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			569 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			569 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2014 Hajime Hoshi
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| // +build darwin freebsd linux windows
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| // +build !js
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| // +build !android
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| // +build !ios
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| 
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| package opengl
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| 
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| import (
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| 	"errors"
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| 	"fmt"
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| 
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| 	"github.com/hajimehoshi/ebiten/internal/driver"
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| 	"github.com/hajimehoshi/ebiten/internal/graphicsdriver/opengl/gl"
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| )
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| 
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| type (
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| 	textureNative     uint32
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| 	framebufferNative uint32
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| 	shader            uint32
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| 	program           uint32
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| 	buffer            uint32
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| )
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| 
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| func (t textureNative) equal(rhs textureNative) bool {
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| 	return t == rhs
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| }
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| 
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| func (f framebufferNative) equal(rhs framebufferNative) bool {
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| 	return f == rhs
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| }
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| 
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| func (s shader) equal(rhs shader) bool {
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| 	return s == rhs
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| }
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| 
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| func (b buffer) equal(rhs buffer) bool {
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| 	return b == rhs
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| }
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| 
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| func (u uniformLocation) equal(rhs uniformLocation) bool {
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| 	return u == rhs
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| }
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| 
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| func (p program) equal(rhs program) bool {
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| 	return p == rhs
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| }
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| 
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| var InvalidTexture textureNative
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| 
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| type (
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| 	uniformLocation int32
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| 	attribLocation  int32
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| )
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| 
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| type programID uint32
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| 
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| const (
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| 	invalidTexture     = 0
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| 	invalidFramebuffer = (1 << 32) - 1
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| )
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| 
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| func getProgramID(p program) programID {
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| 	return programID(p)
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| }
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| 
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| const (
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| 	vertexShader       = shaderType(gl.VERTEX_SHADER)
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| 	fragmentShader     = shaderType(gl.FRAGMENT_SHADER)
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| 	arrayBuffer        = bufferType(gl.ARRAY_BUFFER)
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| 	elementArrayBuffer = bufferType(gl.ELEMENT_ARRAY_BUFFER)
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| 	dynamicDraw        = bufferUsage(gl.DYNAMIC_DRAW)
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| 	short              = dataType(gl.SHORT)
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| 	float              = dataType(gl.FLOAT)
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| 
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| 	zero             = operation(gl.ZERO)
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| 	one              = operation(gl.ONE)
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| 	srcAlpha         = operation(gl.SRC_ALPHA)
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| 	dstAlpha         = operation(gl.DST_ALPHA)
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| 	oneMinusSrcAlpha = operation(gl.ONE_MINUS_SRC_ALPHA)
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| 	oneMinusDstAlpha = operation(gl.ONE_MINUS_DST_ALPHA)
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| )
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| 
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| type contextImpl struct {
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| 	init bool
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| }
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| 
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| func (c *context) reset() error {
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| 	if err := c.t.Call(func() error {
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| 		if c.init {
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| 			return nil
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| 		}
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| 		// Note that this initialization must be done after Loop is called.
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| 		if err := gl.Init(); err != nil {
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| 			return fmt.Errorf("opengl: initializing error %v", err)
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| 		}
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| 		c.init = true
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| 		return nil
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| 	}); err != nil {
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| 		return err
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| 	}
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| 	c.locationCache = newLocationCache()
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| 	c.lastTexture = invalidTexture
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| 	c.lastFramebuffer = invalidFramebuffer
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| 	c.lastViewportWidth = 0
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| 	c.lastViewportHeight = 0
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| 	c.lastCompositeMode = driver.CompositeModeUnknown
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| 	_ = c.t.Call(func() error {
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| 		gl.Enable(gl.BLEND)
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| 		return nil
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| 	})
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| 	c.blendFunc(driver.CompositeModeSourceOver)
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| 	_ = c.t.Call(func() error {
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| 		f := int32(0)
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| 		gl.GetIntegerv(gl.FRAMEBUFFER_BINDING, &f)
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| 		c.screenFramebuffer = framebufferNative(f)
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| 		return nil
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| 	})
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| 	return nil
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| }
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| 
 | |
| func (c *context) blendFunc(mode driver.CompositeMode) {
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| 	_ = c.t.Call(func() error {
 | |
| 		if c.lastCompositeMode == mode {
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| 			return nil
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| 		}
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| 		c.lastCompositeMode = mode
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| 		s, d := mode.Operations()
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| 		s2, d2 := convertOperation(s), convertOperation(d)
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| 		gl.BlendFunc(uint32(s2), uint32(d2))
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| 		return nil
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| 	})
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| }
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| 
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| func (c *context) newTexture(width, height int) (textureNative, error) {
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| 	var texture textureNative
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| 	if err := c.t.Call(func() error {
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| 		var t uint32
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| 		gl.GenTextures(1, &t)
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| 		// TODO: Use gl.IsTexture
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| 		if t <= 0 {
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| 			return errors.New("opengl: creating texture failed")
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| 		}
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| 		gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
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| 		texture = textureNative(t)
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| 		return nil
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| 	}); err != nil {
 | |
| 		return 0, err
 | |
| 	}
 | |
| 	c.bindTexture(texture)
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| 	_ = c.t.Call(func() error {
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| 		gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
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| 		gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
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| 		gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
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| 		gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
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| 		// If data is nil, this just allocates memory and the content is undefined.
