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https://github.com/PuerkitoBio/goquery
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work on filter.go, needs tests now
This commit is contained in:
91
filter.go
91
filter.go
@@ -5,42 +5,98 @@ import (
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"exp/html"
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)
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// Filter() reduces the set of matched elements to those that match the selector string.
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// It returns a new Selection object for this subset of matching elements.
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func (this *Selection) Filter(selector string) *Selection {
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return pushStack(this, winnow(this, selector, true))
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}
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// Not() removes elements from the Selection that match the selector string.
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// It returns a new Selection object with the matching elements removed.
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func (this *Selection) Not(selector string) *Selection {
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return pushStack(this, winnow(this, selector, false))
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}
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// FilterFunction() reduces the set of matched elements to those that pass the function's test.
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// It returns a new Selection object for this subset of elements.
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func (this *Selection) FilterFunction(f func(int, *Selection) bool) *Selection {
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return pushStack(this, winnowFunction(this, f, true))
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}
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// Not() removes elements from the Selection that pass the function's test.
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// It returns a new Selection object with the matching elements removed.
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func (this *Selection) NotFunction(f func(int, *Selection) bool) *Selection {
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return pushStack(this, winnowFunction(this, f, false))
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}
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// FilterNodes() reduces the set of matched elements to those that match the specified nodes.
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// It returns a new Selection object for this subset of elements.
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func (this *Selection) FilterNodes(nodes ...*html.Node) *Selection {
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return pushStack(this, winnowNodes(this, nodes, true))
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}
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// Not() removes elements from the Selection that match the specified nodes.
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// It returns a new Selection object with the matching elements removed.
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func (this *Selection) NotNodes(nodes ...*html.Node) *Selection {
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return pushStack(this, winnowNodes(this, nodes, false))
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}
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// FilterSelection() reduces the set of matched elements to those that match a node in the specified Selection object.
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// It returns a new Selection object for this subset of elements.
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func (this *Selection) FilterSelection(s *Selection) *Selection {
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return pushStack(this, winnowNodes(this, s.Nodes, true))
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}
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// Not() removes elements from the Selection that match a node in the specified Selection object.
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// It returns a new Selection object with the matching elements removed.
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func (this *Selection) NotSelection(s *Selection) *Selection {
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return pushStack(this, winnowNodes(this, s.Nodes, false))
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}
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// Union() is an alias for FilterSelection().
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func (this *Selection) Union(s *Selection) *Selection {
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return this.FilterSelection(s)
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}
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// Has() reduces the set of matched elements to those that have a descendant that matches the selector.
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// It returns a new Selection object with the matching elements.
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func (this *Selection) Has(selector string) *Selection {
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sel := this.document.Find(selector)
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return this.HasSelection(sel)
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}
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// HasNodes() reduces the set of matched elements to those that have a descendant that matches one of the nodes.
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// It returns a new Selection object with the matching elements.
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func (this *Selection) HasNodes(nodes ...*html.Node) *Selection {
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return this.FilterFunction(func(_ int, s *Selection) bool {
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// Add all nodes that contain one of the specified nodes
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for _, n := range nodes {
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if s.Contains(n) {
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return true
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}
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}
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return false
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})
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}
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// HasSelection() reduces the set of matched elements to those that have a descendant that matches one of
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// the nodes of the specified Selection object.
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// It returns a new Selection object with the matching elements.
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func (this *Selection) HasSelection(sel *Selection) *Selection {
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return this.HasNodes(sel.Nodes...)
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}
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// End() ends the most recent filtering operation in the current chain and returns
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// the set of matched elements to its previous state.
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func (this *Selection) End() *Selection {
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if this.prevSel != nil {
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return this.prevSel
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}
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return newEmptySelection(this.document)
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}
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// Filter based on a selector string, and the indicator to keep (Filter) or
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// to get rid of (Not) the matching elements.
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func winnow(sel *Selection, selector string, keep bool) []*html.Node {
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cs := cascadia.MustCompile(selector)
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@@ -50,49 +106,24 @@ func winnow(sel *Selection, selector string, keep bool) []*html.Node {
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} else {
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// Use grep
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return grep(sel, func(i int, s *Selection) bool {
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return !cs(s.Get(0))
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return !cs.Match(s.Get(0))
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})
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}
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return nil
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}
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// Filter based on an array of nodes, and the indicator to keep (Filter) or
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// to get rid of (Not) the matching elements.
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func winnowNodes(sel *Selection, nodes []*html.Node, keep bool) []*html.Node {
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return grep(sel, func(i int, s *Selection) bool {
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return isInSlice(nodes, s.Get(0)) == keep
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})
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}
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// Identical functionality for FilterFunction() and NotFunction(), only keep changes.
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// Filter based on a function test, and the indicator to keep (Filter) or
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// to get rid of (Not) the matching elements.
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func winnowFunction(sel *Selection, f func(int, *Selection) bool, keep bool) []*html.Node {
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return grep(sel, func(i int, s *Selection) bool {
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return f(i, s) == keep
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})
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}
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func (this *Selection) Has(selector string) *Selection {
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sel := this.document.Find(selector)
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return this.HasSelection(sel)
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}
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func (this *Selection) HasNode(node *html.Node) *Selection {
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return this.FilterFunction(func(_ int, s *Selection) bool {
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// Add all nodes that contain the node specified
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if s.Contains(node) {
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return true
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}
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return false
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})
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}
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func (this *Selection) HasSelection(sel *Selection) *Selection {
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return this.FilterFunction(func(_ int, s *Selection) bool {
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// Add all nodes that contain one of the nodes in the selection
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for _, n := range sel.Nodes {
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if s.Contains(n) {
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return true
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}
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}
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return false
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})
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}
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