disabling zombie logic

This commit is contained in:
afeiszli
2022-08-24 11:04:52 -04:00
parent 7dbe3ec345
commit 48f8dd79e7
2 changed files with 4 additions and 4 deletions

View File

@@ -185,7 +185,7 @@ func DeleteNodeByID(node *models.Node, exterminate bool) error {
// ignoring for now, could hit a nil pointer if delete called twice // ignoring for now, could hit a nil pointer if delete called twice
logger.Log(2, "attempted to remove node ACL for node", node.Name, node.ID) logger.Log(2, "attempted to remove node ACL for node", node.Name, node.ID)
} }
removeZombie <- node.ID // removeZombie <- node.ID
if node.IsServer == "yes" { if node.IsServer == "yes" {
return removeLocalServer(node) return removeLocalServer(node)
} }
@@ -288,7 +288,7 @@ func CreateNode(node *models.Node) error {
if err != nil { if err != nil {
return err return err
} }
CheckZombies(node) // CheckZombies(node)
nodebytes, err := json.Marshal(&node) nodebytes, err := json.Marshal(&node)
if err != nil { if err != nil {

View File

@@ -17,8 +17,8 @@ const (
var ( var (
zombies []string zombies []string
removeZombie chan string = make(chan (string)) removeZombie chan string = make(chan (string), 10)
newZombie chan string = make(chan (string)) newZombie chan string = make(chan (string), 10)
) )
// CheckZombies - checks if new node has same macaddress as existing node // CheckZombies - checks if new node has same macaddress as existing node