Files
netmaker/controllers/server_util.go
0xdcarns 134a09670f refactor
2022-01-18 10:55:02 -05:00

87 lines
2.6 KiB
Go

package controller
import (
"github.com/gravitl/netmaker/logger"
"github.com/gravitl/netmaker/logic"
)
func runServerPeerUpdate(network string, shouldPeerUpdate bool) error {
var currentServerNodeID, err = logic.GetNetworkServerNodeID(network)
if err != nil {
return err
}
var currentServerNode, currErr = logic.GetNodeByID(currentServerNodeID)
if currErr != nil {
return currErr
}
if err = logic.ServerUpdate(&currentServerNode, shouldPeerUpdate); err != nil {
logger.Log(1, "server node:", currentServerNode.ID, "failed update")
return err
}
return nil
}
// func runServerUpdateIfNeeded(shouldPeersUpdate bool, node models.Node) error {
// // check if a peer/server update is needed
// var serverData = models.ServerUpdateData{
// UpdatePeers: shouldPeersUpdate,
// Node: node,
// }
// serverctl.Push(serverData)
// return handleServerUpdate()
// }
// func handleServerUpdate() error {
// var settings, settingsErr = serverctl.Pop()
// if settingsErr != nil {
// return settingsErr
// }
// var currentServerNodeID, err = logic.GetNetworkServerNodeID(settings.Node.Network)
// if err != nil {
// return err
// }
// // ensure server client is available
// if settings.UpdatePeers || (settings.Node.ID == currentServerNodeID) {
// err = serverctl.SyncServerNetwork(&settings.Node)
// if err != nil {
// logger.Log(1, "failed to sync,", settings.Node.Network, ", error:", err.Error())
// }
// }
// // if peers should update, update peers on network
// if settings.UpdatePeers {
// if err = handlePeerUpdate(&settings.Node); err != nil {
// return err
// }
// logger.Log(1, "updated peers on network:", settings.Node.Network)
// }
// // if the server node had an update, run the update function
// if settings.Node.ID == currentServerNodeID {
// if err = logic.ServerUpdate(&settings.Node); err != nil {
// return err
// }
// logger.Log(1, "server node:", settings.Node.ID, "was updated")
// }
// return nil
// }
// // tells server to update it's peers
// func handlePeerUpdate(node *models.Node) error {
// logger.Log(1, "updating peers on network:", node.Network)
// var currentServerNodeID, err = logic.GetNetworkServerNodeID(node.Network)
// if err != nil {
// return err
// }
// var currentServerNode, currErr = logic.GetNodeByID(currentServerNodeID)
// if currErr != nil {
// return currErr
// }
// if err = logic.ServerUpdate(&currentServerNode); err != nil {
// logger.Log(1, "server node:", currentServerNode.ID, "failed update")
// return err
// }
// logger.Log(1, "finished a peer update for network,", currentServerNode.Network)
// return nil
// }