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			108 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2017 The Ebiten Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| // This example is just to check if Ebitengine can draw fine checker pattern evenly.
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| // If there is something wrong in the implementation, the result might include
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| // uneven patterns (#459).
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| package main
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| 
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| import (
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| 	"log"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2"
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| 	"github.com/hajimehoshi/ebiten/v2/inpututil"
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| )
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| 
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| const (
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| 	screenWidth     = 640
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| 	screenHeight    = 480
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| 	initScreenScale = 1
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| )
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| 
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| var (
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| 	dots       []byte
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| 	dotsWidth  int
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| 	dotsHeight int
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| )
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| 
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| func getDots(width, height int) []byte {
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| 	if dotsWidth == width && dotsHeight == height {
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| 		return dots
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| 	}
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| 	dotsWidth = width
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| 	dotsHeight = height
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| 	dots = make([]byte, width*height*4)
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| 	for j := 0; j < height; j++ {
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| 		for i := 0; i < width; i++ {
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| 			if (i+j)%2 == 0 {
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| 				dots[(i+j*width)*4+0] = 0xff
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| 				dots[(i+j*width)*4+1] = 0xff
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| 				dots[(i+j*width)*4+2] = 0xff
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| 				dots[(i+j*width)*4+3] = 0xff
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| 			}
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| 		}
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| 	}
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| 	return dots
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| }
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| 
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| type game struct {
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| 	scale float64
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| }
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| 
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| func (g *game) Layout(outsideWidth, outsideHeight int) (int, int) {
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| 	return screenWidth, screenHeight
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| }
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| 
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| func (g *game) Update() error {
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| 	fullscreen := ebiten.IsFullscreen()
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| 
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| 	if inpututil.IsKeyJustPressed(ebiten.KeyS) {
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| 		switch g.scale {
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| 		case 0.5:
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| 			g.scale = 1
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| 		case 1:
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| 			g.scale = 1.5
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| 		case 1.5:
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| 			g.scale = 2
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| 		case 2:
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| 			g.scale = 0.5
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| 		default:
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| 			panic("not reached")
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| 		}
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| 		ebiten.SetWindowSize(int(screenWidth*g.scale), int(screenHeight*g.scale))
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| 	}
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| 	if inpututil.IsKeyJustPressed(ebiten.KeyF) {
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| 		fullscreen = !fullscreen
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| 		ebiten.SetFullscreen(fullscreen)
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| 	}
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| 	return nil
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| }
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| 
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| func (g *game) Draw(screen *ebiten.Image) {
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| 	s := screen.Bounds().Size()
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| 	screen.WritePixels(getDots(s.X, s.Y))
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| }
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| 
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| func main() {
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| 	g := &game{
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| 		scale: initScreenScale,
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| 	}
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| 	ebiten.SetWindowSize(screenWidth*initScreenScale, screenHeight*initScreenScale)
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| 	ebiten.SetWindowTitle("Moire (Ebitengine Demo)")
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| 	ebiten.SetWindowResizable(true)
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| 	if err := ebiten.RunGame(g); err != nil {
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| 		log.Fatal(err)
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| 	}
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| }
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