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# rule: fix 32-bit platforms don't support adding rules with a mark value of 0x80000000/0xF0000000 ~ 0xF0000000/0xF0000000
The maximum value for an `int` type on a 32-bit platform is 0x7FFFFFFF. Since 0xF0000000 exceeds this limit, we need to use `uint` instead of `int` to handle these values.
This commit is contained in:

committed by
Alessandro Boch

parent
d13535d71e
commit
8f96fd8b2f
@@ -102,14 +102,14 @@ func ruleHandle(rule *Rule, req *nl.NetlinkRequest) error {
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native.PutUint32(b, uint32(rule.Priority))
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req.AddData(nl.NewRtAttr(nl.FRA_PRIORITY, b))
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}
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if rule.Mark >= 0 {
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if rule.Mark != 0 || rule.Mask != nil {
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b := make([]byte, 4)
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native.PutUint32(b, uint32(rule.Mark))
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native.PutUint32(b, rule.Mark)
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req.AddData(nl.NewRtAttr(nl.FRA_FWMARK, b))
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}
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if rule.Mask >= 0 {
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if rule.Mask != nil {
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b := make([]byte, 4)
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native.PutUint32(b, uint32(rule.Mask))
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native.PutUint32(b, *rule.Mask)
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req.AddData(nl.NewRtAttr(nl.FRA_FWMASK, b))
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}
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if rule.Flow >= 0 {
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@@ -242,9 +242,10 @@ func (h *Handle) RuleListFiltered(family int, filter *Rule, filterMask uint64) (
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Mask: net.CIDRMask(int(msg.Dst_len), 8*len(attrs[j].Value)),
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}
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case nl.FRA_FWMARK:
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rule.Mark = int(native.Uint32(attrs[j].Value[0:4]))
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rule.Mark = native.Uint32(attrs[j].Value[0:4])
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case nl.FRA_FWMASK:
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rule.Mask = int(native.Uint32(attrs[j].Value[0:4]))
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mask := native.Uint32(attrs[j].Value[0:4])
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rule.Mask = &mask
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case nl.FRA_TUN_ID:
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rule.TunID = uint(native.Uint64(attrs[j].Value[0:8]))
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case nl.FRA_IIFNAME:
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@@ -297,7 +298,7 @@ func (h *Handle) RuleListFiltered(family int, filter *Rule, filterMask uint64) (
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continue
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case filterMask&RT_FILTER_MARK != 0 && rule.Mark != filter.Mark:
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continue
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case filterMask&RT_FILTER_MASK != 0 && rule.Mask != filter.Mask:
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case filterMask&RT_FILTER_MASK != 0 && !ptrEqual(rule.Mask, filter.Mask):
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continue
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}
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}
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@@ -321,3 +322,13 @@ func (pr *RuleUIDRange) toRtAttrData() []byte {
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native.PutUint32(b[1], pr.End)
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return bytes.Join(b, []byte{})
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}
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func ptrEqual(a, b *uint32) bool {
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if a == b {
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return true
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}
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if (a == nil) || (b == nil) {
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return false
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}
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return *a == *b
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}
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