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			195 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2017 The Ebiten Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| //go:build example
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| // +build example
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| 
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| package main
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| 
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| import (
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| 	"fmt"
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| 	"image"
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| 	"image/color"
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| 	"log"
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| 	"math"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2"
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| 	"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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| )
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| 
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| const (
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| 	screenWidth  = 640
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| 	screenHeight = 480
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| )
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| 
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| var (
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| 	emptyImage = ebiten.NewImage(3, 3)
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| )
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| 
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| func init() {
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| 	emptyImage.Fill(color.White)
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| }
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| 
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| type Game struct {
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| 	count int
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| }
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| 
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| func line(x0, y0, x1, y1 float32, clr color.RGBA) ([]ebiten.Vertex, []uint16) {
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| 	const width = 1
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| 
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| 	theta := math.Atan2(float64(y1-y0), float64(x1-x0))
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| 	theta += math.Pi / 2
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| 	dx := float32(math.Cos(theta))
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| 	dy := float32(math.Sin(theta))
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| 
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| 	r := float32(clr.R) / 0xff
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| 	g := float32(clr.G) / 0xff
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| 	b := float32(clr.B) / 0xff
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| 	a := float32(clr.A) / 0xff
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| 
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| 	return []ebiten.Vertex{
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| 		{
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| 			DstX:   x0 - width*dx/2,
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| 			DstY:   y0 - width*dy/2,
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| 			SrcX:   1,
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| 			SrcY:   1,
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| 			ColorR: r,
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| 			ColorG: g,
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| 			ColorB: b,
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| 			ColorA: a,
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| 		},
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| 		{
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| 			DstX:   x0 + width*dx/2,
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| 			DstY:   y0 + width*dy/2,
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| 			SrcX:   1,
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| 			SrcY:   1,
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| 			ColorR: r,
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| 			ColorG: g,
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| 			ColorB: b,
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| 			ColorA: a,
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| 		},
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| 		{
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| 			DstX:   x1 - width*dx/2,
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| 			DstY:   y1 - width*dy/2,
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| 			SrcX:   1,
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| 			SrcY:   1,
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| 			ColorR: r,
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| 			ColorG: g,
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| 			ColorB: b,
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| 			ColorA: a,
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| 		},
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| 		{
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| 			DstX:   x1 + width*dx/2,
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| 			DstY:   y1 + width*dy/2,
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| 			SrcX:   1,
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| 			SrcY:   1,
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| 			ColorR: r,
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| 			ColorG: g,
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| 			ColorB: b,
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| 			ColorA: a,
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| 		},
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| 	}, []uint16{0, 1, 2, 1, 2, 3}
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| }
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| 
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| func rect(x, y, w, h float32, clr color.RGBA) ([]ebiten.Vertex, []uint16) {
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| 	r := float32(clr.R) / 0xff
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| 	g := float32(clr.G) / 0xff
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| 	b := float32(clr.B) / 0xff
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| 	a := float32(clr.A) / 0xff
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| 	x0 := x
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| 	y0 := y
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| 	x1 := x + w
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| 	y1 := y + h
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| 
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| 	return []ebiten.Vertex{
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| 		{
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| 			DstX:   x0,
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| 			DstY:   y0,
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| 			SrcX:   1,
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| 			SrcY:   1,
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| 			ColorR: r,
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| 			ColorG: g,
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| 			ColorB: b,
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| 			ColorA: a,
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| 		},
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| 		{
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| 			DstX:   x1,
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| 			DstY:   y0,
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| 			SrcX:   1,
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| 			SrcY:   1,
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| 			ColorR: r,
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| 			ColorG: g,
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| 			ColorB: b,
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| 			ColorA: a,
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| 		},
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| 		{
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| 			DstX:   x0,
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| 			DstY:   y1,
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| 			SrcX:   1,
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| 			SrcY:   1,
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| 			ColorR: r,
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| 			ColorG: g,
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| 			ColorB: b,
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| 			ColorA: a,
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| 		},
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| 		{
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| 			DstX:   x1,
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| 			DstY:   y1,
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| 			SrcX:   1,
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| 			SrcY:   1,
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| 			ColorR: r,
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| 			ColorG: g,
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| 			ColorB: b,
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| 			ColorA: a,
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| 		},
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| 	}, []uint16{0, 1, 2, 1, 2, 3}
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| }
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| 
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| func (g *Game) Update() error {
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| 	g.count++
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| 	g.count %= 240
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| 	return nil
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| }
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| 
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| func (g *Game) Draw(screen *ebiten.Image) {
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| 	src := emptyImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image)
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| 
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| 	cf := float64(g.count)
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| 	v, i := line(100, 100, 300, 100, color.RGBA{0xff, 0xff, 0xff, 0xff})
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| 	screen.DrawTriangles(v, i, src, nil)
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| 	v, i = line(50, 150, 50, 350, color.RGBA{0xff, 0xff, 0x00, 0xff})
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| 	screen.DrawTriangles(v, i, src, nil)
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| 	v, i = line(50, 100+float32(cf), 200+float32(cf), 250, color.RGBA{0x00, 0xff, 0xff, 0xff})
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| 	screen.DrawTriangles(v, i, src, nil)
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| 
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| 	v, i = rect(50+float32(cf), 50+float32(cf), 100+float32(cf), 100+float32(cf), color.RGBA{0x80, 0x80, 0x80, 0x80})
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| 	screen.DrawTriangles(v, i, src, nil)
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| 	v, i = rect(300-float32(cf), 50, 120, 120, color.RGBA{0x00, 0x80, 0x00, 0x80})
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| 	screen.DrawTriangles(v, i, src, nil)
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| 
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| 	ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.CurrentTPS()))
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| }
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| 
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| func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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| 	return screenWidth, screenHeight
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| }
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| 
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| func main() {
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| 	ebiten.SetWindowSize(screenWidth, screenHeight)
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| 	ebiten.SetWindowTitle("Shapes (Ebiten Demo)")
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| 	if err := ebiten.RunGame(&Game{}); err != nil {
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| 		log.Fatal(err)
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| 	}
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| }
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