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			91 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2014 Hajime Hoshi
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| // +build example jsgo
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| 
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| package main
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| 
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| import (
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| 	"bytes"
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| 	"image"
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| 	_ "image/jpeg"
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| 	"log"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2"
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| 	"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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| )
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| 
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| const (
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| 	screenWidth  = 320
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| 	screenHeight = 240
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| )
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| 
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| const mosaicRatio = 16
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| 
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| var (
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| 	gophersImage        *ebiten.Image
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| 	gophersRenderTarget *ebiten.Image
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| )
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| 
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| func init() {
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| 	// Decode image from a byte slice instead of a file so that
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| 	// this example works in any working directory.
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| 	// If you want to use a file, there are some options:
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| 	// 1) Use os.Open and pass the file to the image decoder.
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| 	//    This is a very regular way, but doesn't work on browsers.
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| 	// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
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| 	//    This works even on browsers.
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| 	// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
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| 	//    This also works on browsers.
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| 	img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
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| 	if err != nil {
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| 		log.Fatal(err)
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| 	}
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| 	gophersImage, _ = ebiten.NewImageFromImage(img)
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| }
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| 
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| type Game struct {
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| }
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| 
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| func (g *Game) Update() error {
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| 	return nil
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| }
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| 
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| func (g *Game) Draw(screen *ebiten.Image) {
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| 	// Shrink the image once.
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| 	op := &ebiten.DrawImageOptions{}
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| 	op.GeoM.Scale(1.0/mosaicRatio, 1.0/mosaicRatio)
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| 	gophersRenderTarget.DrawImage(gophersImage, op)
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| 
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| 	// Enlarge the shrunk image.
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| 	// The filter is the nearest filter, so the result will be mosaic.
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| 	op = &ebiten.DrawImageOptions{}
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| 	op.GeoM.Scale(mosaicRatio, mosaicRatio)
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| 	screen.DrawImage(gophersRenderTarget, op)
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| }
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| 
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| func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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| 	return screenWidth, screenHeight
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| }
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| 
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| func main() {
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| 	w, h := gophersImage.Size()
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| 	gophersRenderTarget = ebiten.NewImage(w/mosaicRatio, h/mosaicRatio)
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| 	ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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| 	ebiten.SetWindowTitle("Mosaic (Ebiten Demo)")
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| 	if err := ebiten.RunGame(&Game{}); err != nil {
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| 		log.Fatal(err)
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| 	}
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| }
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