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	8fd377f1e3
	
	
	
		
			
			This is a preparation to introduce shaders. Shader programs require images as uniform variables, but the current way would make API complex unnecessarily.
		
			
				
	
	
		
			125 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2018 The Ebiten Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package opengl
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| 
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| import (
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| 	"github.com/hajimehoshi/ebiten/internal/driver"
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| 	"github.com/hajimehoshi/ebiten/internal/graphics"
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| )
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| 
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| type Image struct {
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| 	id            driver.ImageID
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| 	graphics      *Graphics
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| 	textureNative textureNative
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| 	framebuffer   *framebuffer
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| 	pbo           buffer
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| 	width         int
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| 	height        int
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| 	screen        bool
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| }
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| 
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| func (i *Image) ID() driver.ImageID {
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| 	return i.id
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| }
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| 
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| func (i *Image) IsInvalidated() bool {
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| 	return !i.graphics.context.isTexture(i.textureNative)
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| }
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| 
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| func (i *Image) Dispose() {
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| 	if !i.pbo.equal(*new(buffer)) {
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| 		i.graphics.context.deleteBuffer(i.pbo)
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| 	}
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| 	if i.framebuffer != nil {
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| 		i.framebuffer.delete(&i.graphics.context)
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| 	}
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| 	if !i.textureNative.equal(*new(textureNative)) {
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| 		i.graphics.context.deleteTexture(i.textureNative)
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| 	}
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| 
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| 	i.graphics.removeImage(i)
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| }
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| 
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| func (i *Image) setViewport() error {
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| 	if err := i.ensureFramebuffer(); err != nil {
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| 		return err
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| 	}
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| 	i.graphics.context.setViewport(i.framebuffer)
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| 	return nil
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| }
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| 
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| func (i *Image) Pixels() ([]byte, error) {
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| 	if err := i.ensureFramebuffer(); err != nil {
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| 		return nil, err
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| 	}
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| 	p, err := i.graphics.context.framebufferPixels(i.framebuffer, i.width, i.height)
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| 	if err != nil {
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| 		return nil, err
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| 	}
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| 	return p, nil
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| }
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| 
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| func (i *Image) ensureFramebuffer() error {
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| 	if i.framebuffer != nil {
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| 		return nil
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| 	}
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| 
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| 	if i.screen {
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| 		// The (default) framebuffer size can't be converted to a power of 2.
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| 		// On browsers, c.width and c.height are used as viewport size and
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| 		// Edge can't treat a bigger viewport than the drawing area (#71).
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| 		i.framebuffer = newScreenFramebuffer(&i.graphics.context, i.width, i.height)
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| 		return nil
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| 	}
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| 
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| 	w, h := graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
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| 	f, err := newFramebufferFromTexture(&i.graphics.context, i.textureNative, w, h)
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| 	if err != nil {
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| 		return err
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| 	}
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| 	i.framebuffer = f
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| 	return nil
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| }
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| 
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| func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
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| 	if i.screen {
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| 		panic("opengl: ReplacePixels cannot be called on the screen, that doesn't have a texture")
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| 	}
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| 	if len(args) == 0 {
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| 		return
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| 	}
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| 
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| 	// glFlush is necessary on Android.
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| 	// glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211).
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| 	if i.graphics.drawCalled {
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| 		i.graphics.context.flush()
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| 	}
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| 	i.graphics.drawCalled = false
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| 
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| 	w, h := i.width, i.height
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| 	if !i.graphics.context.canUsePBO() {
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| 		i.graphics.context.texSubImage2D(i.textureNative, w, h, args)
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| 		return
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| 	}
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| 	if i.pbo.equal(*new(buffer)) {
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| 		i.pbo = i.graphics.context.newPixelBufferObject(w, h)
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| 	}
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| 	if i.pbo.equal(*new(buffer)) {
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| 		panic("opengl: newPixelBufferObject failed")
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| 	}
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| 
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| 	i.graphics.context.replacePixelsWithPBO(i.pbo, i.textureNative, w, h, args)
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| }
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