mirror of
https://github.com/gravitl/netmaker.git
synced 2025-10-05 16:57:51 +08:00
132
logic/nodes.go
132
logic/nodes.go
@@ -33,11 +33,11 @@ const (
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)
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// GetNetworkNodes - gets the nodes of a network
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func GetNetworkNodes(network string) ([]models.Node, error) {
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var nodes []models.Node
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func GetNetworkNodes(network string) ([]models.LegacyNode, error) {
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var nodes []models.LegacyNode
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allnodes, err := GetAllNodes()
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if err != nil {
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return []models.Node{}, err
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return []models.LegacyNode{}, err
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}
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for _, node := range allnodes {
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if node.Network == network {
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@@ -48,18 +48,18 @@ func GetNetworkNodes(network string) ([]models.Node, error) {
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}
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// GetSortedNetworkServerNodes - gets nodes of a network, except sorted by update time
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func GetSortedNetworkServerNodes(network string) ([]models.Node, error) {
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var nodes []models.Node
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func GetSortedNetworkServerNodes(network string) ([]models.LegacyNode, error) {
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var nodes []models.LegacyNode
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collection, err := database.FetchRecords(database.NODES_TABLE_NAME)
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if err != nil {
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if database.IsEmptyRecord(err) {
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return []models.Node{}, nil
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return []models.LegacyNode{}, nil
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}
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return nodes, err
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}
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for _, value := range collection {
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var node models.Node
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var node models.LegacyNode
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err := json.Unmarshal([]byte(value), &node)
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if err != nil {
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continue
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@@ -73,8 +73,8 @@ func GetSortedNetworkServerNodes(network string) ([]models.Node, error) {
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}
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// GetServerNodes - gets the server nodes of a network
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func GetServerNodes(network string) []models.Node {
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var serverNodes = make([]models.Node, 0)
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func GetServerNodes(network string) []models.LegacyNode {
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var serverNodes = make([]models.LegacyNode, 0)
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var nodes, err = GetNetworkNodes(network)
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if err != nil {
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return serverNodes
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@@ -88,10 +88,10 @@ func GetServerNodes(network string) []models.Node {
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}
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// UncordonNode - approves a node to join a network
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func UncordonNode(nodeid string) (models.Node, error) {
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func UncordonNode(nodeid string) (models.LegacyNode, error) {
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node, err := GetNodeByID(nodeid)
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if err != nil {
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return models.Node{}, err
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return models.LegacyNode{}, err
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}
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node.SetLastModified()
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node.IsPending = "no"
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@@ -105,14 +105,14 @@ func UncordonNode(nodeid string) (models.Node, error) {
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}
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// SetIfLeader - gets the peers of a given server node
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func SetPeersIfLeader(node *models.Node) {
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func SetPeersIfLeader(node *models.LegacyNode) {
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if IsLeader(node) {
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setNetworkServerPeers(node)
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}
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}
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// IsLeader - determines if a given server node is a leader
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func IsLeader(node *models.Node) bool {
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func IsLeader(node *models.LegacyNode) bool {
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nodes, err := GetSortedNetworkServerNodes(node.Network)
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if err != nil {
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logger.Log(0, "ERROR: COULD NOT RETRIEVE SERVER NODES. THIS WILL BREAK HOLE PUNCHING.")
