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	 a269cf3785
			
		
	
	a269cf3785
	
	
	
		
			
			Now the unit of Bounds is device-dependent pixels, and this is useless and Ebitengine API always treat device-independent pixels. Rather, this might confuse users. Until we find a good solution, let's remove Bounds() for v2.6. MonitorType itself is still useful to specify a monitor to show a window.
		
			
				
	
	
		
			103 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2023 The Ebitengine Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package main
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| 
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| import (
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| 	"flag"
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| 	"fmt"
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| 	"log"
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| 	"strings"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2"
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| 	"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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| 	"github.com/hajimehoshi/ebiten/v2/inpututil"
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| )
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| 
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| const (
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| 	windowWidth  = 640
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| 	windowHeight = 480
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| )
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| 
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| type Game struct {
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| 	monitors []*ebiten.MonitorType
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| }
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| 
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| func (g *Game) Update() error {
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| 	// Refresh monitors.
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| 	g.monitors = ebiten.AppendMonitors(g.monitors[:0])
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| 
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| 	// Handle keypresses.
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| 	if inpututil.IsKeyJustReleased(ebiten.KeyF) {
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| 		ebiten.SetFullscreen(!ebiten.IsFullscreen())
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| 	} else {
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| 		for i, m := range g.monitors {
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| 			if inpututil.IsKeyJustPressed(ebiten.KeyDigit0 + ebiten.Key(i)) {
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| 				ebiten.SetWindowTitle(m.Name())
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| 				ebiten.SetMonitor(m)
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| 			}
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| 		}
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| 	}
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| 	return nil
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| }
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| 
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| func (g *Game) Draw(screen *ebiten.Image) {
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| 	lines := []string{"F to toggle fullscreen", "0-9 to change monitor"}
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| 
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| 	lines = append(lines, "")
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| 	for i, m := range g.monitors {
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| 		lines = append(lines, fmt.Sprintf("%d: %s", i, m.Name()))
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| 	}
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| 
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| 	activeMonitor := ebiten.Monitor()
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| 	lines = append(lines, "")
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| 	for i, m := range g.monitors {
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| 		if m == activeMonitor {
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| 			lines = append(lines, fmt.Sprintf("active: %s (%d)", m.Name(), i))
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| 		}
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| 	}
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| 
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| 	ebitenutil.DebugPrint(screen, strings.Join(lines, "\n"))
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| }
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| 
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| func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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| 	return windowWidth / 2, windowHeight / 2
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| }
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| 
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| func main() {
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| 	g := &Game{}
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| 
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| 	// Allow the user to pass in a monitor flag to target a specific monitor.
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| 	var monitor int
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| 	flag.IntVar(&monitor, "monitor", 0, "target monitor index to run the program on")
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| 	flag.Parse()
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| 
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| 	// Read our monitors.
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| 	g.monitors = ebiten.AppendMonitors(nil)
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| 
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| 	// Ensure the user did not supply a monitor index beyond the range of available monitors. If they did, set the monitor to the primary.
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| 	if monitor < 0 || monitor >= len(g.monitors) {
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| 		monitor = 0
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| 	}
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| 
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| 	targetMonitor := g.monitors[monitor]
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| 	ebiten.SetMonitor(targetMonitor)
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| 	ebiten.SetWindowTitle(targetMonitor.Name())
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| 	ebiten.SetWindowSize(windowWidth, windowHeight)
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| 
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| 	if err := ebiten.RunGame(g); err != nil {
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| 		log.Fatal(err)
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| 	}
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| }
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