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			150 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2016 Hajime Hoshi
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| // +build android ios
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| 
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| package ui
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| 
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| import (
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| 	"errors"
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| 	"runtime"
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| 	"time"
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| 
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| 	"github.com/hajimehoshi/ebiten/internal/opengl"
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| )
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| 
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| func RunMainThreadLoop(ch <-chan error) error {
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| 	return errors.New("ui: don't call this: use RunWithoutMainLoop instead of Run")
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| }
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| 
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| func Render(chError <-chan error) error {
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| 	runtime.LockOSThread()
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| 	defer runtime.UnlockOSThread()
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| 
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| 	if chError == nil {
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| 		return errors.New("ui: chError must not be nil")
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| 	}
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| 	// TODO: Check this is called on the rendering thread
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| 	select {
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| 	case chRender <- struct{}{}:
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| 		return opengl.GetContext().DoWork(chError, chRenderEnd)
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| 	case <-time.After(500 * time.Millisecond):
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| 		// This function must not be blocked. We need to break for timeout.
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| 		return nil
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| 	}
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| }
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| 
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| type userInterface struct {
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| 	width       int
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| 	height      int
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| 	scale       float64
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| 	sizeChanged bool
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| }
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| 
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| var (
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| 	chRender    = make(chan struct{})
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| 	chRenderEnd = make(chan struct{})
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| 	currentUI   = &userInterface{
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| 		sizeChanged: true,
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| 	}
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| )
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| 
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| func Run(width, height int, scale float64, title string, g GraphicsContext) error {
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| 	u := currentUI
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| 	u.width = width
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| 	u.height = height
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| 	u.scale = scale
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| 	// title is ignored?
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| 	opengl.Init()
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| 	for {
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| 		if err := u.update(g); err != nil {
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| 			return err
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| 		}
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| 	}
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| }
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| 
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| func (u *userInterface) update(g GraphicsContext) error {
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| 	<-chRender
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| 	defer func() {
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| 		chRenderEnd <- struct{}{}
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| 	}()
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| 
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| 	if u.sizeChanged {
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| 		// Sizing also calls GL functions
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| 		u.sizeChanged = false
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| 		g.SetSize(u.width, u.height, u.actualScreenScale())
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| 		return nil
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| 	}
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| 	if err := g.Update(); err != nil {
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| 		return err
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| 	}
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| 	return nil
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| }
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| 
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| func SetScreenSize(width, height int) bool {
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| 	// TODO: Implement
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| 	return false
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| }
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| 
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| func SetScreenScale(scale float64) bool {
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| 	// TODO: Implement
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| 	return false
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| }
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| 
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| func ScreenScale() float64 {
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| 	return currentUI.scale
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| }
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| 
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| func ScreenOffset() (float64, float64) {
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| 	return 0, 0
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| }
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| 
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| func adjustCursorPosition(x, y int) (int, int) {
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| 	return x, y
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| }
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| 
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| func IsCursorVisible() bool {
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| 	return false
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| }
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| 
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| func SetCursorVisibility(visibility bool) {
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| 	// Do nothing
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| }
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| 
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| func SetFullscreen(fullscreen bool) {
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| 	// Do nothing
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| }
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| 
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| func IsFullscreen() bool {
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| 	// Do nothing
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| 	return false
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| }
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| 
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| func SetRunnableInBackground(runnableInBackground bool) {
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| 	// Do nothing
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| }
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| 
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| func IsRunnableInBackground() bool {
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| 	// Do nothing
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| 	return false
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| }
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| 
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| func (u *userInterface) actualScreenScale() float64 {
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| 	return u.scale * deviceScale()
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| }
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| 
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| func UpdateTouches(touches []Touch) {
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| 	currentInput.updateTouches(touches)
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| }
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