mirror of
https://github.com/impact-eintr/netstack.git
synced 2025-10-06 13:26:49 +08:00
892 lines
26 KiB
Go
892 lines
26 KiB
Go
package udp
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import (
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"log"
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"math"
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"netstack/sleep"
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"netstack/tcpip"
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"netstack/tcpip/buffer"
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"netstack/tcpip/header"
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"netstack/tcpip/stack"
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"netstack/waiter"
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"sync"
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)
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// udp报文结构 当收到udp报文时 会用这个结构来保存udp报文数据
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type udpPacket struct {
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udpPacketEntry // 链表实现
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senderAddress tcpip.FullAddress
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data buffer.VectorisedView
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timestamp int64
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hasTimestamp bool
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// views is used as buffer for data when its length is large
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// enough to store a VectorisedView.
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views [8]buffer.View
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}
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type endpointState int
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// 表示UDP端的状态参数
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const (
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stateInitial endpointState = iota
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stateBound
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stateConnected
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stateClosed
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)
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type endpoint struct {
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stack *stack.Stack // udp所依赖的用户协议栈
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netProto tcpip.NetworkProtocolNumber // udp网络协议号 ipv4/ipv6
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waiterQueue *waiter.Queue // 事件驱动机制
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// The following fields are used to manage the receive queue, and are
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// protected by rcvMu.
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rcvMu sync.Mutex
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rcvReady bool
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rcvList udpPacketList
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rcvBufSizeMax int
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rcvBufSize int
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rcvClosed bool
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rcvTimestamp bool // 通过SetSocket进行设置 是否开启时间戳
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// The following fields are protected by the mu mutex.
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mu sync.RWMutex
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sndBufSize int // 发送缓冲区大小
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id stack.TransportEndpointID
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state endpointState
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bindNICID tcpip.NICID // 绑定的网卡
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regNICID tcpip.NICID //
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route stack.Route // 路由? TODO
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dstPort uint16 // 目标端口
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v6only bool // 仅支持ipv6
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multicastTTL uint8 // 广播TTL
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// shutdownFlags represent the current shutdown state of the endpoint.
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shutdownFlags tcpip.ShutdownFlags
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multicastMemberships []multicastMembership
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// effectiveNetProtos contains the network protocols actually in use. In
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// most cases it will only contain "netProto", but in cases like IPv6
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// endpoints with v6only set to false, this could include multiple
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// protocols (e.g., IPv6 and IPv4) or a single different protocol (e.g.,
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// IPv4 when IPv6 endpoint is bound or connected to an IPv4 mapped
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// address). 当前生效的网络层协议
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effectiveNetProtos []tcpip.NetworkProtocolNumber
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}
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// 多播的成员关系,包括多播地址和网卡ID
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type multicastMembership struct {
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nicID tcpip.NICID
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multicastAddr tcpip.Address
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}
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func newEndpoint(stack *stack.Stack, netProto tcpip.NetworkProtocolNumber,
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waiterQueue *waiter.Queue) *endpoint {
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log.Println("新建一个udp端")
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return &endpoint{
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stack: stack,
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netProto: netProto,
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waiterQueue: waiterQueue,
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multicastTTL: 1,
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rcvBufSizeMax: 32 * 1024, // 接收缓存 32k
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sndBufSize: 32 * 1024, // 发送缓存 32k
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}
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}
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// NewConnectedEndpoint creates a new endpoint in the connected state using the
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// provided route.
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func NewConnectedEndpoint(stack *stack.Stack, r *stack.Route, id stack.TransportEndpointID,
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waiterQueue *waiter.Queue) (tcpip.Endpoint, *tcpip.Error) {
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ep := newEndpoint(stack, r.NetProto, waiterQueue)
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// Register new endpoint so that packets are routed to it.
