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			1014 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			1014 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2020 The Ebiten Authors
 | |
| //
 | |
| // Licensed under the Apache License, Version 2.0 (the "License");
 | |
| // you may not use this file except in compliance with the License.
 | |
| // You may obtain a copy of the License at
 | |
| //
 | |
| //     http://www.apache.org/licenses/LICENSE-2.0
 | |
| //
 | |
| // Unless required by applicable law or agreed to in writing, software
 | |
| // distributed under the License is distributed on an "AS IS" BASIS,
 | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | |
| // See the License for the specific language governing permissions and
 | |
| // limitations under the License.
 | |
| 
 | |
| package shader
 | |
| 
 | |
| import (
 | |
| 	"fmt"
 | |
| 	"go/ast"
 | |
| 	"go/token"
 | |
| 	"strconv"
 | |
| 	"strings"
 | |
| 
 | |
| 	"github.com/hajimehoshi/ebiten/internal/shaderir"
 | |
| )
 | |
| 
 | |
| type variable struct {
 | |
| 	name string
 | |
| 	typ  shaderir.Type
 | |
| }
 | |
| 
 | |
| type constant struct {
 | |
| 	name string
 | |
| 	typ  shaderir.Type
 | |
| 	init ast.Expr
 | |
| }
 | |
| 
 | |
| type function struct {
 | |
| 	name  string
 | |
| 	block *block
 | |
| 
 | |
| 	ir shaderir.Func
 | |
| }
 | |
| 
 | |
| type compileState struct {
 | |
| 	fs *token.FileSet
 | |
| 
 | |
| 	vertexEntry   string
 | |
| 	fragmentEntry string
 | |
| 
 | |
| 	ir shaderir.Program
 | |
| 
 | |
| 	// uniforms is a collection of uniform variable names.
 | |
| 	uniforms []string
 | |
| 
 | |
| 	funcs []function
 | |
| 
 | |
| 	global block
 | |
| 
 | |
| 	varyingParsed bool
 | |
| 
 | |
| 	errs []string
 | |
| }
 | |
| 
 | |
| func (cs *compileState) findFunction(name string) (int, bool) {
 | |
| 	for i, f := range cs.funcs {
 | |
| 		if f.name == name {
 | |
| 			return i, true
 | |
| 		}
 | |
| 	}
 | |
| 	return 0, false
 | |
| }
 | |
| 
 | |
| func (cs *compileState) findUniformVariable(name string) (int, bool) {
 | |
| 	for i, u := range cs.uniforms {
 | |
| 		if u == name {
 | |
| 			return i, true
 | |
| 		}
 | |
| 	}
 | |
| 	return 0, false
 | |
| }
 | |
| 
 | |
| type typ struct {
 | |
| 	name string
 | |
| 	ir   shaderir.Type
 | |
| }
 | |
| 
 | |
| type block struct {
 | |
| 	types  []typ
 | |
| 	vars   []variable
 | |
| 	consts []constant
 | |
| 	pos    token.Pos
 | |
| 	outer  *block
 | |
| 
 | |
| 	ir shaderir.Block
 | |
| }
 | |
| 
 | |
| func (b *block) findLocalVariable(name string) (int, bool) {
 | |
| 	idx := 0
 | |
| 	for outer := b.outer; outer != nil; outer = outer.outer {
 | |
| 		idx += len(outer.vars)
 | |
| 	}
 | |
| 	for i, v := range b.vars {
 | |
| 		if v.name == name {
 | |
| 			return idx + i, true
 | |
| 		}
 | |
| 	}
 | |
| 	if b.outer != nil {
 | |
| 		return b.outer.findLocalVariable(name)
 | |
| 	}
 | |
| 	return 0, false
 | |
| }
 | |
| 
 | |
| type ParseError struct {
 | |
| 	errs []string
 | |
| }
 | |
| 
 | |
| func (p *ParseError) Error() string {
 | |
| 	return strings.Join(p.errs, "\n")
 | |
| }
 | |
| 
 | |
| func Compile(fs *token.FileSet, f *ast.File, vertexEntry, fragmentEntry string) (*shaderir.Program, error) {
 | |
| 	s := &compileState{
 | |
| 		fs:            fs,
 | |
| 		vertexEntry:   vertexEntry,
 | |
| 		fragmentEntry: fragmentEntry,
 | |
| 	}
 | |
| 	s.parse(f)
 | |
| 
 | |
| 	if len(s.errs) > 0 {
 | |
| 		return nil, &ParseError{s.errs}
 | |
| 	}
 | |
| 
 | |
| 	// TODO: Resolve identifiers?
 | |
| 	// TODO: Resolve constants
 | |
| 
 | |
| 	// TODO: Make a call graph and reorder the elements.
 | |
| 	return &s.ir, nil
 | |
| }
 | |
| 
 | |
| func (s *compileState) addError(pos token.Pos, str string) {
 | |
| 	p := s.fs.Position(pos)
 | |
| 	s.errs = append(s.errs, fmt.Sprintf("%s: %s", p, str))
 | |
| }
 | |
| 
 | |
| func (cs *compileState) parse(f *ast.File) {
 | |
| 	// Parse GenDecl for global variables, and then parse functions.
 | |
| 	for _, d := range f.Decls {
 | |
| 		if _, ok := d.(*ast.FuncDecl); !ok {
 | |
| 			cs.parseDecl(&cs.global, d)
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Sort the uniform variable so that special variable starting with __ should come first.
