/*********************************************************************************************************************** * * MIT License * * Copyright (c) 2021 Nicolas JUHEL * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * **********************************************************************************************************************/ package level import ( "strings" ) // Level a uint8 type customized with function to log message with the current log level. type Level uint8 const ( // PanicLevel Panic level for entry log, will result on a Panic() call (trace + fatal). PanicLevel Level = iota // FatalLevel Fatal level for entry log, will result on os.Exit with error. FatalLevel // ErrorLevel Error level for entry log who's meaning the caller stop his process and return to the pre caller. ErrorLevel // WarnLevel Warning level for entry log who's meaning the caller don't stop his process and try to continue it. WarnLevel // InfoLevel Info level for entry log who's meaning it is just an information who's have no impact on caller's process but can be useful to inform human of a state, event, success, ... InfoLevel // DebugLevel Debug level for entry log who's meaning the caller has no problem and the information is only useful to identify a potential problem who's can arrive later. DebugLevel // NilLevel Nil level will never log anything and is used to completely disable current log entry. It cannot be used in the SetLogLevel function. NilLevel ) // ListLevels return a list ([]string) of all string loglevel available. func ListLevels() []string { return []string{ strings.ToLower(PanicLevel.String()), strings.ToLower(FatalLevel.String()), strings.ToLower(ErrorLevel.String()), strings.ToLower(WarnLevel.String()), strings.ToLower(InfoLevel.String()), strings.ToLower(DebugLevel.String()), } } // Parse return a valid Level Type matching the given string parameter. // If the given parameter don't represent a valid level, the InfoLevel will be return. /* level the string representation of a Level type */ func Parse(l string) Level { switch { case strings.EqualFold(PanicLevel.String(), l): return PanicLevel case strings.EqualFold(FatalLevel.String(), l): return FatalLevel case strings.EqualFold(ErrorLevel.String(), l): return ErrorLevel case strings.EqualFold(WarnLevel.String(), l): return WarnLevel case strings.EqualFold(InfoLevel.String(), l): return InfoLevel case strings.EqualFold(DebugLevel.String(), l): return DebugLevel } return InfoLevel }