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if err := stack.RegisterTransportEndpoint(r.NICID(),
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[]tcpip.NetworkProtocolNumber{r.NetProto}, ProtocolNumber, id, ep); err != nil {
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ep.Close()
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return nil, err
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}
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ep.id = id
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ep.route = r.Clone()
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ep.dstPort = id.RemotePort
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ep.regNICID = r.NICID()
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ep.state = stateConnected
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return ep, nil
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}
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// Close UDP端的关闭,释放相应的资源
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func (e *endpoint) Close() {
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e.mu.Lock()
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e.shutdownFlags = tcpip.ShutdownRead | tcpip.ShutdownWrite // 关闭读写
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switch e.state {
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case stateBound, stateConnected:
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// 释放在协议栈中注册的UDP端
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e.stack.UnregisterTransportEndpoint(e.regNICID, e.effectiveNetProtos, ProtocolNumber, e.id)
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// 释放端口占用
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e.stack.ReleasePort(e.effectiveNetProtos, ProtocolNumber, e.id.LocalAddress, e.id.LocalPort)
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}
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for _, mem := range e.multicastMemberships {
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e.stack.LeaveGroup(e.netProto, mem.nicID, mem.multicastAddr)
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}
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e.multicastMemberships = nil
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// Close the receive list and drain it.
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e.rcvMu.Lock()
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e.rcvClosed = true
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e.rcvBufSize = 0
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// 清空接收链表
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for !e.rcvList.Empty() {
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p := e.rcvList.Front()
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e.rcvList.Remove(p)
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}
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e.rcvMu.Unlock()
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e.route.Release()
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// Update the state.
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e.state = stateClosed
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e.mu.Unlock()
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e.waiterQueue.Notify(waiter.EventHUp | waiter.EventErr | waiter.EventIn | waiter.EventOut)
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}
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func (e *endpoint) Read(addr *tcpip.FullAddress) (buffer.View, tcpip.ControlMessages, *tcpip.Error) {
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e.rcvMu.Lock()
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// 如果接收链表为空,即没有任何数据
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if e.rcvList.Empty() {
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err := tcpip.ErrWouldBlock
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if e.rcvClosed {
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err = tcpip.ErrClosedForReceive
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}
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e.rcvMu.Unlock()
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return buffer.View{}, tcpip.ControlMessages{}, err
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}
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// 从接收链表中取出最前面的数据报,接着从链表中删除该数据报
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// 然后减少接收缓存的大小
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p := e.rcvList.Front()
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e.rcvList.Remove(p)
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e.rcvBufSize -= p.data.Size()
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ts := e.rcvTimestamp
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e.rcvMu.Unlock()
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if ts && !p.hasTimestamp {
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// Linux uses the current time.
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p.timestamp = e.stack.NowNanoseconds()
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}
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if addr != nil {
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// 赋值发送地址
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*addr = p.senderAddress
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}
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return p.data.ToView(), tcpip.ControlMessages{HasTimestamp: ts, Timestamp: p.timestamp}, nil
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}
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// sendUDP sends a UDP segment via the provided network endpoint and under the
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// provided identity.
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// 增加UDP头部信息,并发送给给网络层
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func sendUDP(r *stack.Route, data buffer.VectorisedView, localPort, remotePort uint16, ttl uint8) *tcpip.Error {
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// Allocate a buffer for the UDP header.
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hdr := buffer.NewPrependable(header.UDPMinimumSize + int(r.MaxHeaderLength()))
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// Initialize the header.
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udp := header.UDP(hdr.Prepend(header.UDPMinimumSize))
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// 得到报文的长度
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length := uint16(hdr.UsedLength() + data.Size())
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// UDP首部的编码
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udp.Encode(&header.UDPFields{
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SrcPort: localPort,
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DstPort: remotePort,
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Length: length,
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})
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// Only calculate the checksum if offloading isn't supported.
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if r.Capabilities()&stack.CapabilityChecksumOffload == 0 {
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// 检验和的计算
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xsum := r.PseudoHeaderChecksum(ProtocolNumber)
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for _, v := range data.Views() {
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xsum = header.Checksum(v, xsum)
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}
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udp.SetChecksum(^udp.CalculateChecksum(xsum, length))
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}
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// Track count of packets sent.
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r.Stats().UDP.PacketsSent.Increment()
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// 将准备好的UDP首部和数据写给网络层
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log.Printf("send udp %d bytes", hdr.UsedLength()+data.Size())
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return r.WritePacket(hdr, data, ProtocolNumber, ttl)
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}
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// 写数据之前的准备,如果还是初始状态需要先进性绑定操作。
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func (e *endpoint) prepareForWrite(to *tcpip.FullAddress) (retry bool, err *tcpip.Error) {
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switch e.state {
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case stateInitial:
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case stateConnected:
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return false, nil
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case stateBound:
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if to == nil {
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return false, tcpip.ErrDestinationRequired
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}
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return false, nil
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default:
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return false, tcpip.ErrInvalidEndpointState
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}
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e.mu.RUnlock()
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defer e.mu.RLock()
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e.mu.Lock()
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defer e.mu.Unlock()
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// The state changed when we released the shared locked and re-acquired
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// it in exclusive mode. Try again.