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| 		// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml
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| 		gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
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| 		return nil
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| 	})
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| 	return texture, nil
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| }
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| 
 | |
| func (c *context) bindFramebufferImpl(f framebufferNative) {
 | |
| 	_ = c.t.Call(func() error {
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| 		gl.BindFramebufferEXT(gl.FRAMEBUFFER, uint32(f))
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| 		return nil
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| 	})
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| }
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| 
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| func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte, error) {
 | |
| 	var pixels []byte
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| 	_ = c.t.Call(func() error {
 | |
| 		gl.Flush()
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| 		return nil
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| 	})
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| 	c.bindFramebuffer(f.native)
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| 	if err := c.t.Call(func() error {
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| 		pixels = make([]byte, 4*width*height)
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| 		gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels))
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| 		return nil
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| 	}); err != nil {
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| 		return nil, err
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| 	}
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| 	return pixels, nil
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| }
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| 
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| func (c *context) bindTextureImpl(t textureNative) {
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| 	_ = c.t.Call(func() error {
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| 		gl.BindTexture(gl.TEXTURE_2D, uint32(t))
 | |
| 		return nil
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| 	})
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| }
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| 
 | |
| func (c *context) deleteTexture(t textureNative) {
 | |
| 	_ = c.t.Call(func() error {
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| 		tt := uint32(t)
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| 		if !gl.IsTexture(tt) {
 | |
| 			return nil
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| 		}
 | |
| 		if c.lastTexture == t {
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| 			c.lastTexture = invalidTexture
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| 		}
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| 		gl.DeleteTextures(1, &tt)
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| 		return nil
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| 	})
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| }
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| 
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| func (c *context) isTexture(t textureNative) bool {
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| 	r := false
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| 	_ = c.t.Call(func() error {
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| 		r = gl.IsTexture(uint32(t))
 | |
| 		return nil
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| 	})
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| 	return r
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| }
 | |
| 
 | |
| func (c *context) newFramebuffer(texture textureNative) (framebufferNative, error) {
 | |
| 	var framebuffer framebufferNative
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| 	var f uint32
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| 	if err := c.t.Call(func() error {
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| 		gl.GenFramebuffersEXT(1, &f)
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| 		// TODO: Use gl.IsFramebuffer
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| 		if f <= 0 {
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| 			return errors.New("opengl: creating framebuffer failed: gl.IsFramebuffer returns false")
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| 		}
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| 		return nil
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| 	}); err != nil {
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| 		return 0, err
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| 	}
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| 	c.bindFramebuffer(framebufferNative(f))
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| 	if err := c.t.Call(func() error {
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| 		gl.FramebufferTexture2DEXT(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0)
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| 		s := gl.CheckFramebufferStatusEXT(gl.FRAMEBUFFER)
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| 		if s != gl.FRAMEBUFFER_COMPLETE {
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| 			if s != 0 {
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| 				return fmt.Errorf("opengl: creating framebuffer failed: %v", s)
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| 			}
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| 			if e := gl.GetError(); e != gl.NO_ERROR {
