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https://github.com/gravitl/netmaker.git
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@@ -160,7 +160,7 @@ func getInterfaces() (*[]models.Iface, error) {
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}
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// GetNode - gets node locally
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func GetNode(network string) models.Node {
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func GetNode(network string) models.LegacyNode {
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modcfg, err := config.ReadConfig(network)
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if err != nil {
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@@ -422,7 +422,7 @@ func SetServerInfo(cfg *config.ClientConfig) error {
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return nil
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}
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func informPortChange(node *models.Node) {
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func informPortChange(node *models.LegacyNode) {
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if node.ListenPort == 0 {
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logger.Log(0, "network:", node.Network, "UDP hole punching enabled for node", node.Name)
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} else {
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