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if e.state != stateInitial {
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return true, nil
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}
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// The state is still 'initial', so try to bind the endpoint.
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// 随机绑定一个端口
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if err := e.bindLocked(tcpip.FullAddress{}, nil); err != nil {
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return false, err
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}
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return true, nil
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}
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// Write 用户层最终调用该函数,发送数据包给对端,即使数据写失败,也不会阻塞。
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func (e *endpoint) Write(p tcpip.Payload, opts tcpip.WriteOptions) (uintptr, <-chan struct{}, *tcpip.Error) {
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// MSG_MORE is unimplemented. (This also means that MSG_EOR is a no-op.)
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if opts.More {
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return 0, nil, tcpip.ErrInvalidOptionValue
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}
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// NOTE 如果报文长度超过65535,将会超过UDP最大的长度表示,这是不允许的。
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if p.Size() > math.MaxUint16 {
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// Payload can't possibly fit in a packet.
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return 0, nil, tcpip.ErrMessageTooLong
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}
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to := opts.To
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e.mu.RLock()
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defer e.mu.RUnlock()
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log.Println("UDP 准备向 路由", to, "写入数据")
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// If we've shutdown with SHUT_WR we are in an invalid state for sending.
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// 如果设置了关闭写数据,那返回错误
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if e.shutdownFlags&tcpip.ShutdownWrite != 0 {
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return 0, nil, tcpip.ErrClosedForSend
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}
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// Prepare for write.
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// 准备发送数据
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for {
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retry, err := e.prepareForWrite(to)
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if err != nil {
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return 0, nil, err
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}
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if !retry {
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break
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}
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}
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var route *stack.Route
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var dstPort uint16
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if to == nil {
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// 如果没有指定发送的地址,用UDP端 Connect 得到的路由和目的端口
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route = &e.route
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dstPort = e.dstPort
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if route.IsResolutionRequired() {
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// Promote lock to exclusive if using a shared route, given that it may need to
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// change in Route.Resolve() call below.
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// 如果使用共享路由,则将锁定提升为独占路由,因为它可能需要在下面的Route.Resolve()调用中进行更改。
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e.mu.RUnlock()
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defer e.mu.RLock()
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e.mu.Lock()
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defer e.mu.Unlock()
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// Recheck state after lock was re-acquired.
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// 锁定后重新检查状态。
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if e.state != stateConnected {
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return 0, nil, tcpip.ErrInvalidEndpointState
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}
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}
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} else { // 如果指定了发送地址和端口
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nicid := to.NIC
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// 如果绑定了网卡
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if e.bindNICID != 0 {
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if nicid != 0 && nicid != e.bindNICID {
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return 0, nil, tcpip.ErrNoRoute // 指定了网卡但udp端没绑定这张网卡
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}
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nicid = e.bindNICID // 如果没指定网卡就用这张绑定过的网卡
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}
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// 得到目的IP+端口
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toCopy := *to
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to = &toCopy
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netProto, err := e.checkV4Mapped(to, false)
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if err != nil {
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return 0, nil, err
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}
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// Find the enpoint.
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// 根据目的地址和协议找到相关路由信息
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r, err := e.stack.FindRoute(nicid, e.id.LocalAddress, to.Addr, netProto)
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if err != nil {
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return 0, nil, err
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}
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defer r.Release()
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route = &r
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dstPort = to.Port
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}
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// TODO
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// 如果路由没有下一跳的链路MAC地址,那么触发相应的机制,来填充该路由信息。
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// 比如:IPV4协议,如果没有目的IP对应的MAC信息,从从ARP缓存中查找信息,找到了直接返回,
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// 若没找到,那么发送ARP请求,得到对应的MAC地址。
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if route.IsResolutionRequired() {
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waker := &sleep.Waker{}
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log.Println("发起arp广播(如果目标是255.255.255.255)或者在本地arp缓存来寻找目标主机 目标路由为", to, route.RemoteAddress)
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if ch, err := route.Resolve(waker); err != nil {
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if err == tcpip.ErrWouldBlock {
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// Link address needs to be resolved. Resolution was triggered the background.
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// Better luck next time.
