKeepalive *time.Duration
ICECandidateSelectionTimeout *time.Duration
ICEHostAcceptanceMinWait *time.Duration
ICESrflxAcceptanceMinWait *time.Duration
ICEPrflxAcceptanceMinWait *time.Duration
ICERelayAcceptanceMinWait *time.Duration
}
candidates struct {
ICELite bool
ICETrickle bool
ICENetworkTypes []NetworkType
InterfaceFilter func(string) bool
NAT1To1IPs []string
NAT1To1IPCandidateType ICECandidateType
GenerateMulticastDNSCandidates bool
MulticastDNSHostName string
}
answeringDTLSRole DTLSRole
vnet *vnet.Net
LoggerFactory logging.LoggerFactory
}
// DetachDataChannels enables detaching data channels. When enabled
// data channels have to be detached in the OnOpen callback using the
// DataChannel.Detach method.
func (e *SettingEngine) DetachDataChannels() {
e.detach.DataChannels = true
}
// SetConnectionTimeout sets the amount of silence needed on a given candidate pair
// before the ICE agent considers the pair timed out.
func (e *SettingEngine) SetConnectionTimeout(connectionTimeout, keepAlive time.Duration) {
e.timeout.ICEConnection = &connectionTimeout
e.timeout.ICEKeepalive = &keepAlive
}
// SetCandidateSelectionTimeout sets the max ICECandidateSelectionTimeout
func (e *SettingEngine) SetCandidateSelectionTimeout(t time.Duration) {
e.timeout.ICECandidateSelectionTimeout = &t
}
// SetHostAcceptanceMinWait sets the ICEHostAcceptanceMinWait
func (e *SettingEngine) SetHostAcceptanceMinWait(t time.Duration) {
e.timeout.ICEHostAcceptanceMinWait = &t
}
// SetSrflxAcceptanceMinWait sets the ICESrflxAcceptanceMinWait
func (e *SettingEngine) SetSrflxAcceptanceMinWait(t time.Duration) {
e.timeout.ICESrflxAcceptanceMinWait = &t
}
// SetPrflxAcceptanceMinWait sets the ICEPrflxAcceptanceMinWait
func (e *SettingEngine) SetPrflxAcceptanceMinWait(t time.Duration) {
e.timeout.ICEPrflxAcceptanceMinWait = &t
}
// SetRelayAcceptanceMinWait sets the ICERelayAcceptanceMinWait
func (e *SettingEngine) SetRelayAcceptanceMinWait(t time.Duration) {
e.timeout.ICERelayAcceptanceMinWait = &t
}
// SetEphemeralUDPPortRange limits the pool of ephemeral ports that
// ICE UDP connections can allocate from. This affects both host candidates,
// and the local address of server reflexive candidates.
func (e *SettingEngine) SetEphemeralUDPPortRange(portMin, portMax uint16) error {
if portMax < portMin {
return ice.ErrPort
}
e.ephemeralUDP.PortMin = portMin
e.ephemeralUDP.PortMax = portMax
return nil
}
// SetLite configures whether or not the ice agent should be a lite agent
func (e *SettingEngine) SetLite(lite bool) {
e.candidates.ICELite = lite
}
// SetTrickle configures whether or not the ice agent should gather candidates
// via the trickle method or synchronously.
func (e *SettingEngine) SetTrickle(trickle bool) {
e.candidates.ICETrickle = trickle
}
// SetNetworkTypes configures what types of candidate networks are supported
// during local and server reflexive gathering.
func (e *SettingEngine) SetNetworkTypes(candidateTypes []NetworkType) {
e.candidates.ICENetworkTypes = candidateTypes
}
// SetInterfaceFilter sets the filtering functions when gathering ICE candidates
// This can be used to exclude certain network interfaces from ICE. Which may be
// useful if you know a certain interface will never succeed, or if you wish to reduce
// the amount of information you wish to expose to the remote peer
func (e *SettingEngine) SetInterfaceFilter(filter func(string) bool) {
e.candidates.InterfaceFilter = filter
}
// SetNAT1To1IPs sets a list of external IP addresses of 1:1 (D)NAT
// and a candidate type for which the external IP address is used.
// This is useful when you are host a server using Pion on an AWS EC2 instance
// which has a private address, behind a 1:1 DNAT with a public IP (e.g.
// Elastic IP). In this case, you can give the public IP address so that
// Pion will use the public IP address in its candidate instead of the private
// IP address. The second argument, candidateType, is used to tell Pion which
// type of candidate should use the given public IP address.
// Two types of candidates are supported:
//
// ICECandidateTypeHost:
// The public IP address will be used for the host candidate in the SDP.
// ICECandidateTypeSrflx:
// A server reflexive candidate with the given public IP address will be added
// to the SDP.
//
// Please note that if you choose ICECandidateTypeHost, then the private IP address
// won't be advertised with the peer. Also, this option cannot be used along with mDNS.
//
// If you choose ICECandidateTypeSrflx, it simply adds a server reflexive candidate
// with the public IP. The host candidate is still available along with mDNS
// capabilities unaffected. Also, you cannot give STUN server URL at the same time.
// It will result in an error otherwise.
func (e *SettingEngine) SetNAT1To1IPs(ips []string, candidateType ICECandidateType) {
e.candidates.NAT1To1IPs = ips
e.candidates.NAT1To1IPCandidateType = candidateType
}
// SetAnsweringDTLSRole sets the DTLS role that is selected when offering
// The DTLS role controls if the WebRTC Client as a client or server. This
// may be useful when interacting with non-compliant clients or debugging issues.
//
// DTLSRoleActive:
// Act as DTLS Client, send the ClientHello and starts the handshake
// DTLSRolePassive:
// Act as DTLS Server, wait for ClientHello
func (e *SettingEngine) SetAnsweringDTLSRole(role DTLSRole) error {
if role != DTLSRoleClient && role != DTLSRoleServer {
return errors.New("SetAnsweringDTLSRole must DTLSRoleClient or DTLSRoleServer")
}
e.answeringDTLSRole = role
return nil
}
// SetVNet sets the VNet instance that is passed to pion/ice
//
// VNet is a virtual network layer for Pion, allowing users to simulate
// different topologies, latency, loss and jitter. This can be useful for
// learning WebRTC concepts or testing your application in a lab environment
func (e *SettingEngine) SetVNet(vnet *vnet.Net) {
e.vnet = vnet
}
// GenerateMulticastDNSCandidates instructs pion/ice to generate host candidates with mDNS hostnames instead of IP Addresses
func (e *SettingEngine) GenerateMulticastDNSCandidates(generateMulticastDNSCandidates bool) {
e.candidates.GenerateMulticastDNSCandidates = generateMulticastDNSCandidates
}
// SetMulticastDNSHostName sets a static HostName to be used by pion/ice instead of generating one on startup
//
// This should only be used for a single PeerConnection. Having multiple PeerConnections with the same HostName will cause
// undefined behavior
func (e *SettingEngine) SetMulticastDNSHostName(hostName string) {
e.candidates.MulticastDNSHostName = hostName
}