 | |
| 	var unames []string
 | |
| 	var utypes []shaderir.Type
 | |
| 	for i, u := range cs.uniforms {
 | |
| 		if strings.HasPrefix(u, "__") {
 | |
| 			unames = append(unames, u)
 | |
| 			utypes = append(utypes, cs.ir.Uniforms[i])
 | |
| 		}
 | |
| 	}
 | |
| 	for i, u := range cs.uniforms {
 | |
| 		if !strings.HasPrefix(u, "__") {
 | |
| 			unames = append(unames, u)
 | |
| 			utypes = append(utypes, cs.ir.Uniforms[i])
 | |
| 		}
 | |
| 	}
 | |
| 	cs.uniforms = unames
 | |
| 	cs.ir.Uniforms = utypes
 | |
| 
 | |
| 	// Parse function names so that any other function call the others.
 | |
| 	// The function data is provisional and will be updated soon.
 | |
| 	for _, d := range f.Decls {
 | |
| 		fd, ok := d.(*ast.FuncDecl)
 | |
| 		if !ok {
 | |
| 			continue
 | |
| 		}
 | |
| 		n := fd.Name.Name
 | |
| 		if n == cs.vertexEntry {
 | |
| 			continue
 | |
| 		}
 | |
| 		if n == cs.fragmentEntry {
 | |
| 			continue
 | |
| 		}
 | |
| 
 | |
| 		inParams, outParams := cs.parseFuncParams(fd)
 | |
| 		var inT, outT []shaderir.Type
 | |
| 		for _, v := range inParams {
 | |
| 			inT = append(inT, v.typ)
 | |
| 		}
 | |
| 		for _, v := range outParams {
 | |
| 			outT = append(outT, v.typ)
 | |
| 		}
 | |
| 
 | |
| 		cs.funcs = append(cs.funcs, function{
 | |
| 			name: n,
 | |
| 			ir: shaderir.Func{
 | |
| 				Index:     len(cs.funcs),
 | |
| 				InParams:  inT,
 | |
| 				OutParams: outT,
 | |
| 			},
 | |
| 		})
 | |
| 	}
 | |
| 
 | |
| 	// Parse functions.
 | |
| 	for _, d := range f.Decls {
 | |
| 		if _, ok := d.(*ast.FuncDecl); ok {
 | |
| 			cs.parseDecl(&cs.global, d)
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if len(cs.errs) > 0 {
 | |
| 		return
 | |
| 	}
 | |
| 
 | |
| 	for _, f := range cs.funcs {
 | |
| 		cs.ir.Funcs = append(cs.ir.Funcs, f.ir)
 | |
| 	}
 | |
| }
 | |
| 
 | |
| func (cs *compileState) parseDecl(b *block, d ast.Decl) {
 | |
| 	switch d := d.(type) {
 | |
| 	case *ast.GenDecl:
 | |
| 		switch d.Tok {
 | |
| 		case token.TYPE:
 | |
| 			// TODO: Parse other types
 | |
| 			for _, s := range d.Specs {
 | |
| 				s := s.(*ast.TypeSpec)
 | |
| 				t := cs.parseType(s.Type)
 | |
| 				b.types = append(b.types, typ{
 | |
| 					name: s.Name.Name,
 | |
| 					ir:   t,
 | |
| 				})
 | |
| 			}
 | |
| 		case token.CONST:
 | |
| 			for _, s := range d.Specs {
 | |
| 				s := s.(*ast.ValueSpec)
 | |
| 				cs := cs.parseConstant(s)
 | |
| 				b.consts = append(b.consts, cs...)
 | |
| 			}
 | |
| 		case token.VAR:
 | |
| 			for _, s := range d.Specs {
 | |
| 				s := s.(*ast.ValueSpec)
 | |
| 				vs, inits, stmts := cs.parseVariable(b, s)
 | |
| 				b.ir.Stmts = append(b.ir.Stmts, stmts...)
 | |
| 				if b == &cs.global {
 | |
| 					// TODO: Should rhs be ignored?
 | |
| 					for i, v := range vs {
 | |
| 						if !strings.HasPrefix(v.name, "__") {
 | |
| 							if v.name[0] < 'A' || 'Z' < v.name[0] {
 | |
| 								cs.addError(s.Names[i].Pos(), fmt.Sprintf("global variables must be exposed: %s", v.name))
 | |
| 							}
 | |
| 						}
 | |
| 						cs.uniforms = append(cs.uniforms, v.name)
 | |
| 						cs.ir.Uniforms = append(cs.ir.Uniforms, v.typ)
 | |
| 					}
 | |
| 					continue
 | |
| 				}
 | |
| 
 | |
| 				base := len(b.vars)
 | |
| 				b.vars = append(b.vars, vs...)
