Files
webrtc/pkg/null/null.go
Joe Turki feeeebf251 Upgrade golangci-lint, more linters
Introduces new linters, upgrade golangci-lint to version (v1.63.4)
2025-01-18 07:16:06 -06:00

205 lines
4.5 KiB
Go

// SPDX-FileCopyrightText: 2023 The Pion community <https://pion.ly>
// SPDX-License-Identifier: MIT
// Package null is used to represent values where the 0 value is significant
// This pattern is common in ECMAScript, this allows us to maintain a matching API
package null
// Bool is used to represent a bool that may be null.
type Bool struct {
Valid bool
Bool bool
}
// NewBool turns a bool into a valid null.Bool.
func NewBool(value bool) Bool {
return Bool{Valid: true, Bool: value}
}
// Byte is used to represent a byte that may be null.
type Byte struct {
Valid bool
Byte byte
}
// NewByte turns a byte into a valid null.Byte.
func NewByte(value byte) Byte {
return Byte{Valid: true, Byte: value}
}
// Complex128 is used to represent a complex128 that may be null.
type Complex128 struct {
Valid bool
Complex128 complex128
}
// NewComplex128 turns a complex128 into a valid null.Complex128.
func NewComplex128(value complex128) Complex128 {
return Complex128{Valid: true, Complex128: value}
}
// Complex64 is used to represent a complex64 that may be null.
type Complex64 struct {
Valid bool
Complex64 complex64
}
// NewComplex64 turns a complex64 into a valid null.Complex64.
func NewComplex64(value complex64) Complex64 {
return Complex64{Valid: true, Complex64: value}
}
// Float32 is used to represent a float32 that may be null.
type Float32 struct {
Valid bool
Float32 float32
}
// NewFloat32 turns a float32 into a valid null.Float32.
func NewFloat32(value float32) Float32 {
return Float32{Valid: true, Float32: value}
}
// Float64 is used to represent a float64 that may be null.
type Float64 struct {
Valid bool
Float64 float64
}
// NewFloat64 turns a float64 into a valid null.Float64.
func NewFloat64(value float64) Float64 {
return Float64{Valid: true, Float64: value}
}
// Int is used to represent a int that may be null.
type Int struct {
Valid bool
Int int
}
// NewInt turns a int into a valid null.Int.
func NewInt(value int) Int {
return Int{Valid: true, Int: value}
}
// Int16 is used to represent a int16 that may be null.
type Int16 struct {
Valid bool
Int16 int16
}
// NewInt16 turns a int16 into a valid null.Int16.
func NewInt16(value int16) Int16 {
return Int16{Valid: true, Int16: value}
}
// Int32 is used to represent a int32 that may be null.
type Int32 struct {
Valid bool
Int32 int32
}
// NewInt32 turns a int32 into a valid null.Int32.
func NewInt32(value int32) Int32 {
return Int32{Valid: true, Int32: value}
}
// Int64 is used to represent a int64 that may be null.
type Int64 struct {
Valid bool
Int64 int64
}
// NewInt64 turns a int64 into a valid null.Int64.
func NewInt64(value int64) Int64 {
return Int64{Valid: true, Int64: value}
}
// Int8 is used to represent a int8 that may be null.
type Int8 struct {
Valid bool
Int8 int8
}
// NewInt8 turns a int8 into a valid null.Int8.
func NewInt8(value int8) Int8 {
return Int8{Valid: true, Int8: value}
}
// Rune is used to represent a rune that may be null.
type Rune struct {
Valid bool
Rune rune
}
// NewRune turns a rune into a valid null.Rune.
func NewRune(value rune) Rune {
return Rune{Valid: true, Rune: value}
}
// String is used to represent a string that may be null.
type String struct {
Valid bool
String string
}
// NewString turns a string into a valid null.String.
func NewString(value string) String {
return String{Valid: true, String: value}
}
// Uint is used to represent a uint that may be null.
type Uint struct {
Valid bool
Uint uint
}
// NewUint turns a uint into a valid null.Uint.
func NewUint(value uint) Uint {
return Uint{Valid: true, Uint: value}
}
// Uint16 is used to represent a uint16 that may be null.
type Uint16 struct {
Valid bool
Uint16 uint16
}
// NewUint16 turns a uint16 into a valid null.Uint16.
func NewUint16(value uint16) Uint16 {
return Uint16{Valid: true, Uint16: value}
}
// Uint32 is used to represent a uint32 that may be null.
type Uint32 struct {
Valid bool
Uint32 uint32
}
// NewUint32 turns a uint32 into a valid null.Uint32.
func NewUint32(value uint32) Uint32 {
return Uint32{Valid: true, Uint32: value}
}
// Uint64 is used to represent a uint64 that may be null.
type Uint64 struct {
Valid bool
Uint64 uint64
}
// NewUint64 turns a uint64 into a valid null.Uint64.
func NewUint64(value uint64) Uint64 {
return Uint64{Valid: true, Uint64: value}
}
// Uint8 is used to represent a uint8 that may be null.
type Uint8 struct {
Valid bool
Uint8 uint8
}
// NewUint8 turns a uint8 into a valid null.Uint8.
func NewUint8(value uint8) Uint8 {
return Uint8{Valid: true, Uint8: value}
}