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Demonstrate how using the new ICEUDPMux multiple PeerConnections can be served via a single port.
105 lines
2.9 KiB
Go
105 lines
2.9 KiB
Go
// +build !js
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package main
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import (
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"encoding/json"
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"fmt"
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"net"
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"net/http"
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"time"
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"github.com/pion/webrtc/v3"
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)
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var api *webrtc.API //nolint
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// Everything below is the Pion WebRTC API! Thanks for using it ❤️.
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func doSignaling(w http.ResponseWriter, r *http.Request) {
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peerConnection, err := api.NewPeerConnection(webrtc.Configuration{})
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if err != nil {
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panic(err)
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}
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// Set the handler for ICE connection state
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// This will notify you when the peer has connected/disconnected
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peerConnection.OnICEConnectionStateChange(func(connectionState webrtc.ICEConnectionState) {
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fmt.Printf("ICE Connection State has changed: %s\n", connectionState.String())
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})
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// Send the current time via a DataChannel to the remote peer every 3 seconds
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peerConnection.OnDataChannel(func(d *webrtc.DataChannel) {
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d.OnOpen(func() {
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for range time.Tick(time.Second * 3) {
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if err = d.SendText(time.Now().String()); err != nil {
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panic(err)
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}
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}
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})
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})
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var offer webrtc.SessionDescription
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if err = json.NewDecoder(r.Body).Decode(&offer); err != nil {
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panic(err)
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}
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if err = peerConnection.SetRemoteDescription(offer); err != nil {
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panic(err)
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}
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// Create channel that is blocked until ICE Gathering is complete
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gatherComplete := webrtc.GatheringCompletePromise(peerConnection)
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answer, err := peerConnection.CreateAnswer(nil)
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if err != nil {
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panic(err)
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} else if err = peerConnection.SetLocalDescription(answer); err != nil {
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panic(err)
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}
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// Block until ICE Gathering is complete, disabling trickle ICE
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// we do this because we only can exchange one signaling message
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// in a production application you should exchange ICE Candidates via OnICECandidate
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<-gatherComplete
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response, err := json.Marshal(*peerConnection.LocalDescription())
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if err != nil {
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panic(err)
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}
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w.Header().Set("Content-Type", "application/json")
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if _, err := w.Write(response); err != nil {
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panic(err)
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}
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}
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func main() {
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// Listen on UDP Port 8443, will be used for all WebRTC traffic
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udpListener, err := net.ListenUDP("udp", &net.UDPAddr{
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IP: net.IP{0, 0, 0, 0},
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Port: 8443,
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})
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if err != nil {
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panic(err)
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}
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fmt.Printf("Listening for WebRTC traffic at %s\n", udpListener.LocalAddr())
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// Create a SettingEngine, this allows non-standard WebRTC behavior
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settingEngine := webrtc.SettingEngine{}
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// Configure our SettingEngine to use our UDPMux. By default a PeerConnection has
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// no global state. The API+SettingEngine allows the user to share state between them.
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// In this case we are sharing our listening port across many.
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settingEngine.SetICEUDPMux(webrtc.NewICEUDPMux(nil, udpListener))
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// Create a new API using our SettingEngine
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api = webrtc.NewAPI(webrtc.WithSettingEngine(settingEngine))
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http.Handle("/", http.FileServer(http.Dir(".")))
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http.HandleFunc("/doSignaling", doSignaling)
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fmt.Println("Open http://localhost:8080 to access this demo")
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panic(http.ListenAndServe(":8080", nil))
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}
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