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route.RemoveWaker(waker)
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return 0, ch, tcpip.ErrNoLinkAddress
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}
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return 0, nil, err
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}
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}
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// 得到要发送的数据内容
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v, err := p.Get(p.Size())
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if err != nil {
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return 0, nil, err
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}
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ttl := route.DefaultTTL()
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// 如果是多播地址,设置ttl
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if header.IsV4MulticastAddress(route.RemoteAddress) || header.IsV6MulticastAddress(route.RemoteAddress) {
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ttl = e.multicastTTL
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}
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// 增加UDP头部信息,并发送出去
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if err := sendUDP(route, buffer.View(v).ToVectorisedView(), e.id.LocalPort, dstPort, ttl); err != nil {
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return 0, nil, err
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}
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return uintptr(len(v)), nil, nil
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}
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func (e *endpoint) Peek([][]byte) (uintptr, tcpip.ControlMessages, *tcpip.Error) {
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return 0, tcpip.ControlMessages{}, nil
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}
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// IPV6于IPV4地址的映射
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func (e *endpoint) checkV4Mapped(addr *tcpip.FullAddress, allowMismatch bool) (tcpip.NetworkProtocolNumber, *tcpip.Error) {
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netProto := e.netProto
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if header.IsV4MappedAddress(addr.Addr) {
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// Fail if using a v4 mapped address on a v6only endpoint.
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if e.v6only {
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return 0, tcpip.ErrNoRoute
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}
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netProto = header.IPv4ProtocolNumber
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addr.Addr = addr.Addr[header.IPv6AddressSize-header.IPv4AddressSize:]
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if addr.Addr == "\x00\x00\x00\x00" {
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addr.Addr = ""
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}
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// Fail if we are bound to an IPv6 address.
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if !allowMismatch && len(e.id.LocalAddress) == 16 {
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return 0, tcpip.ErrNetworkUnreachable
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}
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}
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// Fail if we're bound to an address length different from the one we're
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// checking.
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// 源地址用与目标地址使用的ip协议不能不一致
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if l := len(e.id.LocalAddress); l != 0 && l != len(addr.Addr) {
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return 0, tcpip.ErrInvalidEndpointState
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}
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return netProto, nil
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}
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// Connect UDP中调用connect内核仅仅把对端ip&port记录下来. 这样在发送数据的时候无需再次指定
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// UDP多次调用connect有两种用途:1,指定一个新的ip&port连结. 2,断开和之前的ip&port的连结
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func (e *endpoint) Connect(addr tcpip.FullAddress) *tcpip.Error {
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// 目标端口为0是错误的
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if addr.Port == 0 {
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// We don't support connecting to port zero.
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return tcpip.ErrInvalidEndpointState
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}
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e.mu.Lock()
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defer e.mu.Unlock()
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nicid := addr.NIC
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var localPort uint16
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// 判断UDP端的状态
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switch e.state {
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case stateInitial:
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// 如果是初始状态,直接下一步
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case stateBound, stateConnected:
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localPort = e.id.LocalPort
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log.Printf("绑定了 %d 的udp端 向[%d]网卡发起连接\n", localPort, nicid)
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if e.bindNICID == 0 {
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break
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}
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if nicid != 0 && nicid != e.bindNICID {
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return tcpip.ErrInvalidEndpointState
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}
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nicid = e.bindNICID
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default:
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return tcpip.ErrInvalidEndpointState
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}
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// 检查地址的映射,得到相应的协议
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netProto, err := e.checkV4Mapped(&addr, false)
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if err != nil {
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return err
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}
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// Find a route to the desired destination.
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// 在全局协议栈中查找路由
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r, err := e.stack.FindRoute(nicid, e.id.LocalAddress, addr.Addr, netProto)
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if err != nil {
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return err
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}
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defer r.Release()
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// 新建一个传输端的标识,包括源IP、源端口、目的IP、目的端口
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id := stack.TransportEndpointID{
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LocalAddress: r.LocalAddress,
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LocalPort: localPort,
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RemotePort: addr.Port,
|
||
RemoteAddress: r.RemoteAddress,
|
||
}
|
||
|
||
// 设置网络层协议,IPV4或IPV6,或两者都有
|
||
netProtos := []tcpip.NetworkProtocolNumber{netProto}
|
||
if netProto == header.IPv6ProtocolNumber && !e.v6only {
|
||
netProtos = []tcpip.NetworkProtocolNumber{
|
||
header.IPv4ProtocolNumber,
|
||
header.IPv6ProtocolNumber,
|
||
}
|
||
}
|
||
|
||
// 将该UDP端注册到协议栈中
|
||
id, err = e.registerWithStack(nicid, netProtos, id)
|
||
if err != nil {
|
||
return err
|
||
}
|
||
// Remove the old registration.
