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			68 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2017 The Ebiten Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package main
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| 
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| import (
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| 	"fmt"
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| 	"image/color"
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| 	"log"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2"
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| 	"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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| 	"github.com/hajimehoshi/ebiten/v2/vector"
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| )
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| 
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| const (
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| 	screenWidth  = 640
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| 	screenHeight = 480
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| )
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| 
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| type Game struct {
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| 	count int
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| }
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| 
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| func (g *Game) Update() error {
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| 	g.count++
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| 	g.count %= 240
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| 	return nil
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| }
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| 
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| func (g *Game) Draw(screen *ebiten.Image) {
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| 	cf := float32(g.count)
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| 	vector.StrokeLine(screen, 100, 100, 300, 100, 1, color.RGBA{0xff, 0xff, 0xff, 0xff}, true)
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| 	vector.StrokeLine(screen, 50, 150, 50, 350, 1, color.RGBA{0xff, 0xff, 0x00, 0xff}, true)
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| 	vector.StrokeLine(screen, 50, 100+cf, 200+cf, 250, 4, color.RGBA{0x00, 0xff, 0xff, 0xff}, true)
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| 
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| 	vector.DrawFilledRect(screen, 50+cf, 50+cf, 100+cf, 100+cf, color.RGBA{0x80, 0x80, 0x80, 0xc0}, true)
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| 	vector.StrokeRect(screen, 300-cf, 50, 120, 120, 10+cf/4, color.RGBA{0x00, 0x80, 0x00, 0xff}, true)
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| 
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| 	vector.DrawFilledCircle(screen, 400, 400, 100, color.RGBA{0x80, 0x00, 0x80, 0x80}, true)
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| 	vector.StrokeCircle(screen, 400, 400, 10+cf, 10+cf/2, color.RGBA{0xff, 0x80, 0xff, 0xff}, true)
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| 
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| 	ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS()))
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| }
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| 
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| func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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| 	return screenWidth, screenHeight
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| }
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| 
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| func main() {
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| 	ebiten.SetWindowSize(screenWidth, screenHeight)
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| 	ebiten.SetWindowTitle("Shapes (Ebitengine Demo)")
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| 	if err := ebiten.RunGame(&Game{}); err != nil {
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| 		log.Fatal(err)
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| 	}
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| }
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