Files
stun/vendor/github.com/ernado/buffer/buffer.go
Aleksandr Razumov 088fa5fc2c all: use dep
2017-01-25 22:13:44 +03:00

121 lines
2.5 KiB
Go

// Package buffer provides pool of custom byte buffers.
//
// It is just ByteBuffer extracted from github.com/valyala/fasthttp.
package buffer
import (
"sync"
)
const (
defaultByteBufferSize = 128
)
// Buffer provides byte buffer, which can be used
// in order to minimize memory allocations.
//
// ByteBuffer may be used with functions appending data to the given []byte
// slice. See example code for details.
//
// Use AcquireByteBuffer for obtaining an empty byte buffer.
type Buffer struct {
// B is a byte buffer to use in append-like workloads.
// See example code for details.
B []byte
}
// Pool wraps sync.Pool for buffer management with different initial sizes.
// Empty value for Pool is usable.
type Pool struct {
p sync.Pool
Size int
}
// NewPool creates Pool with defined initial size.
func NewPool(size int) Pool {
return Pool {
Size: size,
}
}
// Acquire returns an empty byte buffer from the pool.
//
// Acquired byte buffer may be returned to the pool via Release call.
// This reduces the number of memory allocations required for byte buffer
// management.
func (p *Pool) Acquire() *Buffer {
v := p.p.Get()
if v == nil {
return &Buffer{
B: make([]byte, 0, p.Size),
}
}
return v.(*Buffer)
}
// Release returns byte buffer to the pool.
//
// Buffer.B mustn't be touched after returning it to the pool.
// Otherwise data races occur.
func (p *Pool) Release(b *Buffer) {
b.Reset()
p.p.Put(b)
}
// Write implements io.Writer - it appends p to ByteBuffer.B
func (b *Buffer) Write(p []byte) (int, error) {
return b.Append(p), nil
}
// Append appends p to ByteBuffer.B and returns length of p
func (b *Buffer) Append(p []byte) int {
b.B = append(b.B, p...)
return len(p)
}
// Reset makes ByteBuffer.B empty.
func (b *Buffer) Reset() {
b.B = b.B[:0]
}
// Grow adds s to buffer length.
func (b *Buffer) Grow(s int) {
if s < 0 {
panic("cannot grow to negative value")
}
n := len(b.B) + s
for cap(b.B) < n {
b.B = append(b.B, 0)
}
b.B = b.B[:n]
}
// Acquire returns an empty byte buffer from the pool.
//
// Acquired byte buffer may be returned to the pool via Release call.
// This reduces the number of memory allocations required for byte buffer
// management.
func Acquire() *Buffer {
v := pool.Get()
if v == nil {
return &Buffer{
B: make([]byte, 0, defaultByteBufferSize),
}
}
return v.(*Buffer)
}
// Release returns byte buffer to the pool.
//
// Buffer.B mustn't be touched after returning it to the pool.
// Otherwise data races occur.
func Release(b *Buffer) {
b.B = b.B[:0]
pool.Put(b)
}
var (
pool sync.Pool
)