|
||
// 如果源端口不为0,则尝试在传输层端中删除老的UDP端
|
||
if e.id.LocalPort != 0 {
|
||
e.stack.UnregisterTransportEndpoint(e.regNICID, e.effectiveNetProtos, ProtocolNumber, e.id)
|
||
}
|
||
|
||
log.Println(e.id, id)
|
||
|
||
// 赋值UDP端的属性
|
||
e.id = id
|
||
e.route = r.Clone()
|
||
e.dstPort = addr.Port
|
||
e.regNICID = nicid
|
||
e.effectiveNetProtos = netProtos
|
||
|
||
// 更改该UDP端的状态为已连接
|
||
e.state = stateConnected
|
||
|
||
// 标志该UDP端可以接收数据了
|
||
e.rcvMu.Lock()
|
||
e.rcvReady = true
|
||
e.rcvMu.Unlock()
|
||
|
||
return nil
|
||
}
|
||
|
||
func (e *endpoint) Shutdown(flags tcpip.ShutdownFlags) *tcpip.Error {
|
||
e.mu.Lock()
|
||
defer e.mu.Unlock()
|
||
|
||
// A socket in the bound state can still receive multicast messages,
|
||
// so we need to notify waiters on shutdown.
|
||
if e.state != stateBound && e.state != stateConnected {
|
||
return tcpip.ErrNotConnected
|
||
}
|
||
|
||
e.shutdownFlags |= flags
|
||
|
||
if flags&tcpip.ShutdownRead != 0 {
|
||
e.rcvMu.Lock()
|
||
wasClosed := e.rcvClosed
|
||
e.rcvClosed = true
|
||
e.rcvMu.Unlock()
|
||
|
||
if !wasClosed {
|
||
e.waiterQueue.Notify(waiter.EventIn)
|
||
}
|
||
}
|
||
|
||
return nil
|
||
}
|
||
|
||
func (e *endpoint) Listen(backlog int) *tcpip.Error {
|
||
return tcpip.ErrNotSupported
|
||
}
|
||
|
||
func (e *endpoint) Accept() (tcpip.Endpoint, *waiter.Queue, *tcpip.Error) {
|
||
return nil, nil, tcpip.ErrNotSupported
|
||
}
|
||
|
||
func (e *endpoint) registerWithStack(nicid tcpip.NICID, netProtos []tcpip.NetworkProtocolNumber,
|
||
id stack.TransportEndpointID) (stack.TransportEndpointID, *tcpip.Error) {
|
||
if e.id.LocalPort == 0 { // 一个没有绑定过端口的udp端
|
||
port, err := e.stack.ReservePort(netProtos, ProtocolNumber, id.LocalAddress, id.LocalPort) // 为这个udp端绑定一个端口
|
||
if err != nil {
|
||
return id, err
|
||
}
|
||
id.LocalPort = port
|
||
}
|
||
err := e.stack.RegisterTransportEndpoint(nicid, netProtos, ProtocolNumber, id, e) // 往网卡注册一个绑定了端口的udp端
|
||
if err != nil {
|
||
// 释放端口
|
||
e.stack.ReleasePort(netProtos, ProtocolNumber, id.LocalAddress, id.LocalPort)
|
||
}
|
||
return id, err
|
||
}
|
||
|
||
func (e *endpoint) bindLocked(addr tcpip.FullAddress, commit func() *tcpip.Error) *tcpip.Error {
|
||
// 不是初始状态的UDP实现不允许绑定
|
||
if e.state != stateInitial {
|
||
return tcpip.ErrInvalidEndpointState
|
||
}
|
||
|
||
netProto, err := e.checkV4Mapped(&addr, true)
|
||
if err != nil {
|
||
return nil
|
||
}
|
||
|
||
netProtos := []tcpip.NetworkProtocolNumber{netProto}
|
||
if netProto == header.IPv6ProtocolNumber && !e.v6only && addr.Addr == "" { // IPv6 && 支持ipv4 & 任意地址
|
||
netProtos = []tcpip.NetworkProtocolNumber{
|
||
header.IPv6ProtocolNumber,
|
||
header.IPv4ProtocolNumber,
|
||
}
|
||
}
|
||
|
||
// 不是任意地址的话 需要检验本地网卡是否绑定个这个ip地址
|
||
if len(addr.Addr) != 0 {
|
||
if e.stack.CheckLocalAddress(addr.NIC, netProto, addr.Addr) == 0 {
|
||
return tcpip.ErrBadLocalAddress
|
||
}
|
||
}
|
||
|
||
// 开始绑定 绑定的时候 传输端ID : srcIP + srcPort
|
||
id := stack.TransportEndpointID{
|
||
LocalAddress: addr.Addr,
|
||
LocalPort: addr.Port,
|
||
}
|
||
log.Println("Bind", id)
|
||
// 在协议栈中注册该UDP端
|
||
id, err = e.registerWithStack(addr.NIC, netProtos, id)
|
||
if err != nil {
|
||
return err
|
||
}
|
||
// 如果指定了 commit 函数 执行并处理错误
|
||
if commit != nil {
|
||
if err := commit(); err != nil {
|
||
// Unregister, the commit failed.