 | |
| 
 | |
| 				if len(inits) > 0 {
 | |
| 					for i := range vs {
 | |
| 						b.ir.Stmts = append(b.ir.Stmts, shaderir.Stmt{
 | |
| 							Type: shaderir.Assign,
 | |
| 							Exprs: []shaderir.Expr{
 | |
| 								{
 | |
| 									Type:  shaderir.LocalVariable,
 | |
| 									Index: base + i,
 | |
| 								},
 | |
| 								inits[i],
 | |
| 							},
 | |
| 						})
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		case token.IMPORT:
 | |
| 			cs.addError(d.Pos(), "import is forbidden")
 | |
| 		default:
 | |
| 			cs.addError(d.Pos(), "unexpected token")
 | |
| 		}
 | |
| 	case *ast.FuncDecl:
 | |
| 		f := cs.parseFunc(b, d)
 | |
| 		if b != &cs.global {
 | |
| 			cs.addError(d.Pos(), "non-global function is not implemented")
 | |
| 			return
 | |
| 		}
 | |
| 		switch d.Name.Name {
 | |
| 		case cs.vertexEntry:
 | |
| 			cs.ir.VertexFunc.Block = f.ir.Block
 | |
| 		case cs.fragmentEntry:
 | |
| 			cs.ir.FragmentFunc.Block = f.ir.Block
 | |
| 		default:
 | |
| 			// The function is already registered for their names.
 | |
| 			for i := range cs.funcs {
 | |
| 				if cs.funcs[i].name == d.Name.Name {
 | |
| 					// Index is already determined by the provisional parsing.
 | |
| 					f.ir.Index = cs.funcs[i].ir.Index
 | |
| 					cs.funcs[i] = f
 | |
| 					break
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	default:
 | |
| 		cs.addError(d.Pos(), "unexpected decl")
 | |
| 	}
 | |
| }
 | |
| 
 | |
| func (s *compileState) parseVariable(block *block, vs *ast.ValueSpec) ([]variable, []shaderir.Expr, []shaderir.Stmt) {
 | |
| 	if len(vs.Names) != len(vs.Values) && len(vs.Values) != 1 && len(vs.Values) != 0 {
 | |
| 		s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
 | |
| 		return nil, nil, nil
 | |
| 	}
 | |
| 
 | |
| 	var t shaderir.Type
 | |
| 	if vs.Type != nil {
 | |
| 		t = s.parseType(vs.Type)
 | |
| 	}
 | |
| 
 | |
| 	var (
 | |
| 		vars  []variable
 | |
| 		inits []shaderir.Expr
 | |
| 		stmts []shaderir.Stmt
 | |
| 	)
 | |
| 
 | |
| 	for i, n := range vs.Names {
 | |
| 		var init ast.Expr
 | |
| 		switch len(vs.Values) {
 | |
| 		case 0:
 | |
| 		case 1:
 | |
| 			init = vs.Values[0]
 | |
| 			if t.Main == shaderir.None {
 | |
| 				ts := s.detectType(block, init)
 | |
| 				if len(ts) != len(vs.Names) {
 | |
| 					s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
 | |
| 					continue
 | |
| 				}
 | |
| 				t = ts[i]
 | |
| 			}
 | |
| 		default:
 | |
| 			init = vs.Values[i]
 | |
| 			if t.Main == shaderir.None {
 | |
| 				ts := s.detectType(block, init)
 | |
| 				if len(ts) > 1 {
 | |
| 					s.addError(vs.Pos(), fmt.Sprintf("the numbers of lhs and rhs don't match"))
 | |
| 				}
 | |
| 				t = ts[0]
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		name := n.Name
 | |
| 		vars = append(vars, variable{
 | |
| 			name: name,
 | |
| 			typ:  t,
 | |
| 		})
 | |
| 
 | |
| 		if len(vs.Values) > 1 || (len(vs.Values) == 1 && len(inits) == 0) {
 | |
| 			es, ss := s.parseExpr(block, init)
 | |
| 			inits = append(inits, es...)
 | |
| 			stmts = append(stmts, ss...)
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if len(inits) > 0 && len(vars) != len(inits) {
 | |
| 		s.addError(vs.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
 | |
| 		return nil, nil, nil
 | |
| 	}
 | |
| 
 | |
| 	return vars, inits, stmts
 | |
| }
 | |
| 
 | |
| func (s *compileState) parseConstant(vs *ast.ValueSpec) []constant {
 | |
| 	var t shaderir.Type
 | |
| 	if vs.Type != nil {
 | |
| 		t = s.parseType(vs.Type)
 | |
| 	}
 | |
| 
 | |
| 	var cs []constant
 | |
| 	for i, n := range vs.Names {
 | |
| 		cs = append(cs, constant{
 | |
| 			name: n.Name,
 | |
| 			typ:  t,
 | |
| 			init: vs.Values[i],
 | |
| 		})
 | |
| 	}
 | |
| 	return cs
 | |
| }
 | |
| 
 | |
| func (cs *compileState) parseFuncParams(d *ast.FuncDecl) (in, out []variable) {
 | |
| 	for _, f := range d.Type.Params.List {
 | |
| 		t := cs.parseType(f.Type)
 | |
| 		for _, n := range f.Names {
 | |
| 			in = append(in, variable{
 | |
| 				name: n.Name,
 | |
| 				typ:  t,
 | |
| 			})
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if d.Type.Results == nil {
 | |
| 		return
 | |
| 	}
 | |
| 
 | |
| 	for _, f := range d.Type.Results.List {
 | |
| 		t := cs.parseType(f.Type)
 | |
