//go:build !js // +build !js package main import ( "errors" "fmt" "io" "net" "github.com/pion/webrtc/v3" "github.com/pion/webrtc/v3/examples/internal/signal" ) func main() { peerConnection, err := webrtc.NewPeerConnection(webrtc.Configuration{ ICEServers: []webrtc.ICEServer{ { URLs: []string{"stun:stun.l.google.com:19302"}, }, }, }) if err != nil { panic(err) } // Open a UDP Listener for RTP Packets on port 5004 listener, err := net.ListenUDP("udp", &net.UDPAddr{IP: net.ParseIP("127.0.0.1"), Port: 5004}) if err != nil { panic(err) } defer func() { if err = listener.Close(); err != nil { panic(err) } }() // Create a video track videoTrack, err := webrtc.NewTrackLocalStaticRTP(webrtc.RTPCodecCapability{MimeType: webrtc.MimeTypeVP8}, "video", "pion") if err != nil { panic(err) } rtpSender, err := peerConnection.AddTrack(videoTrack) if err != nil { panic(err) } // Read incoming RTCP packets // Before these packets are returned they are processed by interceptors. For things // like NACK this needs to be called. go func() { rtcpBuf := make([]byte, 1500) for { if _, _, rtcpErr := rtpSender.Read(rtcpBuf); rtcpErr != nil { return } } }() // Set the handler for ICE connection state // This will notify you when the peer has connected/disconnected peerConnection.OnICEConnectionStateChange(func(connectionState webrtc.ICEConnectionState) { fmt.Printf("Connection State has changed %s \n", connectionState.String()) if connectionState == webrtc.ICEConnectionStateFailed { if closeErr := peerConnection.Close(); closeErr != nil { panic(closeErr) } } }) // Wait for the offer to be pasted offer := webrtc.SessionDescription{} signal.Decode(signal.MustReadStdin(), &offer) // Set the remote SessionDescription if err = peerConnection.SetRemoteDescription(offer); err != nil { panic(err) } // Create answer answer, err := peerConnection.CreateAnswer(nil) if err != nil { panic(err) } // Create channel that is blocked until ICE Gathering is complete gatherComplete := webrtc.GatheringCompletePromise(peerConnection) // Sets the LocalDescription, and starts our UDP listeners if err = peerConnection.SetLocalDescription(answer); err != nil { panic(err) } // Block until ICE Gathering is complete, disabling trickle ICE // we do this because we only can exchange one signaling message // in a production application you should exchange ICE Candidates via OnICECandidate <-gatherComplete // Output the answer in base64 so we can paste it in browser fmt.Println(signal.Encode(*peerConnection.LocalDescription())) // Read RTP packets forever and send them to the WebRTC Client inboundRTPPacket := make([]byte, 1600) // UDP MTU for { n, _, err := listener.ReadFrom(inboundRTPPacket) if err != nil { panic(fmt.Sprintf("error during read: %s", err)) } if _, err = videoTrack.Write(inboundRTPPacket[:n]); err != nil { if errors.Is(err, io.ErrClosedPipe) { // The peerConnection has been closed. return } panic(err) } } }