|
||
e.stack.UnregisterTransportEndpoint(addr.NIC, netProtos, ProtocolNumber, id)
|
||
e.stack.ReleasePort(netProtos, ProtocolNumber, id.LocalAddress, id.LocalPort)
|
||
return err
|
||
}
|
||
}
|
||
|
||
e.id = id
|
||
e.regNICID = addr.NIC
|
||
e.effectiveNetProtos = netProtos
|
||
|
||
// Mark endpoint as bound.
|
||
// 标记状态为已绑定
|
||
e.state = stateBound
|
||
|
||
e.rcvMu.Lock()
|
||
e.rcvReady = true
|
||
e.rcvMu.Unlock()
|
||
|
||
return nil
|
||
}
|
||
|
||
// Bind binds the endpoint to a specific local address and port.
|
||
// Specifying a NIC is optional.
|
||
// Bind 将该UDP端绑定本地的一个IP+端口
|
||
// 例如:绑定本地0.0.0.0的9000端口,那么其他机器给这台机器9000端口发消息,该UDP端就能收到消息了
|
||
func (e *endpoint) Bind(addr tcpip.FullAddress, commit func() *tcpip.Error) *tcpip.Error {
|
||
e.mu.Lock()
|
||
defer e.mu.Unlock()
|
||
|
||
// 执行绑定IP+端口操作
|
||
err := e.bindLocked(addr, commit)
|
||
if err != nil {
|
||
return err
|
||
}
|
||
|
||
// 绑定的网卡ID
|
||
e.bindNICID = addr.NIC
|
||
return nil
|
||
}
|
||
|
||
func (e *endpoint) GetLocalAddress() (tcpip.FullAddress, *tcpip.Error) {
|
||
e.mu.RLock()
|
||
defer e.mu.RUnlock()
|
||
|
||
return tcpip.FullAddress{
|
||
NIC: e.regNICID,
|
||
Addr: e.id.LocalAddress,
|
||
Port: e.id.LocalPort,
|
||
}, nil
|
||
}
|
||
|
||
func (e *endpoint) GetRemoteAddress() (tcpip.FullAddress, *tcpip.Error) {
|
||
e.mu.RLock()
|
||
defer e.mu.RUnlock()
|
||
|
||
if e.state != stateConnected {
|
||
return tcpip.FullAddress{}, tcpip.ErrNotConnected
|
||
}
|
||
|
||
return tcpip.FullAddress{
|
||
NIC: e.regNICID,
|
||
Addr: e.id.RemoteAddress,
|
||
Port: e.id.RemotePort,
|
||
}, nil
|
||
}
|
||
|
||
func (e *endpoint) Readiness(mask waiter.EventMask) waiter.EventMask {
|
||
// The endpoint is always writable.
|
||
result := waiter.EventOut & mask
|
||
|
||
// Determine if the endpoint is readable if requested.
|
||
if (mask & waiter.EventIn) != 0 {
|
||
e.rcvMu.Lock()
|
||
if !e.rcvList.Empty() || e.rcvClosed {
|
||
result |= waiter.EventIn
|
||
}
|
||
e.rcvMu.Unlock()
|
||
}
|
||
|
||
return result
|
||
}
|
||
|
||
func (e *endpoint) SetSockOpt(opt interface{}) *tcpip.Error {
|
||
switch v := opt.(type) {
|
||
case tcpip.V6OnlyOption:
|
||
// We only recognize this option on v6 endpoints.
