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			136 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			136 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2018 The Ebiten Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package main
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| 
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| import (
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| 	"bytes"
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| 	"fmt"
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| 	"image"
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| 	_ "image/png"
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| 	"log"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2"
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| 	"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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| 	"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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| )
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| 
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| const (
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| 	screenWidth  = 240
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| 	screenHeight = 240
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| )
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| 
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| const (
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| 	tileSize = 16
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| )
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| 
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| var (
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| 	tilesImage *ebiten.Image
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| )
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| 
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| func init() {
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| 	// Decode an image from the image file's byte slice.
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| 	img, _, err := image.Decode(bytes.NewReader(images.Tiles_png))
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| 	if err != nil {
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| 		log.Fatal(err)
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| 	}
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| 	tilesImage = ebiten.NewImageFromImage(img)
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| }
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| 
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| type Game struct {
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| 	layers [][]int
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| }
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| 
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| func (g *Game) Update() error {
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| 	return nil
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| }
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| 
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| func (g *Game) Draw(screen *ebiten.Image) {
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| 	w := tilesImage.Bounds().Dx()
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| 	tileXCount := w / tileSize
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| 
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| 	// Draw each tile with each DrawImage call.
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| 	// As the source images of all DrawImage calls are always same,
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| 	// this rendering is done very efficiently.
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| 	// For more detail, see https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2#Image.DrawImage
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| 	const xCount = screenWidth / tileSize
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| 	for _, l := range g.layers {
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| 		for i, t := range l {
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| 			op := &ebiten.DrawImageOptions{}
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| 			op.GeoM.Translate(float64((i%xCount)*tileSize), float64((i/xCount)*tileSize))
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| 
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| 			sx := (t % tileXCount) * tileSize
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| 			sy := (t / tileXCount) * tileSize
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| 			screen.DrawImage(tilesImage.SubImage(image.Rect(sx, sy, sx+tileSize, sy+tileSize)).(*ebiten.Image), op)
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| 		}
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| 	}
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| 
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| 	ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS()))
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| }
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| 
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| func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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| 	return screenWidth, screenHeight
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| }
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| 
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| func main() {
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| 	g := &Game{
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| 		layers: [][]int{
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| 			{
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| 				243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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| 				243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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| 				243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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| 				243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 244, 243,
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| 				243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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| 
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| 				243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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| 				243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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| 				243, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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| 				243, 243, 243, 243, 243, 243, 243, 243, 243, 219, 243, 243, 243, 219, 243,
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| 				243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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| 
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| 				243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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| 				243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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| 				243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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| 				243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 244, 243, 243, 243,
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| 				243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243,
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| 			},
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| 			{
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| 				0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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| 				0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 0, 0, 0, 0,
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| 				0, 0, 0, 0, 0, 51, 52, 53, 54, 55, 56, 0, 0, 0, 0,
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| 				0, 0, 0, 0, 0, 76, 77, 78, 79, 80, 81, 0, 0, 0, 0,
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| 				0, 0, 0, 0, 0, 101, 102, 103, 104, 105, 106, 0, 0, 0, 0,
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| 
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| 				0, 0, 0, 0, 0, 126, 127, 128, 129, 130, 131, 0, 0, 0, 0,
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| 				0, 0, 0, 0, 0, 303, 303, 245, 242, 303, 303, 0, 0, 0, 0,
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| 				0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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| 				0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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| 				0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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| 
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| 				0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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| 				0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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| 				0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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| 				0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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| 				0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0,
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| 			},
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| 		},
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| 	}
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| 
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| 	ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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| 	ebiten.SetWindowTitle("Tiles (Ebitengine Demo)")
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| 	if err := ebiten.RunGame(g); err != nil {
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| 		log.Fatal(err)
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| 	}
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| }
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