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https://github.com/gravitl/netmaker.git
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refactored logic for Hub change
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@@ -121,13 +121,6 @@ func IsLeader(node *models.Node) bool {
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// UpdateNode - takes a node and updates another node with it's values
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func UpdateNode(currentNode *models.Node, newNode *models.Node) error {
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var err error
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if newNode.IsHub == "yes" && currentNode.IsHub != "yes" {
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if err = unsetHub(newNode.Network); err != nil {
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return err
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}
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}
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if newNode.Address != currentNode.Address {
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if network, err := GetParentNetwork(newNode.Network); err == nil {
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if !IsAddressInCIDR(newNode.Address, network.AddressRange) {
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@@ -140,7 +133,6 @@ func UpdateNode(currentNode *models.Node, newNode *models.Node) error {
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if currentNode.IsServer == "yes" && !validateServer(currentNode, newNode) {
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return fmt.Errorf("this operation is not supported on server nodes")
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}
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// check for un-settable server values
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if err := ValidateNode(newNode, true); err != nil {
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return err
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@@ -381,6 +373,7 @@ func SetNodeDefaults(node *models.Node) {
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//TODO: Maybe I should make Network a part of the node struct. Then we can just query the Network object for stuff.
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parentNetwork, _ := GetNetworkByNode(node)
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node.NetworkSettings = parentNetwork
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node.ExpirationDateTime = time.Now().Unix() + models.TEN_YEARS_IN_SECONDS
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@@ -619,25 +612,26 @@ func validateServer(currentNode, newNode *models.Node) bool {
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}
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// unsetHub - unset hub on network nodes
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func unsetHub(networkName string) error {
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func UnsetHub(networkName string) (*models.Node, error) {
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var nodesToUpdate models.Node
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nodes, err := GetNetworkNodes(networkName)
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if err != nil {
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return err
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return &nodesToUpdate, err
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}
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for i := range nodes {
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if nodes[i].IsHub == "yes" {
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nodes[i].IsHub = "no"
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nodesToUpdate = nodes[i]
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newNodeData, err := json.Marshal(&nodes[i])
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if err != nil {
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logger.Log(1, "error on node during hub update")
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return err
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return &nodesToUpdate, err
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}
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database.Insert(nodes[i].ID, string(newNodeData), database.NODES_TABLE_NAME)
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}
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}
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return nil
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return &nodesToUpdate, nil
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}
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// FindRelay - returns the node that is the relay for a relayed node
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