|
||
if e.netProto != header.IPv6ProtocolNumber {
|
||
return tcpip.ErrInvalidEndpointState
|
||
}
|
||
|
||
e.mu.Lock()
|
||
defer e.mu.Unlock()
|
||
|
||
// We only allow this to be set when we're in the initial state.
|
||
if e.state != stateInitial {
|
||
return tcpip.ErrInvalidEndpointState
|
||
}
|
||
|
||
e.v6only = v != 0
|
||
|
||
case tcpip.TimestampOption:
|
||
e.rcvMu.Lock()
|
||
e.rcvTimestamp = v != 0
|
||
e.rcvMu.Unlock()
|
||
|
||
case tcpip.MulticastTTLOption:
|
||
e.mu.Lock()
|
||
e.multicastTTL = uint8(v)
|
||
e.mu.Unlock()
|
||
|
||
case tcpip.AddMembershipOption:
|
||
nicID := v.NIC
|
||
if v.InterfaceAddr != header.IPv4Any {
|
||
nicID = e.stack.CheckLocalAddress(nicID, e.netProto, v.InterfaceAddr)
|
||
}
|
||
if nicID == 0 {
|
||
return tcpip.ErrNoRoute
|
||
}
|
||
|
||
// TODO: check that v.MulticastAddr is a multicast address.
|
||
if err := e.stack.JoinGroup(e.netProto, nicID, v.MulticastAddr); err != nil {
|
||
return err
|
||
}
|
||
|
||
e.mu.Lock()
|
||
defer e.mu.Unlock()
|
||
|
||
e.multicastMemberships = append(e.multicastMemberships, multicastMembership{nicID, v.MulticastAddr})
|
||
|
||
case tcpip.RemoveMembershipOption:
|
||
nicID := v.NIC
|
||
if v.InterfaceAddr != header.IPv4Any {
|
||
nicID = e.stack.CheckLocalAddress(nicID, e.netProto, v.InterfaceAddr)
|
||
}
|
||
if nicID == 0 {
|
||
return tcpip.ErrNoRoute
|
||
}
|
||
|
||
// TODO: check that v.MulticastAddr is a multicast address.
|
||
if err := e.stack.LeaveGroup(e.netProto, nicID, v.MulticastAddr); err != nil {
|
||
return err
|
||
}
|
||
|
||
e.mu.Lock()
|
||
defer e.mu.Unlock()
|
||
for i, mem := range e.multicastMemberships {
|
||
if mem.nicID == nicID && mem.multicastAddr == v.MulticastAddr {
|
||
// Only remove the first match, so that each added membership above is
|
||
// paired with exactly 1 removal.
|
||
e.multicastMemberships[i] = e.multicastMemberships[len(e.multicastMemberships)-1]
|
||
e.multicastMemberships = e.multicastMemberships[:len(e.multicastMemberships)-1]
|
||
break
|
||
}
|
||
}
|
||
}
|
||
return nil
|
||
}
|
||
|
||
func (e *endpoint) GetSockOpt(opt interface{}) *tcpip.Error {
|
||
switch o := opt.(type) {
|
||
case tcpip.ErrorOption:
|
||
return nil
|
||
|
||
case *tcpip.SendBufferSizeOption:
|
||
e.mu.Lock()
|
||
*o = tcpip.SendBufferSizeOption(e.sndBufSize)
|
||
e.mu.Unlock()
|
||
return nil
|
||
|
||
case *tcpip.ReceiveBufferSizeOption:
|
||
e.rcvMu.Lock()
|
||
*o = tcpip.ReceiveBufferSizeOption(e.rcvBufSizeMax)
|
||
e.rcvMu.Unlock()
|
||
return nil
|
||
|
||
case *tcpip.V6OnlyOption:
|
||
// We only recognize this option on v6 endpoints.
