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udp基本写完了 关于socket的不少细节还没看 另外在网络栈静置一段时间后再次发起连接将无法找到路由
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@@ -49,7 +49,7 @@ type Options struct {
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TestLossPacket func(data []byte) bool
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}
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// 根据选项参数创建一个链路层的endpoint,并返回该endpoint的id
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// New 根据选项参数创建一个链路层的endpoint,并返回该endpoint的id
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func New(opts *Options) tcpip.LinkEndpointID {
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syscall.SetNonblock(opts.FD, true)
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caps := stack.LinkEndpointCapabilities(0) // 初始化
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@@ -203,7 +203,7 @@ func (e *endpoint) dispatch() (bool, *tcpip.Error) {
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switch p {
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case header.ARPProtocolNumber, header.IPv4ProtocolNumber:
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log.Println("链路层收到报文")
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log.Println("链路层收到报文,来自: ", remoteLinkAddr, localLinkAddr)
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e.dispatcher.DeliverNetworkPacket(e, remoteLinkAddr, localLinkAddr, p, vv)
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case header.IPv6ProtocolNumber:
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// TODO ipv6暂时不感兴趣
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