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65 lines
1.8 KiB
Go
65 lines
1.8 KiB
Go
// +build !js
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package webrtc
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import (
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"time"
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"github.com/pion/ice"
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"github.com/pion/logging"
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)
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// SettingEngine allows influencing behavior in ways that are not
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// supported by the WebRTC API. This allows us to support additional
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// use-cases without deviating from the WebRTC API elsewhere.
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type SettingEngine struct {
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ephemeralUDP struct {
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PortMin uint16
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PortMax uint16
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}
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detach struct {
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DataChannels bool
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}
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timeout struct {
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ICEConnection *time.Duration
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ICEKeepalive *time.Duration
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}
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candidates struct {
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ICENetworkTypes []NetworkType
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}
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LoggerFactory logging.LoggerFactory
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}
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// DetachDataChannels enables detaching data channels. When enabled
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// data channels have to be detached in the OnOpen callback using the
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// DataChannel.Detach method.
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func (e *SettingEngine) DetachDataChannels() {
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e.detach.DataChannels = true
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}
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// SetConnectionTimeout sets the amount of silence needed on a given candidate pair
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// before the ICE agent considers the pair timed out.
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func (e *SettingEngine) SetConnectionTimeout(connectionTimeout, keepAlive time.Duration) {
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e.timeout.ICEConnection = &connectionTimeout
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e.timeout.ICEKeepalive = &keepAlive
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}
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// SetEphemeralUDPPortRange limits the pool of ephemeral ports that
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// ICE UDP connections can allocate from. This setting currently only
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// affects host candidates, not server reflexive candidates.
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func (e *SettingEngine) SetEphemeralUDPPortRange(portMin, portMax uint16) error {
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if portMax < portMin {
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return ice.ErrPort
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}
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e.ephemeralUDP.PortMin = portMin
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e.ephemeralUDP.PortMax = portMax
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return nil
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}
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// SetNetworkTypes configures what types of candidate networks are supported
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// during local and server reflexive gathering.
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func (e *SettingEngine) SetNetworkTypes(candidateTypes []NetworkType) {
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e.candidates.ICENetworkTypes = candidateTypes
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}
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