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			111 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2015 Hajime Hoshi
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package main
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| 
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| import (
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| 	"bytes"
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| 	"image"
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| 	_ "image/png"
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| 	"log"
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| 	"strings"
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| 
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| 	"github.com/hajimehoshi/bitmapfont/v3"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2"
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| 	"github.com/hajimehoshi/ebiten/v2/examples/keyboard/keyboard"
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| 	rkeyboard "github.com/hajimehoshi/ebiten/v2/examples/resources/images/keyboard"
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| 	"github.com/hajimehoshi/ebiten/v2/inpututil"
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| 	"github.com/hajimehoshi/ebiten/v2/text/v2"
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| )
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| 
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| const (
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| 	screenWidth  = 320
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| 	screenHeight = 240
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| )
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| 
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| var fontFace = text.NewGoXFace(bitmapfont.Face)
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| 
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| var keyboardImage *ebiten.Image
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| 
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| func init() {
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| 	img, _, err := image.Decode(bytes.NewReader(rkeyboard.Keyboard_png))
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| 	if err != nil {
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| 		log.Fatal(err)
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| 	}
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| 
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| 	keyboardImage = ebiten.NewImageFromImage(img)
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| }
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| 
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| type Game struct {
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| 	keys []ebiten.Key
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| }
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| 
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| func (g *Game) Update() error {
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| 	g.keys = inpututil.AppendPressedKeys(g.keys[:0])
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| 	return nil
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| }
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| 
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| func (g *Game) Draw(screen *ebiten.Image) {
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| 	const (
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| 		offsetX = 24
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| 		offsetY = 40
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| 	)
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| 
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| 	// Draw the base (grayed) keyboard image.
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| 	op := &ebiten.DrawImageOptions{}
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| 	op.GeoM.Translate(offsetX, offsetY)
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| 	op.ColorScale.Scale(0.5, 0.5, 0.5, 1)
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| 	screen.DrawImage(keyboardImage, op)
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| 
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| 	// Draw the highlighted keys.
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| 	op = &ebiten.DrawImageOptions{}
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| 	for _, p := range g.keys {
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| 		op.GeoM.Reset()
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| 		r, ok := keyboard.KeyRect(p)
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| 		if !ok {
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| 			continue
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| 		}
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| 		op.GeoM.Translate(float64(r.Min.X), float64(r.Min.Y))
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| 		op.GeoM.Translate(offsetX, offsetY)
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| 		screen.DrawImage(keyboardImage.SubImage(r).(*ebiten.Image), op)
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| 	}
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| 
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| 	var keyStrs []string
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| 	var keyNames []string
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| 	for _, k := range g.keys {
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| 		keyStrs = append(keyStrs, k.String())
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| 		if name := ebiten.KeyName(k); name != "" {
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| 			keyNames = append(keyNames, name)
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| 		}
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| 	}
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| 
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| 	// Use bitmapfont.Face instead of ebitenutil.DebugPrint, since some key names might not be printed with DebugPrint.
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| 	textOp := &text.DrawOptions{}
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| 	textOp.LineSpacing = fontFace.Metrics().HLineGap + fontFace.Metrics().HAscent + fontFace.Metrics().HDescent
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| 	text.Draw(screen, strings.Join(keyStrs, ", ")+"\n"+strings.Join(keyNames, ", "), fontFace, textOp)
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| }
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| 
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| func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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| 	return screenWidth, screenHeight
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| }
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| 
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| func main() {
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| 	ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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| 	ebiten.SetWindowTitle("Keyboard (Ebitengine Demo)")
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| 	if err := ebiten.RunGame(&Game{}); err != nil {
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| 		log.Fatal(err)
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| 	}
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| }
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