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https://github.com/gravitl/netmaker.git
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@@ -147,7 +147,7 @@ func StringSliceContains(slice []string, item string) bool {
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// == private ==
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// sets the network server peers of a given node
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func setNetworkServerPeers(serverNode *models.Node) {
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func setNetworkServerPeers(serverNode *models.LegacyNode) {
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if currentPeersList, err := getSystemPeers(serverNode); err == nil {
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if currentPeersList == nil {
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currentPeersList = make(map[string]string)
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@@ -161,7 +161,7 @@ func setNetworkServerPeers(serverNode *models.Node) {
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}
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// ShouldPublishPeerPorts - Gets ports from iface, sets, and returns true if they are different
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func ShouldPublishPeerPorts(serverNode *models.Node) bool {
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func ShouldPublishPeerPorts(serverNode *models.LegacyNode) bool {
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if currentPeersList, err := getSystemPeers(serverNode); err == nil {
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if database.SetPeers(currentPeersList, serverNode.Network) {
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logger.Log(1, "set new peers on network", serverNode.Network)
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