Files
ice/candidatepair.go
Sean DuBois e0db6d259e Don't drop Binding Requests in Controlled Agent
A controlled Agent would discard incoming Binding Requests if it didn't
cause the pair to be selected. For UDP Candidate this would be
interpreted as packet loss. For TCP Candidates not responding with a
Binding Success could be interpreted as a failure.

Firefox's ICE Agent would disconnect TCP Candidates because of this
behavior.

Resolves to pion/webrtc#2125
Resolves to pion/webrtc#1356
See https://bugzilla.mozilla.org/show_bug.cgi?id=1756460
2022-02-22 12:17:26 -05:00

100 lines
2.3 KiB
Go

package ice
import (
"fmt"
"github.com/pion/stun"
)
func newCandidatePair(local, remote Candidate, controlling bool) *CandidatePair {
return &CandidatePair{
iceRoleControlling: controlling,
Remote: remote,
Local: local,
state: CandidatePairStateWaiting,
}
}
// CandidatePair is a combination of a
// local and remote candidate
type CandidatePair struct {
iceRoleControlling bool
Remote Candidate
Local Candidate
bindingRequestCount uint16
state CandidatePairState
nominated bool
nominateOnBindingSuccess bool
}
func (p *CandidatePair) String() string {
if p == nil {
return ""
}
return fmt.Sprintf("prio %d (local, prio %d) %s <-> %s (remote, prio %d)",
p.priority(), p.Local.Priority(), p.Local, p.Remote, p.Remote.Priority())
}
func (p *CandidatePair) equal(other *CandidatePair) bool {
if p == nil && other == nil {
return true
}
if p == nil || other == nil {
return false
}
return p.Local.Equal(other.Local) && p.Remote.Equal(other.Remote)
}
// RFC 5245 - 5.7.2. Computing Pair Priority and Ordering Pairs
// Let G be the priority for the candidate provided by the controlling
// agent. Let D be the priority for the candidate provided by the
// controlled agent.
// pair priority = 2^32*MIN(G,D) + 2*MAX(G,D) + (G>D?1:0)
func (p *CandidatePair) priority() uint64 {
var g, d uint32
if p.iceRoleControlling {
g = p.Local.Priority()
d = p.Remote.Priority()
} else {
g = p.Remote.Priority()
d = p.Local.Priority()
}
// Just implement these here rather
// than fooling around with the math package
min := func(x, y uint32) uint64 {
if x < y {
return uint64(x)
}
return uint64(y)
}
max := func(x, y uint32) uint64 {
if x > y {
return uint64(x)
}
return uint64(y)
}
cmp := func(x, y uint32) uint64 {
if x > y {
return uint64(1)
}
return uint64(0)
}
// 1<<32 overflows uint32; and if both g && d are
// maxUint32, this result would overflow uint64
return (1<<32-1)*min(g, d) + 2*max(g, d) + cmp(g, d)
}
func (p *CandidatePair) Write(b []byte) (int, error) {
return p.Local.writeTo(b, p.Remote)
}
func (a *Agent) sendSTUN(msg *stun.Message, local, remote Candidate) {
_, err := local.writeTo(msg.Raw, remote)
if err != nil {
a.log.Tracef("failed to send STUN message: %s", err)
}
}