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@@ -129,7 +129,7 @@ func IsLeader(node *models.Node) bool {
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// == DB related functions ==
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// UpdateNode - takes a node and updates another node with it's values
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func UpdateNode(currentNode *models.Node, newNode *models.Node) error {
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func UpdateNode(currentNode *models.LegacyNode, newNode *models.LegacyNode) error {
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if newNode.Address != currentNode.Address {
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if network, err := GetParentNetwork(newNode.Network); err == nil {
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if !IsAddressInCIDR(newNode.Address, network.AddressRange) {
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@@ -168,7 +168,7 @@ func UpdateNode(currentNode *models.Node, newNode *models.Node) error {
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}
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// DeleteNode - marks node for deletion if called by UI or deletes node if called by node
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func DeleteNode(node *models.Node, purge bool) error {
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func DeleteNode(node *models.LegacyNode, purge bool) error {
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if !purge {
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newnode := node
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newnode.PendingDelete = true
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@@ -191,7 +191,7 @@ func DeleteNode(node *models.Node, purge bool) error {
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}
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// DeleteNodeByID - deletes a node from database
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func DeleteNodeByID(node *models.Node) error {
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func DeleteNodeByID(node *models.LegacyNode) error {
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var err error
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var key = node.ID
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//delete any ext clients as required
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@@ -230,13 +230,13 @@ func DeleteNodeByID(node *models.Node) error {
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}
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// IsNodeIDUnique - checks if node id is unique
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func IsNodeIDUnique(node *models.Node) (bool, error) {
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func IsNodeIDUnique(node *models.LegacyNode) (bool, error) {
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_, err := database.FetchRecord(database.NODES_TABLE_NAME, node.ID)
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return database.IsEmptyRecord(err), err
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}
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// ValidateNode - validates node values
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func ValidateNode(node *models.Node, isUpdate bool) error {
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func ValidateNode(node *models.LegacyNode, isUpdate bool) error {
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v := validator.New()
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_ = v.RegisterValidation("id_unique", func(fl validator.FieldLevel) bool {
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if isUpdate {
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@@ -279,7 +279,7 @@ func IsFailoverPresent(network string) bool {
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}
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// CreateNode - creates a node in database
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func CreateNode(node *models.Node) error {
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func CreateNode(node *models.LegacyNode) error {
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//encrypt that password so we never see it
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hash, err := bcrypt.GenerateFromPassword([]byte(node.Password), 5)
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@@ -387,21 +387,21 @@ func CreateNode(node *models.Node) error {
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}
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// GetAllNodes - returns all nodes in the DB
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func GetAllNodes() ([]models.Node, error) {
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var nodes []models.Node
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func GetAllNodes() ([]models.LegacyNode, error) {
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var nodes []models.LegacyNode
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collection, err := database.FetchRecords(database.NODES_TABLE_NAME)
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if err != nil {
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if database.IsEmptyRecord(err) {
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return []models.Node{}, nil
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return []models.LegacyNode{}, nil
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}
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return []models.Node{}, err
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return []models.LegacyNode{}, err
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}
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for _, value := range collection {
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var node models.Node
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var node models.LegacyNode
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if err := json.Unmarshal([]byte(value), &node); err != nil {
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return []models.Node{}, err
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return []models.LegacyNode{}, err
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}
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// add node to our array
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nodes = append(nodes, node)
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@@ -411,13 +411,13 @@ func GetAllNodes() ([]models.Node, error) {
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}
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// CheckIsServer - check if a node is the server node
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func CheckIsServer(node *models.Node) bool {
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func CheckIsServer(node *models.LegacyNode) bool {
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nodeData, err := database.FetchRecords(database.NODES_TABLE_NAME)
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if err != nil && !database.IsEmptyRecord(err) {
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return false
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}
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for _, value := range nodeData {
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var tmpNode models.Node
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var tmpNode models.LegacyNode
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if err := json.Unmarshal([]byte(value), &tmpNode); err != nil {
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continue
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}
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@@ -443,7 +443,7 @@ func GetNetworkByNode(node *models.Node) (models.Network, error) {
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}
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// SetNodeDefaults - sets the defaults of a node to avoid empty fields
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func SetNodeDefaults(node *models.Node) {
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func SetNodeDefaults(node *models.LegacyNode) {
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//TODO: Maybe I should make Network a part of the node struct. Then we can just query the Network object for stuff.