|
||
if e.netProto != header.IPv6ProtocolNumber {
|
||
return tcpip.ErrUnknownProtocolOption
|
||
}
|
||
|
||
e.mu.Lock()
|
||
v := e.v6only
|
||
e.mu.Unlock()
|
||
|
||
*o = 0
|
||
if v {
|
||
*o = 1
|
||
}
|
||
return nil
|
||
|
||
case *tcpip.ReceiveQueueSizeOption:
|
||
e.rcvMu.Lock()
|
||
if e.rcvList.Empty() {
|
||
*o = 0
|
||
} else {
|
||
p := e.rcvList.Front()
|
||
*o = tcpip.ReceiveQueueSizeOption(p.data.Size())
|
||
}
|
||
e.rcvMu.Unlock()
|
||
return nil
|
||
|
||
case *tcpip.TimestampOption:
|
||
e.rcvMu.Lock()
|
||
*o = 0
|
||
if e.rcvTimestamp {
|
||
*o = 1
|
||
}
|
||
e.rcvMu.Unlock()
|
||
|
||
case *tcpip.MulticastTTLOption:
|
||
e.mu.Lock()
|
||
*o = tcpip.MulticastTTLOption(e.multicastTTL)
|
||
e.mu.Unlock()
|
||
return nil
|
||
}
|
||
|
||
return tcpip.ErrUnknownProtocolOption
|
||
}
|
||
|
||
// HandlePacket 从网络层接收到UDP数据报时的处理函数
|
||
// 首先 UDP 端有接收队列的概念,不像网络层接收到数据包立马发送给传输层,
|
||
// 对于协议栈来说,传输层是最后的一站,接下来的数据就需要交给用户层了,
|
||
// 但是用户层的行为是不可预知的,不知道用户层何时将数据取走(也就是 UDP Read 过程),
|
||
// 那么协议栈就实现一个接收队列,将接收的数据去掉 UDP 头部后保存在这个队列中,用户层需要的时候取走就可以了,
|
||
// 但是队列存数据量是有限制的,这个限制叫接收缓存大小,当接收队列中的数据总和超过这个缓存,那么接下来的这些报文将会被直接丢包。
|
||
func (e *endpoint) HandlePacket(r *stack.Route, id stack.TransportEndpointID, vv buffer.VectorisedView) {
|
||
// Get the header then trim it from the view.
|
||
hdr := header.UDP(vv.ToView())
|
||
if int(hdr.Length()) > vv.Size() {
|
||
// Malformed packet.
|
||
// 错误报文
|
||
e.stack.Stats().UDP.MalformedPacketsReceived.Increment()
|
||
return
|
||
}
|
||
|
||
log.Println("udp 正式接收数据", hdr)
|
||
// 去除UDP首部
|
||
vv.TrimFront(header.UDPMinimumSize)
|
||
|
||
e.rcvMu.Lock()
|
||
e.stack.Stats().UDP.PacketsReceived.Increment()
|
||
|
||
// Drop the packet if our buffer is currently full.
|
||
// 如果UDP的接收缓存已经满了,那么丢弃报文。
|
||
if !e.rcvReady || e.rcvClosed || e.rcvBufSize >= e.rcvBufSizeMax {
|
||
e.stack.Stats().UDP.ReceiveBufferErrors.Increment()
|
||
e.rcvMu.Unlock()
|
||
log.Println("udp 接收缓存不足 丢弃报文")
|
||
return
|
||
}
|
||
|
||
// 接收缓存是否为空
|
||
wasEmpty := e.rcvBufSize == 0
|
||
// 新建一个UDP数据包结构 插入到接收链表中
|
||
pkt := &udpPacket{
|
||
senderAddress: tcpip.FullAddress{
|
||
NIC: r.NICID(),
|
||
Addr: id.RemoteAddress,
|
||
Port: hdr.SourcePort(),
|
||
},
|
||
}
|
||
// 复制UDP数据包的用户数据
|
||
pkt.data = vv.Clone(pkt.views[:]) // 当vv中的数据<=8时 无需再次分配内存
|
||
// 插入到接收链表中 并增加已经使用的缓存
|
||
e.rcvList.PushBack(pkt)
|
||
e.rcvBufSize += vv.Size()
|
||
|
||
if e.rcvTimestamp {
|
||
pkt.timestamp = e.stack.NowNanoseconds()
|
||
pkt.hasTimestamp = true
|
||
}
|
||
|
||
e.rcvMu.Unlock()
|
||
// NOTE 通知用户层可以读取数据了
|
||
if wasEmpty {
|
||
e.waiterQueue.Notify(waiter.EventIn)
|
||
}
|
||
}
|
||
|
||
// HandleControlPacket implements stack.TransportEndpoint.HandleControlPacket.
|
||
func (e *endpoint) HandleControlPacket(id stack.TransportEndpointID, typ stack.ControlType, extra uint32, vv buffer.VectorisedView) {
|
||
}
|