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| 				return fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
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| 			}
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| 			return fmt.Errorf("opengl: creating framebuffer failed: unknown error")
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| 		}
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| 		framebuffer = framebufferNative(f)
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| 		return nil
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| 	}); err != nil {
 | |
| 		return 0, err
 | |
| 	}
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| 	return framebuffer, nil
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| }
 | |
| 
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| func (c *context) setViewportImpl(width, height int) {
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| 	_ = c.t.Call(func() error {
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| 		gl.Viewport(0, 0, int32(width), int32(height))
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| 		return nil
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| 	})
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| }
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| 
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| func (c *context) deleteFramebuffer(f framebufferNative) {
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| 	_ = c.t.Call(func() error {
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| 		ff := uint32(f)
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| 		if !gl.IsFramebufferEXT(ff) {
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| 			return nil
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| 		}
 | |
| 		if c.lastFramebuffer == f {
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| 			c.lastFramebuffer = invalidFramebuffer
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| 			c.lastViewportWidth = 0
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| 			c.lastViewportHeight = 0
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| 		}
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| 		gl.DeleteFramebuffersEXT(1, &ff)
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| 		return nil
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| 	})
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| }
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| 
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| func (c *context) newShader(shaderType shaderType, source string) (shader, error) {
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| 	var sh shader
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| 	if err := c.t.Call(func() error {
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| 		s := gl.CreateShader(uint32(shaderType))
 | |
| 		if s == 0 {
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| 			return fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
 | |
| 		}
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| 		cSources, free := gl.Strs(source + "\x00")
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| 		gl.ShaderSource(uint32(s), 1, cSources, nil)
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| 		free()
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| 		gl.CompileShader(s)
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| 
 | |
| 		var v int32
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| 		gl.GetShaderiv(s, gl.COMPILE_STATUS, &v)
 | |
| 		if v == gl.FALSE {
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| 			log := []byte{}
 | |
| 			gl.GetShaderiv(uint32(s), gl.INFO_LOG_LENGTH, &v)
 | |
| 			if v != 0 {
 | |
| 				log = make([]byte, int(v))
 | |
| 				gl.GetShaderInfoLog(uint32(s), v, nil, (*uint8)(gl.Ptr(log)))
 | |
| 			}
 | |
| 			return fmt.Errorf("opengl: shader compile failed: %s", log)
 | |
| 		}
 | |
| 		sh = shader(s)
 | |
| 		return nil
 | |
| 	}); err != nil {
 | |
| 		return 0, err
 | |
| 	}
 | |
| 	return sh, nil
 | |
| }
 | |
| 
 | |
| func (c *context) deleteShader(s shader) {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		gl.DeleteShader(uint32(s))
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) newProgram(shaders []shader, attributes []string) (program, error) {
 | |
| 	var pr program
 | |
| 	if err := c.t.Call(func() error {
 | |
| 		p := gl.CreateProgram()
 | |
| 		if p == 0 {
 | |
| 			return errors.New("opengl: glCreateProgram failed")
 | |
| 		}
 | |
| 
 | |
| 		for _, shader := range shaders {
 | |
| 			gl.AttachShader(p, uint32(shader))
 | |
| 		}
 | |
| 
 | |
| 		for i, name := range attributes {
 | |
| 			l, free := gl.Strs(name + "\x00")
 | |
| 			gl.BindAttribLocation(p, uint32(i), *l)
 | |
| 			free()
 | |
| 		}
 | |
| 
 | |
| 		gl.LinkProgram(p)
 | |
| 		var v int32
 | |
| 		gl.GetProgramiv(p, gl.LINK_STATUS, &v)
 | |
| 		if v == gl.FALSE {
 | |
| 			return errors.New("opengl: program error")
 | |
| 		}
 | |
| 		pr = program(p)
 | |
| 		return nil
 | |
| 	}); err != nil {
 | |
| 		return 0, err
 | |
| 	}
 | |
| 	return pr, nil
 | |
| }
 | |
| 
 | |
| func (c *context) useProgram(p program) {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		gl.UseProgram(uint32(p))
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) deleteProgram(p program) {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		if !gl.IsProgram(uint32(p)) {
 | |
| 			return nil
 | |
| 		}
 | |
| 		gl.DeleteProgram(uint32(p))
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) getUniformLocationImpl(p program, location string) uniformLocation {
 | |
| 	l, free := gl.Strs(location + "\x00")
 | |
| 	uniform := uniformLocation(gl.GetUniformLocation(uint32(p), *l))
 | |
| 	free()
 | |
| 	if uniform == -1 {
 | |
| 		panic("opengl: invalid uniform location: " + location)
 | |
| 	}
 | |