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parentNetwork, _ := GetNetworkByNode(node)
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@@ -524,9 +524,9 @@ func GetRecordKey(id string, network string) (string, error) {
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}
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// GetNodeByMacAddress - gets a node by mac address
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func GetNodeByMacAddress(network string, macaddress string) (models.Node, error) {
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func GetNodeByMacAddress(network string, macaddress string) (models.LegacyNode, error) {
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var node models.Node
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var node models.LegacyNode
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key, err := GetRecordKey(macaddress, network)
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if err != nil {
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@@ -535,11 +535,11 @@ func GetNodeByMacAddress(network string, macaddress string) (models.Node, error)
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record, err := database.FetchRecord(database.NODES_TABLE_NAME, key)
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if err != nil {
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return models.Node{}, err
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return models.LegacyNode{}, err
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}
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if err = json.Unmarshal([]byte(record), &node); err != nil {
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return models.Node{}, err
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return models.LegacyNode{}, err
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}
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SetNodeDefaults(&node)
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@@ -548,11 +548,11 @@ func GetNodeByMacAddress(network string, macaddress string) (models.Node, error)
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}
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// GetNodesByAddress - gets a node by mac address
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func GetNodesByAddress(network string, addresses []string) ([]models.Node, error) {
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var nodes []models.Node
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func GetNodesByAddress(network string, addresses []string) ([]models.LegacyNode, error) {
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var nodes []models.LegacyNode
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allnodes, err := GetAllNodes()
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if err != nil {
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return []models.Node{}, err
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return []models.LegacyNode{}, err
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}
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for _, node := range allnodes {
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if node.Network == network && ncutils.StringSliceContains(addresses, node.Address) {
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@@ -563,9 +563,9 @@ func GetNodesByAddress(network string, addresses []string) ([]models.Node, error
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}
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// GetDeletedNodeByMacAddress - get a deleted node
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func GetDeletedNodeByMacAddress(network string, macaddress string) (models.Node, error) {
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func GetDeletedNodeByMacAddress(network string, macaddress string) (models.LegacyNode, error) {
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var node models.Node
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var node models.LegacyNode
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key, err := GetRecordKey(macaddress, network)
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if err != nil {
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@@ -574,11 +574,11 @@ func GetDeletedNodeByMacAddress(network string, macaddress string) (models.Node,
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record, err := database.FetchRecord(database.DELETED_NODES_TABLE_NAME, key)
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if err != nil {
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return models.Node{}, err
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return models.LegacyNode{}, err
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}
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if err = json.Unmarshal([]byte(record), &node); err != nil {
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return models.Node{}, err
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return models.LegacyNode{}, err
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}
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SetNodeDefaults(&node)
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@@ -587,9 +587,9 @@ func GetDeletedNodeByMacAddress(network string, macaddress string) (models.Node,
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}
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// GetNodeRelay - gets the relay node of a given network
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func GetNodeRelay(network string, relayedNodeAddr string) (models.Node, error) {
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func GetNodeRelay(network string, relayedNodeAddr string) (models.LegacyNode, error) {
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collection, err := database.FetchRecords(database.NODES_TABLE_NAME)
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var relay models.Node
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var relay models.LegacyNode
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if err != nil {
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if database.IsEmptyRecord(err) {
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return relay, nil
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@@ -614,30 +614,30 @@ func GetNodeRelay(network string, relayedNodeAddr string) (models.Node, error) {
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return relay, errors.New(RELAY_NODE_ERR + " " + relayedNodeAddr)
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}
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func GetNodeByID(uuid string) (models.Node, error) {
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func GetNodeByID(uuid string) (models.LegacyNode, error) {
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var record, err = database.FetchRecord(database.NODES_TABLE_NAME, uuid)
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if err != nil {
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return models.Node{}, err
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return models.LegacyNode{}, err
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}
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var node models.Node
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var node models.LegacyNode
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if err = json.Unmarshal([]byte(record), &node); err != nil {
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return models.Node{}, err
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return models.LegacyNode{}, err
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}
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return node, nil
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}
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// GetDeletedNodeByID - get a deleted node
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func GetDeletedNodeByID(uuid string) (models.Node, error) {
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func GetDeletedNodeByID(uuid string) (models.LegacyNode, error) {