| 		if len(f.Names) == 0 {
 | |
| 			out = append(out, variable{
 | |
| 				name: "",
 | |
| 				typ:  t,
 | |
| 			})
 | |
| 		} else {
 | |
| 			for _, n := range f.Names {
 | |
| 				out = append(out, variable{
 | |
| 					name: n.Name,
 | |
| 					typ:  t,
 | |
| 				})
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return
 | |
| }
 | |
| 
 | |
| func (cs *compileState) parseFunc(block *block, d *ast.FuncDecl) function {
 | |
| 	if d.Name == nil {
 | |
| 		cs.addError(d.Pos(), "function must have a name")
 | |
| 		return function{}
 | |
| 	}
 | |
| 	if d.Body == nil {
 | |
| 		cs.addError(d.Pos(), "function must have a body")
 | |
| 		return function{}
 | |
| 	}
 | |
| 
 | |
| 	inParams, outParams := cs.parseFuncParams(d)
 | |
| 
 | |
| 	checkVaryings := func(vs []variable) {
 | |
| 		if len(cs.ir.Varyings) != len(vs) {
 | |
| 			cs.addError(d.Pos(), fmt.Sprintf("the number of vertex entry point's returning values and the number of framgent entry point's params must be the same"))
 | |
| 			return
 | |
| 		}
 | |
| 		for i, t := range cs.ir.Varyings {
 | |
| 			if t.Main != vs[i].typ.Main {
 | |
| 				cs.addError(d.Pos(), fmt.Sprintf("vertex entry point's returning value types and framgent entry point's param types must match"))
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if block == &cs.global {
 | |
| 		switch d.Name.Name {
 | |
| 		case cs.vertexEntry:
 | |
| 			for _, v := range inParams {
 | |
| 				cs.ir.Attributes = append(cs.ir.Attributes, v.typ)
 | |
| 			}
 | |
| 
 | |
| 			// The first out-param is treated as gl_Position in GLSL.
 | |
| 			if len(outParams) == 0 {
 | |
| 				cs.addError(d.Pos(), fmt.Sprintf("vertex entry point must have at least one returning vec4 value for a position"))
 | |
| 				return function{}
 | |
| 			}
 | |
| 			if outParams[0].typ.Main != shaderir.Vec4 {
 | |
| 				cs.addError(d.Pos(), fmt.Sprintf("vertex entry point must have at least one returning vec4 value for a position"))
 | |
| 				return function{}
 | |
| 			}
 | |
| 
 | |
| 			if cs.varyingParsed {
 | |
| 				checkVaryings(outParams[1:])
 | |
| 			} else {
 | |
| 				for _, v := range outParams[1:] {
 | |
| 					// TODO: Check that these params are not arrays or structs
 | |
| 					cs.ir.Varyings = append(cs.ir.Varyings, v.typ)
 | |
| 				}
 | |
| 			}
 | |
| 			cs.varyingParsed = true
 | |
| 		case cs.fragmentEntry:
 | |
| 			if len(inParams) == 0 {
 | |
| 				cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have at least one vec4 parameter for a position"))
 | |
| 				return function{}
 | |
| 			}
 | |
| 			if inParams[0].typ.Main != shaderir.Vec4 {
 | |
| 				cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have at least one vec4 parameter for a position"))
 | |
| 				return function{}
 | |
| 			}
 | |
| 
 | |
| 			if len(outParams) != 1 {
 | |
| 				cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have one returning vec4 value for a color"))
 | |
| 				return function{}
 | |
| 			}
 | |
| 			if outParams[0].typ.Main != shaderir.Vec4 {
 | |
| 				cs.addError(d.Pos(), fmt.Sprintf("fragment entry point must have one returning vec4 value for a color"))
 | |
| 				return function{}
 | |
| 			}
 | |
| 
 | |
| 			if cs.varyingParsed {
 | |
| 				checkVaryings(inParams[1:])
 | |
| 			} else {
 | |
| 				for _, v := range inParams[1:] {
 | |
| 					cs.ir.Varyings = append(cs.ir.Varyings, v.typ)
 | |
| 				}
 | |
| 			}
 | |
| 			cs.varyingParsed = true
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	b := cs.parseBlock(block, d.Body, inParams, outParams)
 | |
| 
 | |
| 	var inT, outT []shaderir.Type
 | |
| 	for _, v := range inParams {
 | |
| 		inT = append(inT, v.typ)
 | |
| 	}
 | |
| 	for _, v := range outParams {
 | |
| 		outT = append(outT, v.typ)
 | |
| 	}
 | |
| 
 | |
| 	return function{
 | |
| 		name:  d.Name.Name,
 | |
| 		block: b,
 | |
| 		ir: shaderir.Func{
 | |
| 			InParams:  inT,
 | |
| 			OutParams: outT,
 | |
| 			Block:     b.ir,
 | |
| 		},
 | |
| 	}
 | |
| }
 | |
| 
 | |
| func (cs *compileState) parseBlock(outer *block, b *ast.BlockStmt, inParams, outParams []variable) *block {
 | |
| 	vars := make([]variable, 0, len(inParams)+len(outParams))
 | |
| 	vars = append(vars, inParams...)
 | |
| 	vars = append(vars, outParams...)
