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			107 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2017 The Ebiten Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package main
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| 
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| import (
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| 	"log"
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| 	"strings"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2"
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| 	"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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| 	"github.com/hajimehoshi/ebiten/v2/inpututil"
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| )
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| 
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| const (
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| 	screenWidth  = 640
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| 	screenHeight = 480
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| )
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| 
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| // repeatingKeyPressed return true when key is pressed considering the repeat state.
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| func repeatingKeyPressed(key ebiten.Key) bool {
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| 	const (
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| 		delay    = 30
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| 		interval = 3
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| 	)
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| 	d := inpututil.KeyPressDuration(key)
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| 	if d == 1 {
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| 		return true
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| 	}
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| 	if d >= delay && (d-delay)%interval == 0 {
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| 		return true
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| 	}
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| 	return false
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| }
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| 
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| type Game struct {
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| 	runes   []rune
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| 	text    string
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| 	counter int
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| }
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| 
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| func (g *Game) Update() error {
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| 	// Add runes that are input by the user by AppendInputChars.
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| 	// Note that AppendInputChars result changes every frame, so you need to call this
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| 	// every frame.
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| 	g.runes = ebiten.AppendInputChars(g.runes[:0])
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| 	g.text += string(g.runes)
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| 
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| 	// Adjust the string to be at most 10 lines.
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| 	ss := strings.Split(g.text, "\n")
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| 	if len(ss) > 10 {
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| 		g.text = strings.Join(ss[len(ss)-10:], "\n")
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| 	}
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| 
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| 	// If the enter key is pressed, add a line break.
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| 	if repeatingKeyPressed(ebiten.KeyEnter) || repeatingKeyPressed(ebiten.KeyNumpadEnter) {
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| 		g.text += "\n"
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| 	}
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| 
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| 	// If the backspace key is pressed, remove one character.
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| 	if repeatingKeyPressed(ebiten.KeyBackspace) {
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| 		if len(g.text) >= 1 {
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| 			g.text = g.text[:len(g.text)-1]
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| 		}
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| 	}
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| 
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| 	g.counter++
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| 	return nil
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| }
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| 
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| func (g *Game) Draw(screen *ebiten.Image) {
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| 	// Blink the cursor.
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| 	t := g.text
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| 	if g.counter%60 < 30 {
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| 		t += "_"
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| 	}
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| 	ebitenutil.DebugPrint(screen, t)
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| }
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| 
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| func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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| 	return screenWidth, screenHeight
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| }
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| 
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| func main() {
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| 	g := &Game{
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| 		text:    "Type on the keyboard:\n",
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| 		counter: 0,
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| 	}
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| 
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| 	ebiten.SetWindowSize(screenWidth, screenHeight)
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| 	ebiten.SetWindowTitle("TypeWriter (Ebitengine Demo)")
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| 	if err := ebiten.RunGame(g); err != nil {
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| 		log.Fatal(err)
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| 	}
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| }
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