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var node models.Node
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var node models.LegacyNode
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record, err := database.FetchRecord(database.DELETED_NODES_TABLE_NAME, uuid)
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if err != nil {
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return models.Node{}, err
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return models.LegacyNode{}, err
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}
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if err = json.Unmarshal([]byte(record), &node); err != nil {
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return models.Node{}, err
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return models.LegacyNode{}, err
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}
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SetNodeDefaults(&node)
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@@ -646,39 +646,39 @@ func GetDeletedNodeByID(uuid string) (models.Node, error) {
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}
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// GetNetworkServerNodeID - get network server node ID if exists
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func GetNetworkServerLeader(network string) (models.Node, error) {
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func GetNetworkServerLeader(network string) (models.LegacyNode, error) {
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nodes, err := GetSortedNetworkServerNodes(network)
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if err != nil {
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return models.Node{}, err
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return models.LegacyNode{}, err
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}
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for _, node := range nodes {
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if IsLeader(&node) {
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return node, nil
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}
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}
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return models.Node{}, errors.New("could not find server leader")
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return models.LegacyNode{}, errors.New("could not find server leader")
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}
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// GetNetworkServerNodeID - get network server node ID if exists
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func GetNetworkServerLocal(network string) (models.Node, error) {
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func GetNetworkServerLocal(network string) (models.LegacyNode, error) {
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nodes, err := GetSortedNetworkServerNodes(network)
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if err != nil {
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return models.Node{}, err
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return models.LegacyNode{}, err
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||||
}
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mac := servercfg.GetNodeID()
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if mac == "" {
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return models.Node{}, fmt.Errorf("error retrieving local server node: server node ID is unset")
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return models.LegacyNode{}, fmt.Errorf("error retrieving local server node: server node ID is unset")
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}
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for _, node := range nodes {
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if mac == node.MacAddress {
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return node, nil
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||||
}
|
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}
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return models.Node{}, errors.New("could not find node for local server")
|
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return models.LegacyNode{}, errors.New("could not find node for local server")
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}
|
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|
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// IsLocalServer - get network server node ID if exists
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func IsLocalServer(node *models.Node) bool {
|
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func IsLocalServer(node *models.LegacyNode) bool {
|
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var islocal bool
|
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local, err := GetNetworkServerLocal(node.Network)
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if err != nil {
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@@ -688,15 +688,15 @@ func IsLocalServer(node *models.Node) bool {
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}
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// validateServer - make sure servers dont change port or address
|
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func validateServer(currentNode, newNode *models.Node) bool {
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func validateServer(currentNode, newNode *models.LegacyNode) bool {
|
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return (newNode.Address == currentNode.Address &&
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||||
newNode.ListenPort == currentNode.ListenPort &&
|
||||
newNode.IsServer == "yes")
|
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}
|
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|
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// unsetHub - unset hub on network nodes
|
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func UnsetHub(networkName string) (*models.Node, error) {
|
||||
var nodesToUpdate models.Node
|
||||
func UnsetHub(networkName string) (*models.LegacyNode, error) {
|
||||
var nodesToUpdate models.LegacyNode
|
||||
nodes, err := GetNetworkNodes(networkName)
|
||||
if err != nil {
|
||||
return &nodesToUpdate, err
|
||||
@@ -718,7 +718,7 @@ func UnsetHub(networkName string) (*models.Node, error) {
|
||||
}
|
||||
|
||||
// FindRelay - returns the node that is the relay for a relayed node
|
||||
func FindRelay(node *models.Node) *models.Node {
|
||||
func FindRelay(node *models.LegacyNode) *models.LegacyNode {
|
||||
if node.IsRelayed == "no" {
|
||||
return nil
|
||||
}
|
||||
@@ -739,7 +739,7 @@ func FindRelay(node *models.Node) *models.Node {
|
||||
return nil
|
||||
}
|
||||
|
||||
func findNode(ip string) (*models.Node, error) {
|
||||
func findNode(ip string) (*models.LegacyNode, error) {
|
||||
nodes, err := GetAllNodes()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
@@ -756,11 +756,11 @@ func findNode(ip string) (*models.Node, error) {
|
||||
}
|
||||
|
||||
// GetNetworkIngresses - gets the gateways of a network
|
||||
func GetNetworkIngresses(network string) ([]models.Node, error) {
|
||||
var ingresses []models.Node
|
||||
func GetNetworkIngresses(network string) ([]models.LegacyNode, error) {
|
||||
var ingresses []models.LegacyNode
|
||||
netNodes, err := GetNetworkNodes(network)
|
||||
if err != nil {
|
||||
return []models.Node{}, err
|
||||
return []models.LegacyNode{}, err
|
||||
}
|
||||
for i := range netNodes {
|
||||
if netNodes[i].IsIngressGateway == "yes" {
|
||||
@@ -772,7 +772,7 @@ func GetNetworkIngresses(network string) ([]models.Node, error) {
|
||||
|
||||
// == PRO ==
|
||||
|
||||
func updateProNodeACLS(node *models.Node) error {
|
||||
func updateProNodeACLS(node *models.LegacyNode) error {
|
||||
// == PRO node ACLs ==
|
||||
networkNodes, err := GetNetworkNodes(node.Network)
|
||||
if err != nil {
|
||||
|
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