 | |
| 	block := &block{
 | |
| 		vars:  vars,
 | |
| 		outer: outer,
 | |
| 	}
 | |
| 	defer func() {
 | |
| 		for _, v := range block.vars[len(inParams)+len(outParams):] {
 | |
| 			block.ir.LocalVars = append(block.ir.LocalVars, v.typ)
 | |
| 		}
 | |
| 	}()
 | |
| 
 | |
| 	for _, l := range b.List {
 | |
| 		switch l := l.(type) {
 | |
| 		case *ast.AssignStmt:
 | |
| 			switch l.Tok {
 | |
| 			case token.DEFINE:
 | |
| 				if len(l.Lhs) != len(l.Rhs) && len(l.Rhs) != 1 {
 | |
| 					cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
 | |
| 					return nil
 | |
| 				}
 | |
| 
 | |
| 				var rhsTypes []shaderir.Type
 | |
| 				for i, e := range l.Lhs {
 | |
| 					v := variable{
 | |
| 						name: e.(*ast.Ident).Name,
 | |
| 					}
 | |
| 					if len(l.Lhs) == len(l.Rhs) {
 | |
| 						ts := cs.detectType(block, l.Rhs[i])
 | |
| 						if len(ts) > 1 {
 | |
| 							cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
 | |
| 						}
 | |
| 						if len(ts) == 1 {
 | |
| 							v.typ = ts[0]
 | |
| 						}
 | |
| 					} else {
 | |
| 						if i == 0 {
 | |
| 							rhsTypes = cs.detectType(block, l.Rhs[0])
 | |
| 							if len(rhsTypes) != len(l.Lhs) {
 | |
| 								cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
 | |
| 							}
 | |
| 						}
 | |
| 						v.typ = rhsTypes[i]
 | |
| 					}
 | |
| 					block.vars = append(block.vars, v)
 | |
| 				}
 | |
| 
 | |
| 				cs.assign(block, l.Pos(), l.Lhs, l.Rhs)
 | |
| 			case token.ASSIGN:
 | |
| 				// TODO: What about the statement `a,b = b,a?`
 | |
| 				if len(l.Lhs) != len(l.Rhs) && len(l.Rhs) != 1 {
 | |
| 					cs.addError(l.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
 | |
| 					return nil
 | |
| 				}
 | |
| 				cs.assign(block, l.Pos(), l.Lhs, l.Rhs)
 | |
| 			case token.ADD_ASSIGN, token.SUB_ASSIGN, token.MUL_ASSIGN, token.QUO_ASSIGN, token.REM_ASSIGN:
 | |
| 				var op shaderir.Op
 | |
| 				switch l.Tok {
 | |
| 				case token.ADD_ASSIGN:
 | |
| 					op = shaderir.Add
 | |
| 				case token.SUB_ASSIGN:
 | |
| 					op = shaderir.Sub
 | |
| 				case token.MUL_ASSIGN:
 | |
| 					op = shaderir.Mul
 | |
| 				case token.QUO_ASSIGN:
 | |
| 					op = shaderir.Div
 | |
| 				case token.REM_ASSIGN:
 | |
| 					op = shaderir.ModOp
 | |
| 				}
 | |
| 				rhs, stmts := cs.parseExpr(block, l.Rhs[0])
 | |
| 				block.ir.Stmts = append(block.ir.Stmts, stmts...)
 | |
| 				lhs, stmts := cs.parseExpr(block, l.Lhs[0])
 | |
| 				block.ir.Stmts = append(block.ir.Stmts, stmts...)
 | |
| 				block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
 | |
| 					Type: shaderir.Assign,
 | |
| 					Exprs: []shaderir.Expr{
 | |
| 						lhs[0],
 | |
| 						{
 | |
| 							Type: shaderir.Binary,
 | |
| 							Op:   op,
 | |
| 							Exprs: []shaderir.Expr{
 | |
| 								lhs[0],
 | |
| 								rhs[0],
 | |
| 							},
 | |
| 						},
 | |
| 					},
 | |
| 				})
 | |
| 			default:
 | |
| 				cs.addError(l.Pos(), fmt.Sprintf("unexpected token: %s", l.Tok))
 | |
| 			}
 | |
| 		case *ast.BlockStmt:
 | |
| 			b := cs.parseBlock(block, l, nil, nil)
 | |
| 			block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
 | |
| 				Type: shaderir.BlockStmt,
 | |
| 				Blocks: []shaderir.Block{
 | |
| 					b.ir,
 | |
| 				},
 | |
| 			})
 | |
| 		case *ast.DeclStmt:
 | |
| 			cs.parseDecl(block, l.Decl)
 | |
| 		case *ast.ReturnStmt:
 | |
| 			for i, r := range l.Results {
 | |
| 				exprs, stmts := cs.parseExpr(block, r)
 | |
| 				block.ir.Stmts = append(block.ir.Stmts, stmts...)
 | |
| 				if len(exprs) == 0 {
 | |
| 					continue
 | |
| 				}
 | |
| 				if len(exprs) > 1 {
 | |
| 					cs.addError(r.Pos(), "multiple-context with return is not implemented yet")
 | |
| 					continue
 | |
| 				}
 | |
| 				block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
 | |
| 					Type: shaderir.Assign,
 | |
| 					Exprs: []shaderir.Expr{
 | |
| 						{
 | |
| 							Type:  shaderir.LocalVariable,
 | |
| 							Index: len(inParams) + i,
 | |
| 						},
 | |
| 						exprs[0],
 | |
| 					},
 | |
| 				})
 | |
| 			}
 | |
| 			block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
 | |
| 				Type: shaderir.Return,
 | |
| 			})
 | |
| 		case *ast.ExprStmt:
 | |
| 			exprs, stmts := cs.parseExpr(block, l.X)
 | |
| 			block.ir.Stmts = append(block.ir.Stmts, stmts...)
