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这个仓库代码量太大了 以读为主 不写了
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280
netstack/tcpip/network/ipv4/ipv4.go
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280
netstack/tcpip/network/ipv4/ipv4.go
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// Copyright 2018 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package ipv4 contains the implementation of the ipv4 network protocol. To use
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// it in the networking stack, this package must be added to the project, and
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// activated on the stack by passing ipv4.ProtocolName (or "ipv4") as one of the
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// network protocols when calling stack.New(). Then endpoints can be created
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// by passing ipv4.ProtocolNumber as the network protocol number when calling
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// Stack.NewEndpoint().
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package ipv4
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import (
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"log"
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"sync/atomic"
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"tcpip/netstack/tcpip"
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"tcpip/netstack/tcpip/buffer"
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"tcpip/netstack/tcpip/header"
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"tcpip/netstack/tcpip/network/fragmentation"
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"tcpip/netstack/tcpip/network/hash"
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"tcpip/netstack/tcpip/stack"
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)
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const (
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// ProtocolName is the string representation of the ipv4 protocol name.
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ProtocolName = "ipv4"
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// ProtocolNumber is the ipv4 protocol number.
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ProtocolNumber = header.IPv4ProtocolNumber
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// maxTotalSize is maximum size that can be encoded in the 16-bit
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// TotalLength field of the ipv4 header.
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maxTotalSize = 0xffff
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// buckets is the number of identifier buckets.
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buckets = 2048
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)
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// ip端表示
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type endpoint struct {
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// 网卡id
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nicid tcpip.NICID
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// 表示该endpoint的id,也是ip地址
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id stack.NetworkEndpointID
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// 链路端的表示
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linkEP stack.LinkEndpoint
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// 报文分发器
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dispatcher stack.TransportDispatcher
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// ping请求报文接收队列
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echoRequests chan echoRequest
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// ip报文分片处理器
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fragmentation *fragmentation.Fragmentation
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}
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// NewEndpoint creates a new ipv4 endpoint.
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// 根据参数,新建一个ipv4端
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func (p *protocol) NewEndpoint(nicid tcpip.NICID, addr tcpip.Address, linkAddrCache stack.LinkAddressCache,
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dispatcher stack.TransportDispatcher, linkEP stack.LinkEndpoint) (stack.NetworkEndpoint, *tcpip.Error) {
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e := &endpoint{
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nicid: nicid,
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id: stack.NetworkEndpointID{LocalAddress: addr},
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linkEP: linkEP,
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dispatcher: dispatcher,
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echoRequests: make(chan echoRequest, 10),
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fragmentation: fragmentation.NewFragmentation(fragmentation.HighFragThreshold,
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fragmentation.LowFragThreshold, fragmentation.DefaultReassembleTimeout),
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}
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// 启动一个goroutine给icmp请求服务
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go e.echoReplier()
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return e, nil
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}
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// DefaultTTL is the default time-to-live value for this endpoint.
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// 默认的TTL值,TTL每经过路由转发一次就会减1
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func (e *endpoint) DefaultTTL() uint8 {
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return 255
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}
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// MTU implements stack.NetworkEndpoint.MTU. It returns the link-layer MTU minus
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// the network layer max header length.
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// 获取去除ipv4头部后的最大报文长度
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func (e *endpoint) MTU() uint32 {
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return calculateMTU(e.linkEP.MTU())
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}
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// Capabilities implements stack.NetworkEndpoint.Capabilities.
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func (e *endpoint) Capabilities() stack.LinkEndpointCapabilities {
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return e.linkEP.Capabilities()
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}
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// NICID returns the ID of the NIC this endpoint belongs to.
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func (e *endpoint) NICID() tcpip.NICID {
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return e.nicid
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}
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// ID returns the ipv4 endpoint ID.
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// 获取该网络层端的id,也就是ip地址
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func (e *endpoint) ID() *stack.NetworkEndpointID {
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return &e.id
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}
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// MaxHeaderLength returns the maximum length needed by ipv4 headers (and
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// underlying protocols).
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// 链路层和网络层的头部长度
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func (e *endpoint) MaxHeaderLength() uint16 {
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return e.linkEP.MaxHeaderLength() + header.IPv4MinimumSize
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}
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// WritePacket writes a packet to the given destination address and protocol.
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// 将传输层的数据封装加上IP头,并调用网卡的写入接口,写入IP报文
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func (e *endpoint) WritePacket(r *stack.Route, hdr buffer.Prependable, payload buffer.VectorisedView,
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protocol tcpip.TransportProtocolNumber, ttl uint8) *tcpip.Error {
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// 预留ip报文的空间
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ip := header.IPv4(hdr.Prepend(header.IPv4MinimumSize))
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length := uint16(hdr.UsedLength() + payload.Size())
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id := uint32(0)
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// 如果报文长度大于68
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if length > header.IPv4MaximumHeaderSize+8 {
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// Packets of 68 bytes or less are required by RFC 791 to not be
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// fragmented, so we only assign ids to larger packets.
