Files
golib/context/config.go
nabbar e3239db998 Rework Monitoring, Prometheus, Status system
Package Monitoring :
- use packag dedicated to monitor component
- each monitor work as standalone server to monitor health
- collect metrics to export them to prometheus exporter

Package Prometheus :
- review to simplify use for API and not API metrics
- optimize code

Package Status :
- Rework to use Monitor package
- Rework to use native json / text Marshaller interface

Context :
- rework context config (context var) to use sync map and sync RWMutex (WORM)
- move gin context to dedicated sub package (dependancies of logger make circular dependencies)
- optimize code

Config :
- rework to optimize sync / collect of component
- rework status to monitor
- remove monitor managment from config to each component
- add a func to set default logger to implement inherit default logger options
- optimize code

IOUtils :
- isolate logger / closer interface as a usable & public interface & instance
- this interface / instance allow to collect io.closer over a context to close all if context is done

Logger :
- rework to use context.config map
- rework to use ioutils closer
- rework to allow options to inherit a default options, or the last version of options
- optimize code

Size :
- Add package Size to calculate and manipulate size Byte or bit
- Add encoding : Text/JSON/Yaml/Toml...
- Add option to défine default unit : Byte or bit

Other :
- adjust following code
- optimize code
- limit use of atomic value
- rework to use RWMutex instead of sync.Mutex to maximize capabilities of read instead of write
- remove 32bit build for CI/CD
- add darwin/arm64 build for CI/CD

Bump Dependencies
2023-02-21 16:30:40 +01:00

250 lines
4.8 KiB
Go

/*
MIT License
Copyright (c) 2019 Nicolas JUHEL
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
package context
import (
"context"
"sync"
"time"
"golang.org/x/exp/slices"
)
type FuncContext func() context.Context
type FuncContextConfig[T comparable] func() Config[T]
type FuncWalk[T comparable] func(key T, val interface{}) bool
type MapManage[T comparable] interface {
Clean()
Load(key T) (val interface{}, ok bool)
Store(key T, cfg interface{})
Delete(key T)
}
type Context interface {
GetContext() context.Context
}
type Config[T comparable] interface {
context.Context
MapManage[T]
Context
Clone(ctx context.Context) Config[T]
Merge(cfg Config[T]) bool
Walk(fct FuncWalk[T]) bool
WalkLimit(fct FuncWalk[T], validKeys ...T) bool
LoadOrStore(key T, cfg interface{}) (val interface{}, loaded bool)
LoadAndDelete(key T) (val interface{}, loaded bool)
}
func NewConfig[T comparable](ctx FuncContext) Config[T] {
if ctx == nil {
ctx = context.Background
}
return &configContext[T]{
Context: ctx(),
n: sync.RWMutex{},
m: sync.Map{},
x: ctx,
}
}
type configContext[T comparable] struct {
context.Context
n sync.RWMutex
m sync.Map
x FuncContext
}
func (c *configContext[T]) Delete(key T) {
if c.Err() != nil {
c.Clean()
return
}
c.n.RLock()
defer c.n.RUnlock()
c.m.Delete(key)
}
func (c *configContext[T]) Load(key T) (val interface{}, ok bool) {
c.n.RLock()
defer c.n.RUnlock()
return c.m.Load(key)
}
func (c *configContext[T]) Store(key T, cfg interface{}) {
if c.Err() != nil {
c.Clean()
return
}
c.n.RLock()
defer c.n.RUnlock()
c.m.Store(key, cfg)
}
func (c *configContext[T]) LoadOrStore(key T, cfg interface{}) (val interface{}, loaded bool) {
if c.Err() != nil {
c.Clean()
return nil, false
}
c.n.RLock()
defer c.n.RUnlock()
return c.m.LoadOrStore(key, cfg)
}
func (c *configContext[T]) LoadAndDelete(key T) (val interface{}, loaded bool) {
c.n.RLock()
defer c.n.RUnlock()
return c.m.LoadAndDelete(key)
}
func (c *configContext[T]) Walk(fct FuncWalk[T]) bool {
return c.WalkLimit(fct)
}
func (c *configContext[T]) WalkLimit(fct FuncWalk[T], validKeys ...T) bool {
c.n.RLock()
defer c.n.RUnlock()
c.m.Range(func(key, value any) bool {
if i, k := key.(T); !k {
return true
} else if len(validKeys) < 1 {
return fct(i, value)
} else if slices.Contains(validKeys, i) {
return fct(i, value)
}
return true
})
return true
}
func (c *configContext[T]) Merge(cfg Config[T]) bool {
if c.Err() != nil {
c.Clean()
return false
} else if cfg == nil {
return false
}
c.n.RLock()
defer c.n.RUnlock()
cfg.Walk(func(key T, val interface{}) bool {
c.m.Store(key, val)
return true
})
return true
}
func (c *configContext[T]) Clean() {
c.n.Lock()
defer c.n.Unlock()
c.m = sync.Map{}
}
func (c *configContext[T]) Clone(ctx context.Context) Config[T] {
if c.Err() != nil {
c.Clean()
return nil
}
c.n.RLock()
defer c.n.RUnlock()
if ctx == nil {
ctx = c.x()
}
if ctx == nil {
ctx = c.Context
}
n := &configContext[T]{
Context: ctx,
n: sync.RWMutex{},
m: sync.Map{},
x: c.x,
}
c.m.Range(func(key any, val interface{}) bool {
if i, k := key.(T); k {
n.Store(i, val)
}
return true
})
return n
}
func (c *configContext[T]) Deadline() (deadline time.Time, ok bool) {
return c.Context.Deadline()
}
func (c *configContext[T]) Done() <-chan struct{} {
return c.Context.Done()
}
func (c *configContext[T]) Err() error {
return c.Context.Err()
}
func (c *configContext[T]) Value(key any) any {
if i, k := key.(T); !k {
return c.Context.Value(key)
} else if v, ok := c.Load(i); ok {
return v
} else {
return c.Context.Value(key)
}
}
func (c *configContext[T]) GetContext() context.Context {
c.n.RLock()
defer c.n.RUnlock()
if c.x == nil {
return context.Background()
} else if x := c.x(); x == nil {
return context.Background()
} else {
return x
}
}