 | |
| 			for _, expr := range exprs {
 | |
| 				if expr.Type != shaderir.Call {
 | |
| 					continue
 | |
| 				}
 | |
| 				block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
 | |
| 					Type:  shaderir.ExprStmt,
 | |
| 					Exprs: []shaderir.Expr{expr},
 | |
| 				})
 | |
| 			}
 | |
| 		default:
 | |
| 			cs.addError(l.Pos(), fmt.Sprintf("unexpected statement: %#v", l))
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return block
 | |
| }
 | |
| 
 | |
| func (cs *compileState) assign(block *block, pos token.Pos, lhs, rhs []ast.Expr) {
 | |
| 	var rhsExprs []shaderir.Expr
 | |
| 	for i := range lhs {
 | |
| 		// Prase RHS first for the order of the statements.
 | |
| 		if len(lhs) == len(rhs) {
 | |
| 			rhs, stmts := cs.parseExpr(block, rhs[i])
 | |
| 			if len(rhs) > 1 {
 | |
| 				cs.addError(pos, fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
 | |
| 			}
 | |
| 			block.ir.Stmts = append(block.ir.Stmts, stmts...)
 | |
| 
 | |
| 			lhs, stmts := cs.parseExpr(block, lhs[i])
 | |
| 			block.ir.Stmts = append(block.ir.Stmts, stmts...)
 | |
| 
 | |
| 			block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
 | |
| 				Type:  shaderir.Assign,
 | |
| 				Exprs: []shaderir.Expr{lhs[0], rhs[0]},
 | |
| 			})
 | |
| 		} else {
 | |
| 			if i == 0 {
 | |
| 				var stmts []shaderir.Stmt
 | |
| 				rhsExprs, stmts = cs.parseExpr(block, rhs[0])
 | |
| 				if len(rhsExprs) != len(lhs) {
 | |
| 					cs.addError(pos, fmt.Sprintf("single-value context and multiple-value context cannot be mixed"))
 | |
| 				}
 | |
| 				block.ir.Stmts = append(block.ir.Stmts, stmts...)
 | |
| 			}
 | |
| 
 | |
| 			lhs, stmts := cs.parseExpr(block, lhs[i])
 | |
| 			block.ir.Stmts = append(block.ir.Stmts, stmts...)
 | |
| 
 | |
| 			block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
 | |
| 				Type:  shaderir.Assign,
 | |
| 				Exprs: []shaderir.Expr{lhs[0], rhsExprs[i]},
 | |
| 			})
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr, []shaderir.Stmt) {
 | |
| 	switch e := expr.(type) {
 | |
| 	case *ast.BasicLit:
 | |
| 		switch e.Kind {
 | |
| 		case token.INT:
 | |
| 			v, err := strconv.ParseInt(e.Value, 10, 32)
 | |
| 			if err != nil {
 | |
| 				cs.addError(e.Pos(), fmt.Sprintf("unexpected literal: %s", e.Value))
 | |
| 				return nil, nil
 | |
| 			}
 | |
| 			return []shaderir.Expr{
 | |
| 				{
 | |
| 					Type: shaderir.IntExpr,
 | |
| 					Int:  int32(v),
 | |
| 				},
 | |
| 			}, nil
 | |
| 		case token.FLOAT:
 | |
| 			v, err := strconv.ParseFloat(e.Value, 32)
 | |
| 			if err != nil {
 | |
| 				cs.addError(e.Pos(), fmt.Sprintf("unexpected literal: %s", e.Value))
 | |
| 				return nil, nil
 | |
| 			}
 | |
| 			return []shaderir.Expr{
 | |
| 				{
 | |
| 					Type:  shaderir.FloatExpr,
 | |
| 					Float: float32(v),
 | |
| 				},
 | |
| 			}, nil
 | |
| 		default:
 | |
| 			cs.addError(e.Pos(), fmt.Sprintf("literal not implemented: %#v", e))
 | |
| 		}
 | |
| 	case *ast.BinaryExpr:
 | |
| 		var op shaderir.Op
 | |
| 		switch e.Op {
 | |
| 		case token.ADD:
 | |
| 			op = shaderir.Add
 | |
| 		case token.SUB:
 | |
| 			op = shaderir.Sub
 | |
| 		case token.NOT:
 | |
| 			op = shaderir.NotOp
 | |
| 		case token.MUL:
 | |
| 			op = shaderir.Mul
 | |
| 		case token.QUO:
 | |
| 			op = shaderir.Div
 | |
| 		case token.REM:
 | |
| 			op = shaderir.ModOp
 | |
| 		case token.SHL:
 | |
| 			op = shaderir.LeftShift
 | |
| 		case token.SHR:
 | |
| 			op = shaderir.RightShift
 | |
| 		case token.LSS:
 | |
| 			op = shaderir.LessThanOp
 | |
| 		case token.LEQ:
 | |
| 			op = shaderir.LessThanEqualOp
 | |
| 		case token.GTR:
 | |
| 			op = shaderir.GreaterThanOp
 | |
| 		case token.GEQ:
 | |
| 			op = shaderir.GreaterThanEqualOp
 | |
| 		case token.EQL:
 | |
| 			op = shaderir.EqualOp
 | |
| 		case token.NEQ:
 | |
| 			op = shaderir.NotEqualOp
 | |
| 		case token.AND:
 | |
| 			op = shaderir.And
 | |
| 		case token.XOR:
 | |
| 			op = shaderir.Xor
 | |
| 		case token.OR:
 | |
| 			op = shaderir.Or
 | |
| 		case token.LAND:
 | |
| 			op = shaderir.AndAnd
 | |
| 		case token.LOR:
 | |
| 			op = shaderir.OrOr
 | |
| 		default:
 | |
| 			cs.addError(e.Pos(), fmt.Sprintf("unexpected operator: %s", e.Op))
 | |
| 			return nil, nil
 | |
| 		}
 | |
| 
 | |
| 		var stmts []shaderir.Stmt
 | |
| 
 | |
| 		// Prase RHS first for the order of the statements.
