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https://github.com/gravitl/netmaker.git
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refactoring for ee
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@@ -96,7 +96,7 @@ func CreateNetwork(network models.Network) (models.Network, error) {
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err := ValidateNetwork(&network, false)
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if err != nil {
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//returnErrorResponse(w, r, formatError(err, "badrequest"))
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//logic.ReturnErrorResponse(w, r, logic.FormatError(err, "badrequest"))
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return models.Network{}, err
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}
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@@ -656,6 +656,17 @@ func SaveNetwork(network *models.Network) error {
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return nil
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}
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// NetworkExists - check if network exists
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func NetworkExists(name string) (bool, error) {
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var network string
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var err error
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if network, err = database.FetchRecord(database.NETWORKS_TABLE_NAME, name); err != nil {
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return false, err
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}
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return len(network) > 0, nil
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}
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// == Private ==
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func networkNodesUpdateAction(networkName string, action string) error {
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