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- Fix an issue with ipv6 srflx candidates gathering. - Add SetNetworkTypes config to SettingEngine to control what network types are allowed to be connected. Resolves #460
125 lines
2.4 KiB
Go
125 lines
2.4 KiB
Go
package ice
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import (
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"fmt"
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"net"
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"strings"
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)
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const (
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udp = "udp"
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tcp = "tcp"
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)
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var supportedNetworks = []string{
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udp,
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// tcp, // Not supported yet
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}
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var supportedNetworkTypes = []NetworkType{
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NetworkTypeUDP4,
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NetworkTypeUDP6,
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// NetworkTypeTCP4, // Not supported yet
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// NetworkTypeTCP6, // Not supported yet
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}
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// NetworkType represents the type of network
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type NetworkType int
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const (
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// NetworkTypeUDP4 indicates UDP over IPv4.
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NetworkTypeUDP4 NetworkType = iota + 1
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// NetworkTypeUDP6 indicates UDP over IPv6.
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NetworkTypeUDP6
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// NetworkTypeTCP4 indicates TCP over IPv4.
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NetworkTypeTCP4
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// NetworkTypeTCP6 indicates TCP over IPv6.
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NetworkTypeTCP6
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)
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func (t NetworkType) String() string {
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switch t {
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case NetworkTypeUDP4:
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return "udp4"
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case NetworkTypeUDP6:
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return "udp6"
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case NetworkTypeTCP4:
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return "tcp4"
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case NetworkTypeTCP6:
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return "tcp6"
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default:
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return ErrUnknownType.Error()
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}
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}
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// NetworkShort returns the short network description
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func (t NetworkType) NetworkShort() string {
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switch t {
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case NetworkTypeUDP4, NetworkTypeUDP6:
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return udp
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case NetworkTypeTCP4, NetworkTypeTCP6:
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return tcp
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default:
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return ErrUnknownType.Error()
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}
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}
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// IsReliable returns true if the network is reliable
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func (t NetworkType) IsReliable() bool {
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switch t {
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case NetworkTypeUDP4, NetworkTypeUDP6:
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return false
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case NetworkTypeTCP4, NetworkTypeTCP6:
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return true
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}
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return false
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}
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// IsIPv4 returns whether the network type is IPv4 or not.
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func (t NetworkType) IsIPv4() bool {
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switch t {
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case NetworkTypeUDP4, NetworkTypeTCP4:
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return true
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case NetworkTypeUDP6, NetworkTypeTCP6:
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return false
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}
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return false
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}
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// IsIPv6 returns whether the network type is IPv6 or not.
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func (t NetworkType) IsIPv6() bool {
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switch t {
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case NetworkTypeUDP4, NetworkTypeTCP4:
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return false
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case NetworkTypeUDP6, NetworkTypeTCP6:
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return true
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}
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return false
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}
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// determineNetworkType determines the type of network based on
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// the short network string and an IP address.
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func determineNetworkType(network string, ip net.IP) (NetworkType, error) {
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ipv4 := ip.To4() != nil
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switch {
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case strings.HasPrefix(strings.ToLower(network), udp):
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if ipv4 {
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return NetworkTypeUDP4, nil
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}
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return NetworkTypeUDP6, nil
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case strings.HasPrefix(strings.ToLower(network), tcp):
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if ipv4 {
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return NetworkTypeTCP4, nil
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}
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return NetworkTypeTCP6, nil
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}
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return NetworkType(0), fmt.Errorf("unable to determine networkType from %s %s", network, ip)
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}
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