 | |
| 		rhs, ss := cs.parseExpr(block, e.Y)
 | |
| 		if len(rhs) != 1 {
 | |
| 			cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a binary operator: %s", e.Y))
 | |
| 			return nil, nil
 | |
| 		}
 | |
| 		stmts = append(stmts, ss...)
 | |
| 
 | |
| 		lhs, ss := cs.parseExpr(block, e.X)
 | |
| 		if len(lhs) != 1 {
 | |
| 			cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a binary operator: %s", e.X))
 | |
| 			return nil, nil
 | |
| 		}
 | |
| 		stmts = append(stmts, ss...)
 | |
| 
 | |
| 		return []shaderir.Expr{
 | |
| 			{
 | |
| 				Type:  shaderir.Binary,
 | |
| 				Op:    op,
 | |
| 				Exprs: []shaderir.Expr{lhs[0], rhs[0]},
 | |
| 			},
 | |
| 		}, stmts
 | |
| 	case *ast.CallExpr:
 | |
| 		var (
 | |
| 			callee shaderir.Expr
 | |
| 			args   []shaderir.Expr
 | |
| 			stmts  []shaderir.Stmt
 | |
| 		)
 | |
| 
 | |
| 		// Parse the argument first for the order of the statements.
 | |
| 		for _, a := range e.Args {
 | |
| 			es, ss := cs.parseExpr(block, a)
 | |
| 			if len(es) > 1 && len(e.Args) > 1 {
 | |
| 				cs.addError(e.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed: %s", e.Fun))
 | |
| 				return nil, nil
 | |
| 			}
 | |
| 			// TODO: Convert integer literals to float literals if necessary.
 | |
| 			args = append(args, es...)
 | |
| 			stmts = append(stmts, ss...)
 | |
| 		}
 | |
| 
 | |
| 		// TODO: When len(ss) is not 0?
 | |
| 		es, ss := cs.parseExpr(block, e.Fun)
 | |
| 		if len(es) != 1 {
 | |
| 			cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a callee: %s", e.Fun))
 | |
| 			return nil, nil
 | |
| 		}
 | |
| 		callee = es[0]
 | |
| 		stmts = append(stmts, ss...)
 | |
| 
 | |
| 		// For built-in functions, we can call this in this position. Return an expression for the function
 | |
| 		// call.
 | |
| 		if callee.Type == shaderir.BuiltinFuncExpr {
 | |
| 			return []shaderir.Expr{
 | |
| 				{
 | |
| 					Type:  shaderir.Call,
 | |
| 					Exprs: append([]shaderir.Expr{callee}, args...),
 | |
| 				},
 | |
| 			}, stmts
 | |
| 		}
 | |
| 
 | |
| 		if callee.Type != shaderir.FunctionExpr {
 | |
| 			cs.addError(e.Pos(), fmt.Sprintf("function callee must be a funciton name but %s", e.Fun))
 | |
| 			return nil, nil
 | |
| 		}
 | |
| 
 | |
| 		f := cs.funcs[callee.Index]
 | |
| 
 | |
| 		var outParams []int
 | |
| 		for _, p := range f.ir.OutParams {
 | |
| 			idx := len(block.vars)
 | |
| 			block.vars = append(block.vars, variable{
 | |
| 				typ: p,
 | |
| 			})
 | |
| 			args = append(args, shaderir.Expr{
 | |
| 				Type:  shaderir.LocalVariable,
 | |
| 				Index: idx,
 | |
| 			})
 | |
| 			outParams = append(outParams, idx)
 | |
| 		}
 | |
| 
 | |
| 		if t := f.ir.Return; t.Main != shaderir.None {
 | |
| 			if len(outParams) == 0 {
 | |
| 				cs.addError(e.Pos(), fmt.Sprintf("a function returning value cannot have out-params so far: %s", e.Fun))
 | |
| 				return nil, nil
 | |
| 			}
 | |
| 
 | |
| 			idx := len(block.vars)
 | |
| 			block.vars = append(block.vars, variable{
 | |
| 				typ: t,
 | |
| 			})
 | |
| 
 | |
| 			// Calling the function should be done eariler to treat out-params correctly.
