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https://github.com/nabbar/golib.git
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Package Monitoring : - use packag dedicated to monitor component - each monitor work as standalone server to monitor health - collect metrics to export them to prometheus exporter Package Prometheus : - review to simplify use for API and not API metrics - optimize code Package Status : - Rework to use Monitor package - Rework to use native json / text Marshaller interface Context : - rework context config (context var) to use sync map and sync RWMutex (WORM) - move gin context to dedicated sub package (dependancies of logger make circular dependencies) - optimize code Config : - rework to optimize sync / collect of component - rework status to monitor - remove monitor managment from config to each component - add a func to set default logger to implement inherit default logger options - optimize code IOUtils : - isolate logger / closer interface as a usable & public interface & instance - this interface / instance allow to collect io.closer over a context to close all if context is done Logger : - rework to use context.config map - rework to use ioutils closer - rework to allow options to inherit a default options, or the last version of options - optimize code Size : - Add package Size to calculate and manipulate size Byte or bit - Add encoding : Text/JSON/Yaml/Toml... - Add option to défine default unit : Byte or bit Other : - adjust following code - optimize code - limit use of atomic value - rework to use RWMutex instead of sync.Mutex to maximize capabilities of read instead of write - remove 32bit build for CI/CD - add darwin/arm64 build for CI/CD Bump Dependencies
250 lines
4.8 KiB
Go
250 lines
4.8 KiB
Go
/*
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MIT License
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Copyright (c) 2019 Nicolas JUHEL
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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package context
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import (
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"context"
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"sync"
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"time"
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"golang.org/x/exp/slices"
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)
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type FuncContext func() context.Context
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type FuncContextConfig[T comparable] func() Config[T]
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type FuncWalk[T comparable] func(key T, val interface{}) bool
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type MapManage[T comparable] interface {
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Clean()
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Load(key T) (val interface{}, ok bool)
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Store(key T, cfg interface{})
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Delete(key T)
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}
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type Context interface {
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GetContext() context.Context
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}
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type Config[T comparable] interface {
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context.Context
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MapManage[T]
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Context
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Clone(ctx context.Context) Config[T]
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Merge(cfg Config[T]) bool
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Walk(fct FuncWalk[T]) bool
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WalkLimit(fct FuncWalk[T], validKeys ...T) bool
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LoadOrStore(key T, cfg interface{}) (val interface{}, loaded bool)
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LoadAndDelete(key T) (val interface{}, loaded bool)
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}
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func NewConfig[T comparable](ctx FuncContext) Config[T] {
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if ctx == nil {
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ctx = context.Background
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}
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return &configContext[T]{
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Context: ctx(),
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n: sync.RWMutex{},
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m: sync.Map{},
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x: ctx,
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}
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}
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type configContext[T comparable] struct {
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context.Context
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n sync.RWMutex
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m sync.Map
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x FuncContext
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}
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func (c *configContext[T]) Delete(key T) {
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if c.Err() != nil {
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c.Clean()
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return
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}
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c.n.RLock()
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defer c.n.RUnlock()
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c.m.Delete(key)
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}
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func (c *configContext[T]) Load(key T) (val interface{}, ok bool) {
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c.n.RLock()
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defer c.n.RUnlock()
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return c.m.Load(key)
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}
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func (c *configContext[T]) Store(key T, cfg interface{}) {
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if c.Err() != nil {
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c.Clean()
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return
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}
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c.n.RLock()
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defer c.n.RUnlock()
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c.m.Store(key, cfg)
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}
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func (c *configContext[T]) LoadOrStore(key T, cfg interface{}) (val interface{}, loaded bool) {
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if c.Err() != nil {
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c.Clean()
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return nil, false
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}
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c.n.RLock()
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defer c.n.RUnlock()
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return c.m.LoadOrStore(key, cfg)
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}
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func (c *configContext[T]) LoadAndDelete(key T) (val interface{}, loaded bool) {
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c.n.RLock()
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defer c.n.RUnlock()
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return c.m.LoadAndDelete(key)
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}
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func (c *configContext[T]) Walk(fct FuncWalk[T]) bool {
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return c.WalkLimit(fct)
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}
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func (c *configContext[T]) WalkLimit(fct FuncWalk[T], validKeys ...T) bool {
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c.n.RLock()
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defer c.n.RUnlock()
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c.m.Range(func(key, value any) bool {
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if i, k := key.(T); !k {
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return true
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} else if len(validKeys) < 1 {
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return fct(i, value)
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} else if slices.Contains(validKeys, i) {
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return fct(i, value)
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}
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return true
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})
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return true
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}
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func (c *configContext[T]) Merge(cfg Config[T]) bool {
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if c.Err() != nil {
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c.Clean()
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return false
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} else if cfg == nil {
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return false
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}
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c.n.RLock()
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defer c.n.RUnlock()
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cfg.Walk(func(key T, val interface{}) bool {
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c.m.Store(key, val)
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return true
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})
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return true
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}
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func (c *configContext[T]) Clean() {
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c.n.Lock()
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defer c.n.Unlock()
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c.m = sync.Map{}
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}
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func (c *configContext[T]) Clone(ctx context.Context) Config[T] {
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if c.Err() != nil {
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c.Clean()
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return nil
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}
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c.n.RLock()
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defer c.n.RUnlock()
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if ctx == nil {
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ctx = c.x()
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}
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if ctx == nil {
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ctx = c.Context
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}
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n := &configContext[T]{
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Context: ctx,
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n: sync.RWMutex{},
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m: sync.Map{},
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x: c.x,
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}
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c.m.Range(func(key any, val interface{}) bool {
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if i, k := key.(T); k {
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n.Store(i, val)
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}
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return true
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})
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return n
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}
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func (c *configContext[T]) Deadline() (deadline time.Time, ok bool) {
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return c.Context.Deadline()
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}
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func (c *configContext[T]) Done() <-chan struct{} {
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return c.Context.Done()
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}
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func (c *configContext[T]) Err() error {
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return c.Context.Err()
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}
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func (c *configContext[T]) Value(key any) any {
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if i, k := key.(T); !k {
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return c.Context.Value(key)
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} else if v, ok := c.Load(i); ok {
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return v
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} else {
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return c.Context.Value(key)
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}
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}
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func (c *configContext[T]) GetContext() context.Context {
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c.n.RLock()
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defer c.n.RUnlock()
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if c.x == nil {
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return context.Background()
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} else if x := c.x(); x == nil {
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return context.Background()
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} else {
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return x
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}
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}
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