send connected status on checkin

This commit is contained in:
Matthew R. Kasun
2022-09-08 06:19:10 -04:00
parent 0ade279ca7
commit 84e58d0d5a
4 changed files with 23 additions and 12 deletions

View File

@@ -3,7 +3,6 @@ package functions
import (
"fmt"
"github.com/gravitl/netmaker/logger"
"github.com/gravitl/netmaker/netclient/config"
"github.com/gravitl/netmaker/netclient/ncutils"
"github.com/gravitl/netmaker/netclient/wireguard"
@@ -24,10 +23,6 @@ func Connect(network string) error {
if err = wireguard.ApplyConf(&cfg.Node, cfg.Node.Interface, filePath); err != nil {
return err
}
if err := PublishNodeUpdate(cfg); err != nil {
logger.Log(0, "network:", cfg.Node.Network, "could not publish connection change, it will likely get reverted")
}
return config.ModNodeConfig(&cfg.Node)
}
@@ -46,9 +41,5 @@ func Disconnect(network string) error {
if err = wireguard.ApplyConf(&cfg.Node, cfg.Node.Interface, filePath); err != nil {
return err
}
if err := PublishNodeUpdate(cfg); err != nil {
logger.Log(0, "network:", cfg.Node.Network, "could not publish connection change, it will likely get reverted")
}
return config.ModNodeConfig(&cfg.Node)
}

View File

@@ -123,7 +123,15 @@ func PublishNodeUpdate(nodeCfg *config.ClientConfig) error {
// Hello -- ping the broker to let server know node it's alive and well
func Hello(nodeCfg *config.ClientConfig) {
if err := publish(nodeCfg, fmt.Sprintf("ping/%s", nodeCfg.Node.ID), []byte(ncutils.Version), 0); err != nil {
var checkin models.NodeCheckin
checkin.Version = ncutils.Version
checkin.Connected = nodeCfg.Node.Connected
data, err := json.Marshal(checkin)
if err != nil {
logger.Log(0, "unable to marshal checkin data", err.Error())
return
}
if err := publish(nodeCfg, fmt.Sprintf("ping/%s", nodeCfg.Node.ID), data, 0); err != nil {
logger.Log(0, fmt.Sprintf("Network: %s error publishing ping, %v", nodeCfg.Node.Network, err))
logger.Log(0, "running pull on "+nodeCfg.Node.Network+" to reconnect")
_, err := Pull(nodeCfg.Node.Network, true)