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id = atomic.AddUint32(&ids[hashRoute(r, protocol)%buckets], 1)
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}
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// ip首部编码
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ip.Encode(&header.IPv4Fields{
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IHL: header.IPv4MinimumSize,
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TotalLength: length,
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ID: uint16(id),
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TTL: ttl,
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Protocol: uint8(protocol),
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SrcAddr: r.LocalAddress,
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DstAddr: r.RemoteAddress,
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})
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// 计算校验和和设置校验和
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ip.SetChecksum(^ip.CalculateChecksum())
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r.Stats().IP.PacketsSent.Increment()
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// 写入网卡接口
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log.Printf("send ipv4 packet %d bytes, proto: 0x%x", hdr.UsedLength()+payload.Size(), protocol)
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return e.linkEP.WritePacket(r, hdr, payload, ProtocolNumber)
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}
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// HandlePacket is called by the link layer when new ipv4 packets arrive for
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// this endpoint.
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// 收到ip包的处理
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func (e *endpoint) HandlePacket(r *stack.Route, vv buffer.VectorisedView) {
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// 得到ip报文
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h := header.IPv4(vv.First())
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// 检查报文是否有效
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if !h.IsValid(vv.Size()) {
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return
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}
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hlen := int(h.HeaderLength())
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tlen := int(h.TotalLength())
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vv.TrimFront(hlen)
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vv.CapLength(tlen - hlen)
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// 检查ip报文是否有更多的分片
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more := (h.Flags() & header.IPv4FlagMoreFragments) != 0
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// 是否需要ip重组
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if more || h.FragmentOffset() != 0 {
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// The packet is a fragment, let's try to reassemble it.
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last := h.FragmentOffset() + uint16(vv.Size()) - 1
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var ready bool
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// ip分片重组
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vv, ready = e.fragmentation.Process(hash.IPv4FragmentHash(h), h.FragmentOffset(), last, more, vv)
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if !ready {
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return
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}
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}
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// 得到传输层的协议
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p := h.TransportProtocol()
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// 如果时ICMP协议,则进入ICMP处理函数
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if p == header.ICMPv4ProtocolNumber {
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e.handleICMP(r, vv)
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return
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}
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r.Stats().IP.PacketsDelivered.Increment()
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// 根据协议分发到不通处理函数,比如协议时TCP,会进入tcp.HandlePacket
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log.Printf("recv ipv4 packet %d bytes, proto: 0x%x", tlen, p)
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e.dispatcher.DeliverTransportPacket(r, p, vv)
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}
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// Close cleans up resources associated with the endpoint.
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func (e *endpoint) Close() {
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close(e.echoRequests)
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}
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// 实现NetworkProtocol接口
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type protocol struct{}
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// NewProtocol creates a new protocol ipv4 protocol descriptor. This is exported
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// only for tests that short-circuit the stack. Regular use of the protocol is
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// done via the stack, which gets a protocol descriptor from the init() function
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// below.
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func NewProtocol() stack.NetworkProtocol {
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return &protocol{}
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}
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// Number returns the ipv4 protocol number.
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func (p *protocol) Number() tcpip.NetworkProtocolNumber {
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return ProtocolNumber
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}
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// MinimumPacketSize returns the minimum valid ipv4 packet size.
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func (p *protocol) MinimumPacketSize() int {
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return header.IPv4MinimumSize
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}
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// ParseAddresses implements NetworkProtocol.ParseAddresses.
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func (*protocol) ParseAddresses(v buffer.View) (src, dst tcpip.Address) {
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h := header.IPv4(v)
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return h.SourceAddress(), h.DestinationAddress()
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}
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// SetOption implements NetworkProtocol.SetOption.
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func (p *protocol) SetOption(option interface{}) *tcpip.Error {
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return tcpip.ErrUnknownProtocolOption
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}
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// Option implements NetworkProtocol.Option.
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func (p *protocol) Option(option interface{}) *tcpip.Error {
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return tcpip.ErrUnknownProtocolOption
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}
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// calculateMTU calculates the network-layer payload MTU based on the link-layer
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// payload mtu.
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func calculateMTU(mtu uint32) uint32 {
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if mtu > maxTotalSize {
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mtu = maxTotalSize
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}
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return mtu - header.IPv4MinimumSize
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}
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// hashRoute calculates a hash value for the given route. It uses the source &
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// destination address, the transport protocol number, and a random initial
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// value (generated once on initialization) to generate the hash.
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func hashRoute(r *stack.Route, protocol tcpip.TransportProtocolNumber) uint32 {
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t := r.LocalAddress
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a := uint32(t[0]) | uint32(t[1])<<8 | uint32(t[2])<<16 | uint32(t[3])<<24
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t = r.RemoteAddress
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b := uint32(t[0]) | uint32(t[1])<<8 | uint32(t[2])<<16 | uint32(t[3])<<24
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return hash.Hash3Words(a, b, uint32(protocol), hashIV)
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}
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var (
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ids []uint32
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hashIV uint32
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)
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// 初始化的时候初始化buckets,用于hash计算
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// 并在网络层协议中注册ipv4协议
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func init() {
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ids = make([]uint32, buckets)
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// Randomly initialize hashIV and the ids.
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r := hash.RandN32(1 + buckets)
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for i := range ids {
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ids[i] = r[i]
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}
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hashIV = r[buckets]
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// 注册网络层协议
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stack.RegisterNetworkProtocolFactory(ProtocolName, func() stack.NetworkProtocol {
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return &protocol{}
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})
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}
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