Files
lancet/slice/slice_concurrent.go
2025-06-25 15:33:07 +08:00

238 lines
4.9 KiB
Go

// Copyright 2024 dudaodong@gmail.com. All rights resulterved.
// Use of this source code is governed by MIT license
package slice
import (
"runtime"
"sync"
)
// ForEachConcurrent applies the iteratee function to each item in the slice concurrently.
// Play: https://go.dev/play/p/kT4XW7DKVoV
func ForEachConcurrent[T any](slice []T, iteratee func(index int, item T), numThreads int) {
sliceLen := len(slice)
if sliceLen == 0 {
return
}
if numThreads <= 0 {
numThreads = 1
}
var wg sync.WaitGroup
chunkSize := (sliceLen + numThreads - 1) / numThreads
for i := 0; i < numThreads; i++ {
start := i * chunkSize
end := start + chunkSize
if start >= sliceLen {
break
}
if end > sliceLen {
end = sliceLen
}
wg.Add(1)
go func(start, end int) {
defer wg.Done()
for j := start; j < end; j++ {
iteratee(j, slice[j])
}
}(start, end)
}
wg.Wait()
}
// MapConcurrent applies the iteratee function to each item in the slice concurrently.
// Play: https://go.dev/play/p/H1ehfPkPen0
func MapConcurrent[T any, U any](slice []T, iteratee func(index int, item T) U, numThreads int) []U {
result := make([]U, len(slice))
var wg sync.WaitGroup
workerChan := make(chan struct{}, numThreads)
for index, item := range slice {
wg.Add(1)
workerChan <- struct{}{}
go func(i int, v T) {
defer wg.Done()
result[i] = iteratee(i, v)
<-workerChan
}(index, item)
}
wg.Wait()
return result
}
// ReduceConcurrent reduces the slice to a single value by applying the reducer function to each item in the slice concurrently.
// Play: https://go.dev/play/p/Tjwe6OtaG07
func ReduceConcurrent[T any](slice []T, initial T, reducer func(index int, item T, agg T) T, numThreads int) T {
if numThreads <= 0 {
numThreads = 1
}
var wg sync.WaitGroup
var mu sync.Mutex
sliceLen := len(slice)
chunkSize := (sliceLen + numThreads - 1) / numThreads
results := make([]T, numThreads)
for i := 0; i < numThreads; i++ {
start := i * chunkSize
end := start + chunkSize
if end > sliceLen {
end = sliceLen
}
wg.Add(1)
go func(i, start, end int) {
defer wg.Done()
tempResult := initial
for j := start; j < end; j++ {
tempResult = reducer(j, slice[j], tempResult)
}
mu.Lock()
results[i] = tempResult
mu.Unlock()
}(i, start, end)
}
wg.Wait()
result := initial
for i, r := range results {
result = reducer(i, result, r)
}
return result
}
// FilterConcurrent applies the provided filter function `predicate` to each element of the input slice concurrently.
// Play: https://go.dev/play/p/t_pkwerIRVx
func FilterConcurrent[T any](slice []T, predicate func(index int, item T) bool, numThreads int) []T {
result := make([]T, 0)
var wg sync.WaitGroup
var mu sync.Mutex
workerChan := make(chan struct{}, numThreads)
for index, item := range slice {
wg.Add(1)
workerChan <- struct{}{}
go func(i int, v T) {
defer wg.Done()
if predicate(i, v) {
mu.Lock()
result = append(result, v)
mu.Unlock()
}
<-workerChan
}(index, item)
}
wg.Wait()
return result
}
// UniqueByConcurrent removes duplicate elements from the slice by parallel
// The comparator function is used to compare the elements
// The numThreads parameter specifies the number of threads to use
// If numThreads is less than or equal to 0, it will be set to 1
// The comparator function should return true if the two elements are equal
// Play: https://go.dev/play/p/wXZ7LcYRMGL
func UniqueByConcurrent[T comparable](slice []T, comparator func(item T, other T) bool, numThreads int) []T {
if numThreads <= 0 {
numThreads = 1
} else if numThreads > len(slice) {
numThreads = len(slice)
}
maxThreads := runtime.NumCPU()
if numThreads > maxThreads {
numThreads = maxThreads
}
removeDuplicate := func(items []T, comparator func(item T, other T) bool) []T {
var result []T
for _, item := range items {
seen := false
for _, r := range result {
if comparator(item, r) {
seen = true
break
}
}
if !seen {
result = append(result, item)
}
}
return result
}
chunkSize := (len(slice) + numThreads - 1) / numThreads
chunks := make([][]T, 0, numThreads)
for i := 0; i < len(slice); i += chunkSize {
end := i + chunkSize
if end > len(slice) {
end = len(slice)
}
chunks = append(chunks, slice[i:end])
}
resultCh := make(chan resultChunk[T], numThreads)
var wg sync.WaitGroup
for i, chunk := range chunks {
wg.Add(1)
go func(index int, chunk []T) {
defer wg.Done()
resultCh <- resultChunk[T]{index, removeDuplicate(chunk, comparator)}
}(i, chunk)
}
go func() {
wg.Wait()
close(resultCh)
}()
results := make([][]T, len(chunks))
for r := range resultCh {
results[r.index] = r.data
}
result := []T{}
seen := make(map[T]bool)
for _, chunk := range results {
for _, item := range chunk {
if !seen[item] {
seen[item] = true
result = append(result, item)
}
}
}
return result
}