| 	return uniform
 | |
| }
 | |
| 
 | |
| func (c *context) uniformInt(p program, location string, v int) {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		l := int32(c.locationCache.GetUniformLocation(c, p, location))
 | |
| 		gl.Uniform1i(l, int32(v))
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) uniformFloat(p program, location string, v float32) {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		l := int32(c.locationCache.GetUniformLocation(c, p, location))
 | |
| 		gl.Uniform1f(l, v)
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) uniformFloats(p program, location string, v []float32) {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		l := int32(c.locationCache.GetUniformLocation(c, p, location))
 | |
| 		switch len(v) {
 | |
| 		case 2:
 | |
| 			gl.Uniform2fv(l, 1, (*float32)(gl.Ptr(v)))
 | |
| 		case 4:
 | |
| 			gl.Uniform4fv(l, 1, (*float32)(gl.Ptr(v)))
 | |
| 		case 16:
 | |
| 			gl.UniformMatrix4fv(l, 1, false, (*float32)(gl.Ptr(v)))
 | |
| 		default:
 | |
| 			panic(fmt.Sprintf("opengl: invalid uniform floats num: %d", len(v)))
 | |
| 		}
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) vertexAttribPointer(p program, index int, size int, dataType dataType, stride int, offset int) {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		gl.VertexAttribPointer(uint32(index), int32(size), uint32(dataType), false, int32(stride), uintptr(offset))
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) enableVertexAttribArray(p program, index int) {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		gl.EnableVertexAttribArray(uint32(index))
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) disableVertexAttribArray(p program, index int) {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		gl.DisableVertexAttribArray(uint32(index))
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) newArrayBuffer(size int) buffer {
 | |
| 	var bf buffer
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		var b uint32
 | |
| 		gl.GenBuffers(1, &b)
 | |
| 		gl.BindBuffer(uint32(arrayBuffer), b)
 | |
| 		gl.BufferData(uint32(arrayBuffer), size, nil, uint32(dynamicDraw))
 | |
| 		bf = buffer(b)
 | |
| 		return nil
 | |
| 	})
 | |
| 	return bf
 | |
| }
 | |
| 
 | |
| func (c *context) newElementArrayBuffer(size int) buffer {
 | |
| 	var bf buffer
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		var b uint32
 | |
| 		gl.GenBuffers(1, &b)
 | |
| 		gl.BindBuffer(uint32(elementArrayBuffer), b)
 | |
| 		gl.BufferData(uint32(elementArrayBuffer), size, nil, uint32(dynamicDraw))
 | |
| 		bf = buffer(b)
 | |
| 		return nil
 | |
| 	})
 | |
| 	return bf
 | |
| }
 | |
| 
 | |
| func (c *context) bindBuffer(bufferType bufferType, b buffer) {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		gl.BindBuffer(uint32(bufferType), uint32(b))
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) arrayBufferSubData(data []float32) {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		gl.BufferSubData(uint32(arrayBuffer), 0, len(data)*4, gl.Ptr(data))
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) elementArrayBufferSubData(data []uint16) {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		gl.BufferSubData(uint32(elementArrayBuffer), 0, len(data)*2, gl.Ptr(data))
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) deleteBuffer(b buffer) {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		bb := uint32(b)
 | |
| 		gl.DeleteBuffers(1, &bb)
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) drawElements(len int, offsetInBytes int) {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		gl.DrawElements(gl.TRIANGLES, int32(len), gl.UNSIGNED_SHORT, uintptr(offsetInBytes))
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) maxTextureSizeImpl() int {
 | |
| 	size := 0
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		s := int32(0)
 | |
| 		gl.GetIntegerv(gl.MAX_TEXTURE_SIZE, &s)
 | |
| 		size = int(s)
 | |
| 		return nil
 | |
| 	})
 | |
| 	return size
 | |
| }
 | |
| 
 | |
| func (c *context) getShaderPrecisionFormatPrecision() int {
 | |
| 	// glGetShaderPrecisionFormat is not defined at OpenGL 2.0. Assume that desktop environments always have
 | |
| 	// enough highp precision.
 | |
| 	return highpPrecision
 | |
| }
 | |
| 
 | |
| func (c *context) flush() {
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		gl.Flush()
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | |
| 
 | |
| func (c *context) needsRestoring() bool {
 | |
| 	return false
 | |
| }
 | |
| 
 | |
| func (c *context) canUsePBO() bool {
 | |
| 	return true
 | |
| }
 | |
| 
 | |
| func (c *context) texSubImage2D(t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
 | |
| 	panic("opengl: texSubImage2D is not implemented on this environment")
 | |
| }
 | |
| 
 | |
| func (c *context) newPixelBufferObject(width, height int) buffer {
 | |
| 	var bf buffer
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		var b uint32
 | |
| 		gl.GenBuffers(1, &b)
 | |
| 		gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, b)
 | |
| 		gl.BufferData(gl.PIXEL_UNPACK_BUFFER, 4*width*height, nil, gl.STREAM_DRAW)
 | |
| 		gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
 | |
| 		bf = buffer(b)
 | |
| 		return nil
 | |
| 	})
 | |
| 	return bf
 | |
| }
 | |
| 
 | |
| func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
 | |
| 	c.bindTexture(t)
 | |
| 	_ = c.t.Call(func() error {
 | |
| 		gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, uint32(buffer))
 | |
| 
 | |
| 		stride := 4 * width
 | |
| 		for _, a := range args {
 | |
| 			offset := 4 * (a.Y*width + a.X)
 | |
| 			for j := 0; j < a.Height; j++ {
 | |
| 				gl.BufferSubData(gl.PIXEL_UNPACK_BUFFER, offset+stride*j, 4*a.Width, gl.Ptr(a.Pixels[4*a.Width*j:4*a.Width*(j+1)]))
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, nil)
 | |
| 		gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
 | |
| 		return nil
 | |
| 	})
 | |
| }
 | 