 | |
| 			stmts = append(stmts, shaderir.Stmt{
 | |
| 				Type: shaderir.Assign,
 | |
| 				Exprs: []shaderir.Expr{
 | |
| 					{
 | |
| 						Type:  shaderir.LocalVariable,
 | |
| 						Index: idx,
 | |
| 					},
 | |
| 					{
 | |
| 						Type:  shaderir.Call,
 | |
| 						Exprs: append([]shaderir.Expr{callee}, args...),
 | |
| 					},
 | |
| 				},
 | |
| 			})
 | |
| 
 | |
| 			// The actual expression here is just a local variable that includes the result of the
 | |
| 			// function call.
 | |
| 			return []shaderir.Expr{
 | |
| 				{
 | |
| 					Type:  shaderir.LocalVariable,
 | |
| 					Index: idx,
 | |
| 				},
 | |
| 			}, stmts
 | |
| 		}
 | |
| 
 | |
| 		// Even if the function doesn't return anything, calling the function should be done eariler to keep
 | |
| 		// the evaluation order.
 | |
| 		stmts = append(stmts, shaderir.Stmt{
 | |
| 			Type: shaderir.ExprStmt,
 | |
| 			Exprs: []shaderir.Expr{
 | |
| 				{
 | |
| 					Type:  shaderir.Call,
 | |
| 					Exprs: append([]shaderir.Expr{callee}, args...),
 | |
| 				},
 | |
| 			},
 | |
| 		})
 | |
| 
 | |
| 		if len(outParams) == 0 {
 | |
| 			// TODO: Is this an error?
 | |
| 		}
 | |
| 
 | |
| 		var exprs []shaderir.Expr
 | |
| 		for _, p := range outParams {
 | |
| 			exprs = append(exprs, shaderir.Expr{
 | |
| 				Type:  shaderir.LocalVariable,
 | |
| 				Index: p,
 | |
| 			})
 | |
| 		}
 | |
| 		return exprs, stmts
 | |
| 	case *ast.Ident:
 | |
| 		if i, ok := block.findLocalVariable(e.Name); ok {
 | |
| 			return []shaderir.Expr{
 | |
| 				{
 | |
| 					Type:  shaderir.LocalVariable,
 | |
| 					Index: i,
 | |
| 				},
 | |
| 			}, nil
 | |
| 		}
 | |
| 		if i, ok := cs.findFunction(e.Name); ok {
 | |
| 			return []shaderir.Expr{
 | |
| 				{
 | |
| 					Type:  shaderir.FunctionExpr,
 | |
| 					Index: i,
 | |
| 				},
 | |
| 			}, nil
 | |
| 		}
 | |
| 		if i, ok := cs.findUniformVariable(e.Name); ok {
 | |
| 			return []shaderir.Expr{
 | |
| 				{
 | |
| 					Type:  shaderir.UniformVariable,
 | |
| 					Index: i,
 | |
| 				},
 | |
| 			}, nil
 | |
| 		}
 | |
| 		if f, ok := shaderir.ParseBuiltinFunc(e.Name); ok {
 | |
| 			return []shaderir.Expr{
 | |
| 				{
 | |
| 					Type:        shaderir.BuiltinFuncExpr,
 | |
| 					BuiltinFunc: f,
 | |
| 				},
 | |
| 			}, nil
 | |
| 		}
 | |
| 		cs.addError(e.Pos(), fmt.Sprintf("unexpected identifier: %s", e.Name))
 | |
| 	case *ast.SelectorExpr:
 | |
| 		exprs, stmts := cs.parseExpr(block, e.X)
 | |
| 		if len(exprs) != 1 {
 | |
| 			cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a selector: %s", e.X))
 | |
| 			return nil, nil
 | |
| 		}
 | |
| 		return []shaderir.Expr{
 | |
| 			{
 | |
| 				Type: shaderir.FieldSelector,
 | |
| 				Exprs: []shaderir.Expr{
 | |
| 					exprs[0],
 | |
| 					{
 | |
| 						Type:      shaderir.SwizzlingExpr,
 | |
| 						Swizzling: e.Sel.Name,
 | |
| 					},
 | |
| 				},
 | |
| 			},
 | |
| 		}, stmts
 | |
| 	case *ast.UnaryExpr:
 | |
| 		var op shaderir.Op
 | |
| 		switch e.Op {
 | |
| 		case token.ADD:
 | |
| 			op = shaderir.Add
 | |
| 		case token.SUB:
 | |
| 			op = shaderir.Sub
 | |
| 		case token.NOT:
 | |
| 			op = shaderir.NotOp
 | |
| 		default:
 | |
| 			cs.addError(e.Pos(), fmt.Sprintf("unexpected operator: %s", e.Op))
 | |
| 			return nil, nil
 | |
| 		}
 | |
| 		exprs, stmts := cs.parseExpr(block, e.X)
 | |
| 		if len(exprs) != 1 {
 | |
| 			cs.addError(e.Pos(), fmt.Sprintf("multiple-value context is not available at a unary operator: %s", e.X))
 | |
| 			return nil, nil
 | |
| 		}
 | |
| 		return []shaderir.Expr{
 | |
| 			{
 | |
| 				Type:  shaderir.Unary,
 | |
| 				Op:    op,
 | |
| 				Exprs: exprs,
 | |
| 			},
 | |
| 		}, stmts
 | |
| 	default:
 | |
| 		cs.addError(e.Pos(), fmt.Sprintf("expression not implemented: %#v", e))
 | |
| 	}
 | |
| 	return nil, nil
 | |
| }
 | 
